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<?php
// This file is part of Moodle - http://moodle.org/
//
// Moodle is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Moodle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
/**
* @package mod_game
* @subpackage backup-moodle2
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
/**
* Define all the restore steps that will be used by the restore_game_activity_task
*/
/**
* Structure step to restore one game activity
*/
class restore_game_activity_structure_step extends restore_activity_structure_step {
protected function define_structure() {
$paths = array();
$userinfo = $this->get_setting_value('userinfo');
$paths[] = new restore_path_element('game', '/activity/game');
$paths[] = new restore_path_element('game_export_html', '/activity/game/game_export_htmls/game_export_html');
$paths[] = new restore_path_element('game_export_javame', '/activity/game/game_export_htmls/game_export_javame');
$paths[] = new restore_path_element('game_bookquiz_question', '/activity/game/game_bookquiz_questions/game_bookquiz_question');
if ($userinfo) {
$paths[] = new restore_path_element('game_grade', '/activity/game/game_grades/game_grade');
$paths[] = new restore_path_element('game_repetition', '/activity/game/game_repetiotions/game_repetition');
$paths[] = new restore_path_element('game_attempt', '/activity/game/game_attempts/game_attempt');
$paths[] = new restore_path_element('game_query', '/activity/game/game_querys/game_query');
$paths[] = new restore_path_element('game_bookquiz', '/activity/game/game_bookquizs/game_bookquiz');
$paths[] = new restore_path_element('game_bookquiz_chapter', '/activity/game/game_bookquiz_chapters/game_bookquiz_chapter');
$paths[] = new restore_path_element('game_cross', '/activity/game/game_crosss/game_cross');
$paths[] = new restore_path_element('game_cryptex', '/activity/game/game_cryptexs/game_cryptex');
$paths[] = new restore_path_element('game_hangman', '/activity/game/game_hangmans/game_hangman');
$paths[] = new restore_path_element('game_hiddenpicture', '/activity/game/game_hiddenpictures/game_hiddenpicture');
$paths[] = new restore_path_element('game_millionaire', '/activity/game/game_millionaires/game_millionaire');
$paths[] = new restore_path_element('game_snake', '/activity/game/game_snakes/game_snake');
$paths[] = new restore_path_element('game_sudoku', '/activity/game/game_sudokus/game_sudoku');
}
// Return the paths wrapped into standard activity structure
return $this->prepare_activity_structure($paths);
}
protected function process_game($data) {
global $DB;
$data = (object)$data;
$oldid = $data->id;
$data->course = $this->get_courseid();
$data->timemodified = $this->apply_date_offset($data->timemodified);
// insert the game record
$newitemid = $DB->insert_record('game', $data);
// immediately after inserting "activity" record, call this
$this->apply_activity_instance($newitemid);
}
protected function process_game_export_html($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
if( $data->id == 0)
return;
$DB->insert_record('game_export_html', $data);
}
protected function process_game_export_javame($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
if( $data->id == 0)
return;
$DB->insert_record('game_export_javame', $data);
}
protected function process_game_grade($data) {
global $DB;
$data = (object)$data;
$oldid = $data->id;
$data->gameid = $this->get_new_parentid('game');
$data->userid = $this->get_mappingid('user', $data->userid);
$DB->insert_record('game_grades', $data);
}
protected function process_game_repetition($data) {
global $DB;
$data = (object)$data;
$oldid = $data->id;
$data->gameid = $this->get_new_parentid('game');
$data->userid = $this->get_mappingid('user', $data->userid);
$DB->insert_record('game_repetitions', $data);
}
protected function process_game_attempt($data) {
global $DB;
$data = (object)$data;
$oldid = $data->id;
$data->gameid = $this->get_new_parentid('game');
$data->userid = $this->get_mappingid('user', $data->userid);
if( !isset( $data->timestart))
$data->timestart = 0;
if( !isset( $data->timefinish))
$data->timefinish = 0;
if( !isset( $data->timelastattempt))
$data->timelastattempt = 0;
$data->timestart = $this->apply_date_offset($data->timestart);
$data->timefinish = $this->apply_date_offset($data->timefinish);
$data->timelastattempt = $this->apply_date_offset($data->timelastattempt);
$newitemid = $DB->insert_record('game_attempts', $data);
$this->set_mapping('game_attempt', $oldid, $newitemid);
}
protected function process_game_query($data) {
global $DB;
$data = (object)$data;
$oldid = $data->id;
$data->gameid = $this->get_new_parentid('game');
$data->attemptid = get_mappingid('game_attempt', $data->attemptid);
$data->userid = $this->get_mappingid('user', $data->userid);
$newitemid = $DB->insert_record('game_queries', $data);
$this->set_mapping('game_query', $oldid, $newitemid);
}
protected function process_game_bookquiz($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$DB->insert_record('game_bookquiz', $data);
}
protected function process_game_bookquiz_chapter($data) {
global $DB;
$data = (object)$data;
$data->gameid = $this->get_new_parentid('game');
$DB->insert_record('game_bookquiz_chapters', $data);
}
protected function process_game_bookquiz_question($data) {
global $DB;
$data = (object)$data;
$data->gameid = $this->get_new_parentid('game');
$DB->insert_record('game_bookquiz_questions', $data);
}
protected function process_game_cross($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$DB->insert_record('game_cross', $data);
}
protected function process_game_cryptex($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$DB->insert_record('game_cryptex', $data);
}
protected function process_game_hangman($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$data->queryid = $this->get_mappingid('game_query', $data->queryid);
$DB->insert_record('game_hangman', $data);
}
protected function process_game_hiddenpicture($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$DB->insert_record('game_hiddenpicture', $data);
}
protected function process_game_millionaire($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$data->queryid = $this->get_mappingid('game_query', $data->queryid);
$DB->insert_record('game_millionaire', $data);
}
protected function process_game_snake($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$data->queryid = $this->get_mappingid('game_query', $data->queryid);
$DB->insert_record('game_snakes', $data);
}
protected function process_game_sudoku($data) {
global $DB;
$data = (object)$data;
$data->id = $this->get_new_parentid('game');
$DB->insert_record('game_sudoku', $data);
}
protected function after_execute() {
// Add Game related files, no need to match by itemname (just internally handled context)
$this->add_related_files('mod_game', 'snakes_file', null);
$this->add_related_files('mod_game', 'snakes_board', null);
}
}