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<?php // $Id: createboard.php,v 1.5 2012/07/25 11:16:07 bdaloukas Exp $
// This file creates a board for "Snakes and Ladders"
/*
require( "../../../config.php");
$im=game_createsnakesboard( $_GET[ 'file'], $_GET[ 'colsx'], $_GET[ 'colsy'], $_GET[ 'ofstop'], $_GET[ 'ofsbottom'], $_GET[ 'ofsright'], $_GET[ 'ofsleft'], $_GET[ 'aboard']);
header('Content-type: image/jpg');
imagejpeg($im);
imagedestroy($im);
*/
function game_createsnakesboard($imageasstring, $colsx, $colsy, $ofstop, $ofsbottom, $ofsright, $ofsleft, $board, $setwidth, $setheight)
{
global $CFG;
$dir = $CFG->dirroot.'/mod/game/snakes/1';
$im = imagecreatefromstring($imageasstring);
//check if need resize
if( $setwidth >0 or $setheight > 0)
{
$source = $im;
$width = imagesx($source);
$height = imagesy($source);
$factorx = $setwidth / $width;
$factory = $setheight / $height;
$factor = ($factorx < $factory || $factory == 0 ? $factorx : $factory);
$newwidth = $width * $factor;
$newheight = $height * $factor;
$im = imagecreatetruecolor($newwidth, $newheight);
imagecopyresized($im, $source, 0, 0, 0, 0, $newwidth, $newheight, $width, $height);
}
$cx = imagesx($im) - $ofsright - $ofsleft;
$cy = imagesy($im) - $ofstop - $ofsbottom;
$color = 0xFF0000;
for( $i=0; $i <= $colsx; $i++)
{
imageline( $im, $ofsleft+$i * $cx / $colsx, $ofstop, $ofsleft+$i * $cx / $colsx, $cy+$ofstop, $color);
}
for( $i=0; $i <= $colsy; $i++)
{
imageline( $im, $ofsleft, $ofstop+$i * $cy / $colsy, $cx+$ofsleft, $ofstop+$i * $cy / $colsy, $color);
}
$filenamenumbers=$dir.'/numbers.png';
$img_numbers = imageCreateFrompng( $filenamenumbers);
$size_numbers = getimagesize ($filenamenumbers);
for( $iy=0; $iy < $colsy; $iy++)
{
if( $iy % 2 == 0){
$inc=false;
$num = ($colsy-$iy)*$colsy;
}else
{
$inc=true;
$num = ($colsy-$iy)*$colsy-($colsy-1);
}
$ypos = $iy * $cy / $colsy+$ofstop;
for( $ix=0; $ix < $colsx; $ix++)
{
$xpos = $ix * $cx / $colsx + $ofsleft;
shownumber( $im, $img_numbers, $num, $xpos, $ypos, $cx/4, $cy/4, $size_numbers);
$num = ($inc ? $num+1 : $num-1);
}
}
makeboard( $im, $dir, $cx, $cy, $board, $colsx, $colsy, $ofsleft, $ofstop);
return $im;
}
function computexy( $pos, &$x, &$y, $colsx, $colsy)
{
$x = ($pos - 1) % $colsx;
$y = ($colsy-1) - floor( ($pos - 1) / $colsy);
if($y % 2 == 0)
$x = ($colsx-1) - $x;
}
function makeboard( $im, $dir, $cx, $cy, $board, $colsx, $colsy, $ofsleft, $ofstop)
{
$a = explode( ',', $board);
foreach( $a as $s)
{
if( substr( $s,0,1) == 'L')
makeboardL( $im, $dir, $cx, $cy, substr( $s, 1), $colsx, $colsy, $ofsleft, $ofstop);
else
makeboardS( $im, $dir, $cx, $cy, substr( $s, 1), $colsx, $colsy, $ofsleft, $ofstop);
}
}
function makeboardL( $im, $dir, $cx, $cy, $s, $colsx, $colsy, $ofsleft, $ofstop)
{
$pos = strpos( $s, '-');
$from = substr( $s, 0, $pos);
$to = substr( $s, $pos+1);
computexy( $from, $startx, $starty, $colsx, $colsy);
computexy( $to, $x2, $y2, $colsx, $colsy);
if( ($x2 < $startx) and ($y2 < $starty))
{
$temp = $x2; $x2 = $startx; $startx = $temp;
$temp = $y2; $y2 = $starty; $starty = $temp;
}
$movex = $x2 - $startx;
$movey = $y2 - $starty;
$letter = ( $movex * $movey < 0 ? 'b' : 'a');
$_startx = $startx; $_movex=$movex; $_starty = $starty; $_movey=$movey;
if( $movex < 0)
{
$startx += $movex;
$movex = -$movex;
}
if( $movey < 0)
{
$starty += $movey;
$movey = -$movey;
}
$stamp = 0;
if( $letter == 'b'){
$file = $dir.'/l'.$letter.$movey.$movex.'.png';
if( file_exists( $file)){
$stamp = game_imagecreatefrompng( $file);
}else
{
$file = $dir.'/la'.$movey.$movex.'.png';
$source = game_imagecreatefrompng( $file);
if( $source != 0)
$stamp = imagerotate($source, 90, 0);
}
}else
{
$file = $dir.'/la'.$movex.$movey.'.png';
$stamp = game_imagecreatefrompng( $file);
}
$dst_x = $startx*$cx/$colsx;
$dst_y = $starty*$cy/$colsy;
$dst_w = ($movex+1) * $cx / $colsx;
$dst_h = ($movey+1) * $cy / $colsy;
if( $stamp == 0)
{
game_printladder( $im, $file, $dst_x+$ofsleft, $dst_y+$ofstop, $dst_w, $dst_h, $cx/$colsx, $cy/$colsy);
}else
{
imagecopyresampled( $im, $stamp, $ofsleft+$dst_x, $ofstop+$dst_y, 0, 0, $dst_w, $dst_h, 100*$movex+100, 100*$movey+100);
}
}
function makeboardS( $im, $dir, $cx, $cy, $s, $colsx, $colsy, $ofsleft, $ofstop)
{
$pos = strpos( $s, '-');
$from = substr( $s, 0, $pos);
$to = substr( $s, $pos+1);
computexy( $from, $startx, $starty, $colsx, $colsy);
computexy( $to, $x2, $y2, $colsx, $colsy);
$swap=0;
if( ($x2 < $startx) and ($y2 < $starty))
{
$temp = $x2; $x2 = $startx; $startx = $temp;
$temp = $y2; $y2 = $starty; $starty = $temp;
$swap=1;
}
$movex = $x2 - $startx;
$movey = $y2 - $starty;
//a*d
//***
//b*c
$stamp = $rotate = 0;
if( $movex >= 0 and $movey < 0){
$letter = 'b';
$file = $dir.'/sa'.$movey.$movex.'.png';
$source = game_imagecreatefrompng( $file);
if( $source != 0)
{
$stamp = imagerotate($source, 270, 0);
$starty += $movey; $movey = -$movey;
}else
$rotate = 270;
}else if( $movex < 0 and $movey < 0){
$letter = 'c';
$file = $dir.'/sa'.$movey.$movex.'.png';
$source = game_imagecreatefrompng( $file);
if( $source != 0)
{
$stamp = imagerotate($source, 180, 0);
$startx += $movex; $movex = -$movex;
$starty += $movey; $movey = -$movey;
}else
$rotate = 180;
}else if( ($movex < 0) and ($movey >= 0)){
$letter = 'd';
$file = $dir.'/sa'.$movey.$movex.'.png';
$source = game_imagecreatefrompng( $file);
if( $source != 0)
{
$stamp = imagerotate($source, 270, 0);
$startx += $movex; $movex = -$movex;
}else
$rotate=270;
}else
{
$file = $dir.'/sa'.$movex.$movey.'.png';
$stamp = game_imagecreatefrompng( $file);
}
if( ($swap != 0) and ($stamp == 0))
{
$temp = $x2; $x2 = $startx; $startx = $temp;
$temp = $y2; $y2 = $starty; $starty = $temp;
$movex = $x2 - $startx;
$movey = $y2 - $starty;
}
$dst_x = $startx*$cx/$colsx;
$dst_y = $starty*$cy/$colsy;
$dst_w = ($movex+1) * $cx / $colsx;
$dst_h = ($movey+1) * $cy / $colsy;
if( $stamp == 0)
{
game_printsnake( $im, $file, $dst_x+$ofsleft, $dst_y+$ofstop, $dst_w, $dst_h, $cx/$colsx, $cy/$colsy);
}else
imagecopyresampled( $im, $stamp, $dst_x+$ofsleft, $dst_y+$ofstop, 0, 0, $dst_w, $dst_h, 100*$movex+100, 100*$movey+100);
}
function game_imagecreatefrompng( $file){
if( file_exists( $file))
return imagecreatefrompng( $file);
return 0;
}
function shownumber( $img_handle, $img_numbers, $number, $x1 , $y1, $width, $height, $size_numbers){
if( $number < 10){
$width_number = $size_numbers[ 0] / 10;
$dstX = $x1 + $width / 10;
$dstY = $y1 + $height / 10;
$srcX = $number * $size_numbers[ 0] / 10;
$srcW = $size_numbers[ 0]/10;
$srcH = $size_numbers[ 1];
$dstW = $width / 10;
$dstH = $dstW * $srcH / $srcW;
imagecopyresampled( $img_handle, $img_numbers, $dstX, $dstY, $srcX, 0, $dstW, $dstH, $srcW, $srcH);
}else
{
$number1 = floor( $number / 10);
$number2 = $number % 10;
shownumber( $img_handle, $img_numbers, $number1, $x1-$width/20, $y1, $width, $height, $size_numbers);
shownumber( $img_handle, $img_numbers, $number2, $x1+$width/20, $y1, $width, $height, $size_numbers);
}
}
function returnRotatedPoint($x,$y,$cx,$cy,$a)
{
// radius using distance formula
$r = sqrt(pow(($x-$cx),2)+pow(($y-$cy),2));
// initial angle in relation to center
$iA = rad2deg(atan2(($y-$cy),($x-$cx)));
$nx = $r * cos(deg2rad($a + $iA));
$ny = $r * sin(deg2rad($a + $iA));
return array("x"=>$cx+$nx,"y"=>$cy+$ny);
}
function game_printladder( $im, $file, $x, $y, $width, $height, $cellx, $celly)
{
$color = imagecolorallocate($im, 0, 0, 255);
$x2 = $x+$width-$cellx/2;
$y2 = $y+$height-$celly/2;
$x1 = $x+$cellx/2;
$y1 = $y+$celly/2;
imageline( $im, $x1, $y1, $x2, $y2, $color);
$r = sqrt(pow(($x2-$x1),2)+pow(($y2-$y1),2));
$mul = 100 / $r;
$x1 = $x2 - ($x2-$x1) * $mul;
$y1 = $y2 - ($y2-$y1) * $mul;
$a = returnRotatedPoint( $x1, $y1, $x2, $y2, 20);
imageline( $im, $x2, $y2, $a[ 'x'], $a[ 'y'], $color);
$a = returnRotatedPoint( $x1, $y1, $x2, $y2, -20);
imageline( $im, $x2, $y2, $a[ 'x'], $a[ 'y'], $color);
}
function game_printsnake( $im, $file, $x, $y, $width, $height, $cellx, $celly)
{
$color = imagecolorallocate($im, 0, 255, 0);
$x2 = $x+$width-$cellx/2;
$y2 = $y+$height-$celly/2;
$x1 = $x+$cellx/2;
$y1 = $y+$celly/2;
imageline( $im, $x1, $y1, $x2, $y2, $color);
$r = sqrt(pow(($x2-$x1),2)+pow(($y2-$y1),2));
$mul = 100 / $r;
$x2 = $x1 + ($x2-$x1) * $mul;
$y2 = $y1 + ($y2-$y1) * $mul;
$a = returnRotatedPoint( $x1, $y1, $x2, $y2, 80);
imageline( $im, $x1, $y1, $a[ 'x'], $a[ 'y'], $color);
$a = returnRotatedPoint( $x1, $y1, $x2, $y2, -80);
imageline( $im, $x1, $y1, $a[ 'x'], $a[ 'y'], $color);
}