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<?php // $Id: locallib.php,v 1.59 2012/08/15 09:26:54 bdaloukas Exp $
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if (!defined('MOODLE_INTERNAL')) {
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die('Direct access to this script is forbidden.'); /// It must be included from a Moodle page.
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}
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/**
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* Include those library functions that are also used by core Moodle or other modules
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*/
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require_once($CFG->dirroot . '/mod/game/lib.php');
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require_once($CFG->dirroot . '/mod/quiz/locallib.php');
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/// CONSTANTS ///////////////////////////////////////////////////////////////////
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/**#@+
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* Options determining how the grades from individual attempts are combined to give
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* the overall grade for a user
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*/
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define( "GAME_GRADEMETHOD_HIGHEST", "1");
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define( "GAME_GRADEMETHOD_AVERAGE", "2");
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define( "GAME_GRADEMETHOD_FIRST", "3");
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define( "GAME_GRADEMETHOD_LAST", "4");
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$GAME_GRADE_METHOD = array ( GAME_GRADEMETHOD_HIGHEST => get_string("gradehighest", "game"),
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GAME_GRADEMETHOD_AVERAGE => get_string("gradeaverage", "game"),
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GAME_GRADEMETHOD_FIRST => get_string("attemptfirst", "game"),
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GAME_GRADEMETHOD_LAST => get_string("attemptlast", "game"));
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define( "CONST_GAME_TRIES_REPETITION", "3");
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/**#@-*/
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function game_get_moodle_version()
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{
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global $DB;
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static $s_moodle_version = null;
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if( $s_moodle_version != null)
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return $s_moodle_version;
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$rec = $DB->get_record_select( 'config', "name='release'");
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if( $rec == false)
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return $s_moodle_version='';
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else
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{
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$a = explode( '.', $rec->value);
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return $s_moodle_version = sprintf( '%02u.%02u', $a[ 0], $a[ 1]);
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}
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}
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function game_upper( $str, $lang='')
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{
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$str = game_strtoupper( $str);
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$strings = get_string_manager()->load_component_strings( 'game', ($lang == '' ? 'en' : $lang));
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if( !isset( $strings[ 'convertfrom']))
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return $str;
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if( !isset( $strings[ 'convertto']))
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return $str;
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$from = $strings[ 'convertfrom'];
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$to = $strings[ 'convertto'];
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$len = game_strlen( $from);
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for($i=0; $i < $len; $i++){
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$str = str_replace( game_substr( $from, $i, 1), game_substr( $to, $i, 1), $str);
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}
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return $str;
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}
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function game_showselectcontrol( $name, $a, $input, $events=''){
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$ret = "<select id=\"$name\" name=\"$name\" $events>";
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foreach( $a as $key => $caption){
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$ret .= '<option value="'.$key.'" ';
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if( $key == $input){
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$ret .= ' selected="selected" ';
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}
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$ret .= '>'.$caption."</option>\r\n";
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}
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$ret .= "</select>\r\n";
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return $ret;
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}
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function game_showcheckbox( $name, $value)
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{
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$a = array();
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$a[ 0] = get_string( 'no');
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$a[ 1] = get_string( 'yes');
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return game_showselectcontrol( $name, $a, $value);
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$ret = '<input type="checkbox" name="'.$name.'" value="'.$value.'"';
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if( $value == 1)
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$ret .= 'checked="checked"';
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$ret .= '/>';
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return $ret;
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}
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//used by hangman
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function game_question_shortanswer( $game, $allowspaces=false, $use_repetitions=true)
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{
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switch( $game->sourcemodule)
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{
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case 'glossary':
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return game_question_shortanswer_glossary( $game, $allowspaces, $use_repetitions);
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case 'quiz':
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return game_question_shortanswer_quiz( $game, $allowspaces, $use_repetitions);
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case 'question':
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return game_question_shortanswer_question( $game, $allowspaces, $use_repetitions);
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}
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return false;
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}
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//used by hangman
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function game_question_shortanswer_glossary( $game, $allowspaces, $use_repetitions)
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{
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global $DB;
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if( $game->glossaryid == 0){
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print_error( get_string( 'must_select_glossary', 'game'));
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}
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$select = "glossaryid={$game->glossaryid}";
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$table = '{glossary_entries} ge';
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if( $game->glossarycategoryid){
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$table .= ',{glossary_entries_categories} gec';
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$select .= ' AND gec.entryid = ge.id '.
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" AND gec.categoryid = {$game->glossarycategoryid}";
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}
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if( $allowspaces == false){
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$select .= " AND concept NOT LIKE '% %' ";
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}
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if( ($id = game_question_selectrandom( $game, $table, $select, 'ge.id', $use_repetitions)) == false)
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return false;
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$sql = 'SELECT id, concept as answertext, definition as questiontext, id as glossaryentryid, 0 as questionid, glossaryid, attachment, 0 as answerid'.
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" FROM {glossary_entries} ge WHERE id = $id";
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if( ($rec = $DB->get_record_sql( $sql)) == false)
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return false;
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if( $rec->attachment != ''){
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$rec->attachment = "glossary/{$game->glossaryid}/$rec->id/$rec->attachment";
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}
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return $rec;
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}
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//used by hangman
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function game_question_shortanswer_quiz( $game, $allowspaces, $use_repetitions)
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{
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global $DB;
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if( $game->quizid == 0){
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print_error( get_string( 'must_select_quiz', 'game'));
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}
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$select = "qtype='shortanswer' AND quiz='$game->quizid' ".
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" AND qqi.question=q.id";
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$table = "{question} q,{quiz_question_instances} qqi";
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$fields = "q.id";
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if( ($id = game_question_selectrandom( $game, $table, $select, $fields, $use_repetitions)) == false)
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return false;
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$select = "q.id=$id AND qa.question=$id".
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" AND q.hidden=0 AND qtype='shortanswer'";
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$table = "{question} q,{question_answers} qa";
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$fields = "qa.id as answerid, q.id, q.questiontext as questiontext, ".
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"qa.answer as answertext, q.id as questionid, ".
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"0 as glossaryentryid, '' as attachment";
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//Maybe there are more answers to one question. I use as correct the one with bigger fraction
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$sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC";
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if( ($recs=$DB->get_records_sql( $sql, null, 0, 1)) == false){
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return false;
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}
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foreach( $recs as $rec){
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return $rec;
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}
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}
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//used by hangman
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function game_question_shortanswer_question( $game, $allowspaces, $use_repetitions)
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{
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global $DB;
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if( $game->questioncategoryid == 0){
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print_error( get_string( 'must_select_questioncategory', 'game'));
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}
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$select = 'category='.$game->questioncategoryid;
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if( $game->subcategories){
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$cats = question_categorylist( $game->questioncategoryid);
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if( count( $cats) > 0){
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$s = implode( ',', $cats);
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$select = 'category in ('.$s.')';
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}
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}
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$select .= " AND qtype='shortanswer'";
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$table = '{question} q';
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$fields = 'q.id';
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if( ($id = game_question_selectrandom( $game, $table, $select, $fields, $use_repetitions)) == false)
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return false;
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$select = "q.id=$id AND qa.question=$id".
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" AND q.hidden=0 AND qtype='shortanswer'";
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$table = "{question} q,{question_answers} qa";
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$fields = "qa.id as answerid, q.id, q.questiontext as questiontext, ".
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"qa.answer as answertext, q.id as questionid, ".
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"0 as glossaryentryid, '' as attachment";
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//Maybe there are more answers to one question. I use as correct the one with bigger fraction
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$sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC";
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if( ($recs = $DB->get_records_sql( $sql, null, 0, 1)) == false){
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return false;
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}
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foreach( $recs as $rec){
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return $rec;
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}
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}
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//used by millionaire, game_question_shortanswer_quiz, hidden picture
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function game_question_selectrandom( $game, $table, $select, $id_fields='id', $use_repetitions=true)
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{
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global $DB, $USER;
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$count = $DB->get_field_sql( "SELECT COUNT(*) FROM $table WHERE $select");
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if( $count == 0)
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return false;
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$min_num = 0;
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$min_id = 0;
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for($i=1; $i <= CONST_GAME_TRIES_REPETITION; $i++){
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$sel = mt_rand(0, $count-1);
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$sql = "SELECT $id_fields,$id_fields FROM ".$table." WHERE $select";
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if( ($recs = $DB->get_records_sql( $sql, null, $sel, 1)) == false){
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return false;
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}
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$id = 0;
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foreach( $recs as $rec){
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$id = $rec->id;
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}
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if( $min_id == 0){
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$min_id = $id;
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}
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if( $use_repetitions == false){
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return $id;
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}
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if( $count == 1){
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break;
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}
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$questionid = $glossaryentryid = 0;
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if( $game->sourcemodule == 'glossary')
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$glossaryentryid = $id;
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else
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$questionid = $id;
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$a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => $questionid, 'glossaryentryid' => $glossaryentryid);
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if( ($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions r')) != false){
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if( ($rec->r < $min_num) or ($min_num == 0)){
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$min_num = $rec->r;
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$min_id = $id;
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}
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}else
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{
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$min_id = $questionid;
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break;
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}
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}
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if( $game->sourcemodule == 'glossary')
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game_update_repetitions( $game->id, $USER->id, 0, $min_id);
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else
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game_update_repetitions( $game->id, $USER->id, $min_id, 0);
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return $min_id;
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}
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function game_update_repetitions( $gameid, $userid, $questionid, $glossaryentryid){
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global $DB;
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$a = array( 'gameid' => $gameid, 'userid' => $userid, 'questionid' => $questionid, 'glossaryentryid' => $glossaryentryid);
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if( ($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions r')) != false){
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$updrec = new stdClass();
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$updrec->id = $rec->id;
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$updrec->repetitions = $rec->r + 1;
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if( !$DB->update_record( 'game_repetitions', $updrec)){
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print_error("Update page: can't update game_repetitions id={$updrec->id}");
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}
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}else
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{
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$newrec = new stdClass();
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$newrec->gameid = $gameid;
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$newrec->userid = $userid;
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$newrec->questionid = $questionid;
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$newrec->glossaryentryid = $glossaryentryid;
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$newrec->repetitions = 1;
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if( $newrec->questionid == ''){
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$newrec->questionid = 0;
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}
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if( $newrec->glossaryentryid == ''){
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$newrec->glossaryentryid = 0;
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}
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if (!$DB->insert_record( 'game_repetitions', $newrec)){
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print_r( $newrec);
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print_error("Insert page: new page game_repetitions not inserted");
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}
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}
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}
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//used by sudoku
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function game_questions_selectrandom( $game, $count=1)
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{
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global $DB;
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switch( $game->sourcemodule)
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{
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case 'quiz':
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if( $game->quizid == 0){
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print_error( get_string( 'must_select_quiz', 'game'));
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}
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$table = '{question} q, {quiz_question_instances} qqi';
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$select = " qqi.quiz=$game->quizid".
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" AND qqi.question=q.id ".
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" AND q.qtype in ('shortanswer', 'truefalse', 'multichoice')".
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" AND q.hidden=0";
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//todo 'match'
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$field = "q.id as id";
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$table2 = 'question';
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$fields2 = 'id as questionid,0 as glossaryentryid,qtype';
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break;
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case 'glossary':
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if( $game->glossaryid == 0){
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print_error( get_string( 'must_select_glossary', 'game'));
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}
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$table = '{glossary_entries} ge';
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$select = "glossaryid='$game->glossaryid' ";
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if( $game->glossarycategoryid){
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$table .= ',{glossary_entries_categories} gec';
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$select .= " AND gec.entryid = ge.id ".
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|
|
|
" AND gec.categoryid = {$game->glossarycategoryid}";
|
|
|
|
}
|
|
|
|
$field = 'ge.id';
|
|
|
|
$table2 = 'glossary_entries';
|
|
|
|
$fields2 = 'id as glossaryentryid, 0 as questionid';
|
|
|
|
break;
|
|
|
|
case 'question':
|
|
|
|
if( $game->questioncategoryid == 0){
|
|
|
|
print_error( get_string( 'must_select_questioncategory', 'game'));
|
|
|
|
}
|
|
|
|
$table = '{question} q';
|
|
|
|
|
|
|
|
//inlcude subcategories
|
|
|
|
$select = 'category='.$game->questioncategoryid;
|
|
|
|
if( $game->subcategories){
|
|
|
|
$cats = question_categorylist( $game->questioncategoryid);
|
|
|
|
if( count( $cats))
|
|
|
|
$select = 'category in ('.implode( ',', $cats).')';
|
|
|
|
}
|
|
|
|
|
|
|
|
$select .= " AND q.qtype in ('shortanswer', 'truefalse', 'multichoice') ".
|
|
|
|
"AND q.hidden=0";
|
|
|
|
//todo 'match'
|
|
|
|
$field = "id";
|
|
|
|
|
|
|
|
$table2 = 'question';
|
|
|
|
$fields2 = 'id as questionid,0 as glossaryentryid';
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
print_error( 'No sourcemodule defined');
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
$ids = game_questions_selectrandom_detail( $table, $select, $field, $count);
|
|
|
|
if( $ids === false){
|
|
|
|
print_error( get_string( 'no_questions', 'game'));
|
|
|
|
}
|
|
|
|
|
|
|
|
if( count( $ids) > 1){
|
|
|
|
//randomize the array
|
|
|
|
shuffle( $ids);
|
|
|
|
}
|
|
|
|
|
|
|
|
$ret = array();
|
|
|
|
foreach( $ids as $id)
|
|
|
|
{
|
|
|
|
if( $recquestion = $DB->get_record( $table2, array( 'id' => $id), $fields2)){
|
|
|
|
$new = new stdClass();
|
|
|
|
$new->questionid = (int )$recquestion->questionid;
|
|
|
|
$new->glossaryentryid = (int )$recquestion->glossaryentryid;
|
|
|
|
$ret[] = $new;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return $ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//used by game_questions_selectrandom
|
|
|
|
function game_questions_selectrandom_detail( $table, $select, $id_field="id", $count=1)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$sql = "SELECT $id_field FROM $table WHERE $select";
|
|
|
|
if( ($recs=$DB->get_records_sql( $sql)) == false)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
//the array contains the ids of all questions
|
|
|
|
$a = array();
|
|
|
|
foreach( $recs as $rec){
|
|
|
|
$a[ $rec->id] = $rec->id;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( $count >= count( $a)){
|
|
|
|
return $a;
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
$id = array_rand( $a, $count);
|
|
|
|
return ( $count == 1 ? array( $id) : $id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Tries to detect the language of word
|
|
|
|
function game_detectlanguage( $word){
|
|
|
|
global $CFG;
|
|
|
|
|
|
|
|
$langs = get_string_manager()->get_list_of_translations();
|
|
|
|
|
|
|
|
//English has more priority
|
|
|
|
if( array_key_exists( 'en', $langs))
|
|
|
|
{
|
|
|
|
unset( $langs[ 'en']);
|
|
|
|
$langs[ ''] = '';
|
|
|
|
}
|
|
|
|
ksort( $langs);
|
|
|
|
$langs_installed = get_string_manager()->get_list_of_translations();
|
|
|
|
|
|
|
|
foreach( $langs as $lang => $name)
|
|
|
|
{
|
|
|
|
if( $lang == '')
|
|
|
|
$lang = 'en';
|
|
|
|
|
|
|
|
if( !array_key_exists( $lang, $langs_installed))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
$strings = get_string_manager()->load_component_strings( 'game', $lang);
|
|
|
|
if( isset( $strings[ 'lettersall']))
|
|
|
|
{
|
|
|
|
$letters = $strings[ 'lettersall'];
|
|
|
|
$word2 = game_upper( $word, $lang);
|
|
|
|
|
|
|
|
if( hangman_existall( $word2, $letters))
|
|
|
|
return $lang;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//The words maybe are in two languages e.g. greek or english
|
|
|
|
//so I try to find the correct one.
|
|
|
|
function game_getallletters( $word, $lang='')
|
|
|
|
{
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
$strings = get_string_manager()->load_component_strings( 'game', ($lang == '' ? 'en' : $lang));
|
|
|
|
if( isset( $strings[ 'lettersall']))
|
|
|
|
{
|
|
|
|
$letters = $strings[ 'lettersall'];
|
|
|
|
$word2 = game_upper( $word, $lang);
|
|
|
|
if( hangman_existall( $word2, $letters))
|
|
|
|
return $letters;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( $lang == '')
|
|
|
|
break;
|
|
|
|
else
|
|
|
|
$lang = '';
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return '';
|
|
|
|
}
|
|
|
|
|
|
|
|
function hangman_existall( $str, $strfind)
|
|
|
|
{
|
|
|
|
$n = game_strlen( $str);
|
|
|
|
for( $i=0; $i < $n; $i++)
|
|
|
|
{
|
|
|
|
$pos = game_strpos( $strfind, game_substr( $str, $i, 1));
|
|
|
|
if( $pos === false)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//used by cross
|
|
|
|
function game_questions_shortanswer( $game)
|
|
|
|
{
|
|
|
|
switch( $game->sourcemodule)
|
|
|
|
{
|
|
|
|
case 'glossary':
|
|
|
|
$recs = game_questions_shortanswer_glossary( $game);
|
|
|
|
break;
|
|
|
|
case 'quiz';
|
|
|
|
$recs = game_questions_shortanswer_quiz( $game);
|
|
|
|
break;
|
|
|
|
case 'question';
|
|
|
|
$recs = game_questions_shortanswer_question( $game);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $recs;
|
|
|
|
}
|
|
|
|
|
|
|
|
//used by cross
|
|
|
|
function game_questions_shortanswer_glossary( $game)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$select = "glossaryid={$game->glossaryid}";
|
|
|
|
$table = '{glossary_entries} ge';
|
|
|
|
if( $game->glossarycategoryid){
|
|
|
|
$table .= ',{glossary_entries_categories} gec';
|
|
|
|
$select .= ' AND gec.entryid = ge.id '.
|
|
|
|
' AND gec.categoryid = '.$game->glossarycategoryid;
|
|
|
|
}
|
|
|
|
|
|
|
|
$sql = 'SELECT ge.id, concept as answertext, definition as questiontext, ge.id as glossaryentryid, 0 as questionid, attachment '.
|
|
|
|
" FROM $table WHERE $select";
|
|
|
|
|
|
|
|
return $DB->get_records_sql( $sql);
|
|
|
|
|
|
|
|
}
|
|
|
|
//used by cross
|
|
|
|
function game_questions_shortanswer_quiz( $game)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
if( $game->quizid == 0){
|
|
|
|
print_error( get_string( 'must_select_quiz', 'game'));
|
|
|
|
}
|
|
|
|
|
|
|
|
$select = "qtype='shortanswer' AND quiz='$game->quizid' ".
|
|
|
|
" AND qqi.question=q.id".
|
|
|
|
" AND qa.question=q.id".
|
|
|
|
" AND q.hidden=0";
|
|
|
|
$table = "{question} q,{quiz_question_instances} qqi,{question_answers} qa";
|
|
|
|
$fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ".
|
|
|
|
"qa.answer as answertext, q.id as questionid,".
|
|
|
|
" 0 as glossaryentryid,'' as attachment";
|
|
|
|
|
|
|
|
return game_questions_shortanswer_question_fraction( $table, $fields, $select);
|
|
|
|
}
|
|
|
|
|
|
|
|
//used by cross
|
|
|
|
function game_questions_shortanswer_question( $game)
|
|
|
|
{
|
|
|
|
if( $game->questioncategoryid == 0){
|
|
|
|
print_error( get_string( 'must_select_questioncategory', 'game'));
|
|
|
|
}
|
|
|
|
|
|
|
|
//include subcategories
|
|
|
|
$select = 'q.category='.$game->questioncategoryid;
|
|
|
|
if( $game->subcategories){
|
|
|
|
$cats = question_categorylist( $game->questioncategoryid);
|
|
|
|
if( count( $cats)){
|
|
|
|
$select = 'q.category in ('.implode(',', $cats).')';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$select .= " AND qtype='shortanswer' ".
|
|
|
|
" AND qa.question=q.id".
|
|
|
|
" AND q.hidden=0";
|
|
|
|
$table = "{question} q,{question_answers} qa";
|
|
|
|
$fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ".
|
|
|
|
"qa.answer as answertext, q.id as questionid";
|
|
|
|
|
|
|
|
return game_questions_shortanswer_question_fraction( $table, $fields, $select);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_questions_shortanswer_question_fraction( $table, $fields, $select)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$sql = "SELECT $fields FROM ".$table." WHERE $select ORDER BY fraction DESC";
|
|
|
|
|
|
|
|
$recs = $DB->get_records_sql( $sql);
|
|
|
|
if( $recs == false){
|
|
|
|
print_error( get_string( 'no_questions', 'game'));
|
|
|
|
}
|
|
|
|
|
|
|
|
$recs2 = array();
|
|
|
|
$map = array();
|
|
|
|
foreach( $recs as $rec){
|
|
|
|
if( array_key_exists( $rec->questionid, $map)){
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
$rec2 = new stdClass();
|
|
|
|
$rec2->id = $rec->id;
|
|
|
|
$rec2->questiontext = $rec->questiontext;
|
|
|
|
$rec2->answertext = $rec->answertext;
|
|
|
|
$rec2->questionid = $rec->questionid;
|
|
|
|
$rec2->glossaryentryid = 0;
|
|
|
|
$rec2->attachment = '';
|
|
|
|
$recs2[] = $rec2;
|
|
|
|
|
|
|
|
$map[ $rec->questionid] = $rec->questionid;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $recs2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function game_setchar( &$s, $pos, $char)
|
|
|
|
{
|
|
|
|
$ret = "";
|
|
|
|
|
|
|
|
if( $pos > 0){
|
|
|
|
$ret .= game_substr( $s, 0, $pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
$s = $ret . $char . game_substr( $s, $pos+1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function game_insert_record( $table, $rec)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
if( $DB->get_record($table, array('id' => $rec->id), 'id,id') == false){
|
|
|
|
$sql = 'INSERT INTO {'.$table.'}(id) VALUES('.$rec->id.')';
|
|
|
|
if( !$DB->execute( $sql)){
|
|
|
|
print_error( "Cannot insert an empty $table with id=$rec->id");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( isset( $rec->question)){
|
|
|
|
$temp = $rec->question;
|
|
|
|
$rec->question = addslashes( $rec->question);
|
|
|
|
}
|
|
|
|
$ret = $DB->update_record( $table, $rec);
|
|
|
|
|
|
|
|
if( isset( $rec->question)){
|
|
|
|
$rec->question = $temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//if score is negative doesn't update the record
|
|
|
|
//score is between 0 and 1
|
|
|
|
function game_updateattempts( $game, $attempt, $score, $finished)
|
|
|
|
{
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
if( $attempt != false){
|
|
|
|
$updrec = new stdClass();
|
|
|
|
$updrec->id = $attempt->id;
|
|
|
|
$updrec->timelastattempt = time();
|
|
|
|
$updrec->lastip = getremoteaddr();
|
|
|
|
if( isset( $_SERVER[ 'REMOTE_HOST'])){
|
|
|
|
$updrec->lastremotehost = $_SERVER[ 'REMOTE_HOST'];
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
$updrec->lastremotehost = gethostbyaddr( $updrec->lastip);
|
|
|
|
}
|
|
|
|
$updrec->lastremotehost = substr( $updrec->lastremotehost, 0, 50);
|
|
|
|
|
|
|
|
if( $score >= 0){
|
|
|
|
$updrec->score = $score;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( $finished){
|
|
|
|
$updrec->timefinish = $updrec->timelastattempt;
|
|
|
|
}
|
|
|
|
|
|
|
|
$updrec->attempts = $attempt->attempts + 1;
|
|
|
|
|
|
|
|
if( !$DB->update_record( 'game_attempts', $updrec)){
|
|
|
|
print_error( "game_updateattempts: Can't update game_attempts id=$updrec->id");
|
|
|
|
}
|
|
|
|
|
|
|
|
// update grade item and send all grades to gradebook
|
|
|
|
game_grade_item_update( $game);
|
|
|
|
game_update_grades( $game);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Update table game_grades
|
|
|
|
if( $finished){
|
|
|
|
game_save_best_score( $game);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_updateattempts_maxgrade( $game, $attempt, $grade, $finished)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$recgrade = $DB->get_field( 'game_attempts', 'score', array( 'id' => $attempt->id));
|
|
|
|
|
|
|
|
if( $recgrade > $grade){
|
|
|
|
$grade = -1; //don't touch the grade
|
|
|
|
}
|
|
|
|
|
|
|
|
game_updateattempts( $game, $attempt, $grade, $finished);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_update_queries( $game, $attempt, $query, $score, $studentanswer, $updatetries=false)
|
|
|
|
{
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
if( $query->id != 0){
|
|
|
|
$select = "id=$query->id";
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
$select = "attemptid = $attempt->id AND sourcemodule = '{$query->sourcemodule}'";
|
|
|
|
switch( $query->sourcemodule)
|
|
|
|
{
|
|
|
|
case 'quiz':
|
|
|
|
$select .= " AND questionid='$query->questionid' ";
|
|
|
|
break;
|
|
|
|
case 'glossary':
|
|
|
|
$select .= " AND glossaryentryid='$query->glossaryentryid'";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ($recq = $DB->get_record_select( 'game_queries', $select)) === false)
|
|
|
|
{
|
|
|
|
$recq = new stdClass();
|
|
|
|
$recq->gamekind = $game->gamekind;
|
|
|
|
$recq->gameid = $attempt->gameid;
|
|
|
|
$recq->userid = $attempt->userid;
|
|
|
|
$recq->attemptid = $attempt->id;
|
|
|
|
$recq->sourcemodule = $query->sourcemodule;
|
|
|
|
$recq->questionid = $query->questionid;
|
|
|
|
$recq->glossaryentryid = $query->glossaryentryid;
|
|
|
|
if ($updatetries)
|
|
|
|
$recq->tries = 1;
|
|
|
|
|
|
|
|
if (!($recq->id = $DB->insert_record( 'game_queries', $recq))){
|
|
|
|
print_error( 'Insert page: new page game_queries not inserted');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$updrec = new stdClass();
|
|
|
|
$updrec->id = $recq->id;
|
|
|
|
$updrec->timelastattempt = time();
|
|
|
|
|
|
|
|
if( $score >= 0){
|
|
|
|
$updrec->score = $score;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( $studentanswer != ''){
|
|
|
|
$updrec->studentanswer = $studentanswer;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ($updatetries)
|
|
|
|
$updrec->tries = $recq->tries + 1;
|
|
|
|
|
|
|
|
if (!($DB->update_record( 'game_queries', $updrec))){
|
|
|
|
print_error( "game_update_queries: not updated id=$updrec->id");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function game_getattempt( $game, &$detail, $autoadd=false)
|
|
|
|
{
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
$select = "gameid=$game->id AND userid=$USER->id and timefinish=0 ";
|
|
|
|
if( $USER->id == 1){
|
|
|
|
$key = 'mod/game:instanceid'.$game->id;
|
|
|
|
if( array_key_exists( $key, $_SESSION)){
|
|
|
|
$select .= ' AND id="'.$_SESSION[ $key].'"';
|
|
|
|
}else{
|
|
|
|
$select .= ' AND id=-1';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ($recs=$DB->get_records_select( 'game_attempts', $select))){
|
|
|
|
foreach( $recs as $attempt){
|
|
|
|
if( $USER->id == 1){
|
|
|
|
$_SESSION[ $key] = $attempt->id;
|
|
|
|
}
|
|
|
|
|
|
|
|
$detail = $DB->get_record( 'game_'.$game->gamekind, array( 'id' => $attempt->id));
|
|
|
|
|
|
|
|
return $attempt;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
if( $autoadd)
|
|
|
|
{
|
|
|
|
game_addattempt( $game);
|
|
|
|
return game_getattempt( $game, $detail, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param integer $gameid the game id.
|
|
|
|
* @param integer $userid the userid.
|
|
|
|
* @param string $status 'all', 'finished' or 'unfinished' to control
|
|
|
|
* @return an array of all the user's attempts at this game. Returns an empty array if there are none.
|
|
|
|
*/
|
|
|
|
function game_get_user_attempts( $gameid, $userid, $status = 'finished') {
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$status_condition = array(
|
|
|
|
'all' => '',
|
|
|
|
'finished' => ' AND timefinish > 0',
|
|
|
|
'unfinished' => ' AND timefinish = 0'
|
|
|
|
);
|
|
|
|
if ($attempts = $DB->get_records_select( 'game_attempts',
|
|
|
|
"gameid = ? AND userid = ? AND preview = 0" . $status_condition[$status],
|
|
|
|
array( $gameid, $userid), 'attempt ASC')) {
|
|
|
|
return $attempts;
|
|
|
|
} else {
|
|
|
|
return array();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns an unfinished attempt (if there is one) for the given
|
|
|
|
* user on the given game. This function does not return preview attempts.
|
|
|
|
*
|
|
|
|
* @param integer $gameid the id of the game.
|
|
|
|
* @param integer $userid the id of the user.
|
|
|
|
*
|
|
|
|
* @return mixed the unfinished attempt if there is one, false if not.
|
|
|
|
*/
|
|
|
|
function game_get_user_attempt_unfinished( $gameid, $userid) {
|
|
|
|
$attempts = game_get_user_attempts( $gameid, $userid, 'unfinished');
|
|
|
|
if ($attempts) {
|
|
|
|
return array_shift($attempts);
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the best current score for a particular user in a game.
|
|
|
|
*
|
|
|
|
* @param object $game the game object.
|
|
|
|
* @param integer $userid the id of the user.
|
|
|
|
* @return float the user's current grade for this game.
|
|
|
|
*/
|
|
|
|
function game_get_best_score($game, $userid) {
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$score = $DB->get_field( 'game_grades', 'score', array( 'gameid' => $game->id, 'userid' => $userid));
|
|
|
|
|
|
|
|
// Need to detect errors/no result, without catching 0 scores.
|
|
|
|
if (is_numeric($score)) {
|
|
|
|
return $score;
|
|
|
|
} else {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_get_best_grade($game, $userid) {
|
|
|
|
$score = game_get_best_score( $game, $userid);
|
|
|
|
|
|
|
|
if( is_numeric( $score)){
|
|
|
|
return round( $score * $game->grade, $game->decimalpoints);
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function game_score_to_grade($score, $game) {
|
|
|
|
if ($score) {
|
|
|
|
return round($score*$game->grade, $game->decimalpoints);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine review options
|
|
|
|
*
|
|
|
|
* @param object $game the game instance.
|
|
|
|
* @param object $attempt the attempt in question.
|
|
|
|
* @param $context the roles and permissions context,
|
|
|
|
* normally the context for the game module instance.
|
|
|
|
*
|
|
|
|
* @return object an object with boolean fields responses, scores, feedback,
|
|
|
|
* correct_responses, solutions and general feedback
|
|
|
|
*/
|
|
|
|
function game_get_reviewoptions($game, $attempt, $context=null) {
|
|
|
|
|
|
|
|
$options = new stdClass;
|
|
|
|
$options->readonly = true;
|
|
|
|
// Provide the links to the question review and comment script
|
|
|
|
$options->questionreviewlink = '/mod/game/reviewquestion.php';
|
|
|
|
|
|
|
|
if ($context /* && has_capability('mod/game:viewreports', $context) */ and !$attempt->preview) {
|
|
|
|
// The teacher should be shown everything except during preview when the teachers
|
|
|
|
// wants to see just what the students see
|
|
|
|
$options->responses = true;
|
|
|
|
$options->scores = true;
|
|
|
|
$options->feedback = true;
|
|
|
|
$options->correct_responses = true;
|
|
|
|
$options->solutions = false;
|
|
|
|
$options->generalfeedback = true;
|
|
|
|
$options->overallfeedback = true;
|
|
|
|
|
|
|
|
// Show a link to the comment box only for closed attempts
|
|
|
|
if ($attempt->timefinish) {
|
|
|
|
$options->questioncommentlink = '/mod/game/comment.php';
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (((time() - $attempt->timefinish) < 120) || $attempt->timefinish==0) {
|
|
|
|
$game_state_mask = GAME_REVIEW_IMMEDIATELY;
|
|
|
|
} else if (!$game->timeclose or time() < $game->timeclose) {
|
|
|
|
$game_state_mask = GAME_REVIEW_OPEN;
|
|
|
|
} else {
|
|
|
|
$game_state_mask = GAME_REVIEW_CLOSED;
|
|
|
|
}
|
|
|
|
$options->responses = ($game->review & $game_state_mask & GAME_REVIEW_RESPONSES) ? 1 : 0;
|
|
|
|
$options->scores = ($game->review & $game_state_mask & GAME_REVIEW_SCORES) ? 1 : 0;
|
|
|
|
$options->feedback = ($game->review & $game_state_mask & GAME_REVIEW_FEEDBACK) ? 1 : 0;
|
|
|
|
$options->correct_responses = ($game->review & $game_state_mask & GAME_REVIEW_ANSWERS) ? 1 : 0;
|
|
|
|
$options->solutions = ($game->review & $game_state_mask & GAME_REVIEW_SOLUTIONS) ? 1 : 0;
|
|
|
|
$options->generalfeedback = ($game->review & $game_state_mask & GAME_REVIEW_GENERALFEEDBACK) ? 1 : 0;
|
|
|
|
$options->overallfeedback = $attempt->timefinish && ($game->review & $game_state_mask & GAME_REVIEW_FEEDBACK);
|
|
|
|
}
|
|
|
|
|
|
|
|
return $options;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function game_compute_attempt_layout( $game, &$attempt)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$ret = '';
|
|
|
|
$recs = $DB->get_records_select( 'game_queries', "attemptid=$attempt->id", null, '', 'id,questionid,sourcemodule,glossaryentryid');
|
|
|
|
if( $recs){
|
|
|
|
foreach( $recs as $rec){
|
|
|
|
if( $rec->sourcemodule == 'glossary'){
|
|
|
|
$ret .= $rec->glossaryentryid.'G,';
|
|
|
|
}else{
|
|
|
|
$ret .= $rec->questionid.',';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$attempt->layout = $ret.'0';
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Combines the review options from a number of different game attempts.
|
|
|
|
* Returns an array of two ojects, so he suggested way of calling this
|
|
|
|
* funciton is:
|
|
|
|
* list($someoptions, $alloptions) = game_get_combined_reviewoptions(...)
|
|
|
|
*
|
|
|
|
* @param object $game the game instance.
|
|
|
|
* @param array $attempts an array of attempt objects.
|
|
|
|
* @param $context the roles and permissions context,
|
|
|
|
* normally the context for the game module instance.
|
|
|
|
*
|
|
|
|
* @return array of two options objects, one showing which options are true for
|
|
|
|
* at least one of the attempts, the other showing which options are true
|
|
|
|
* for all attempts.
|
|
|
|
*/
|
|
|
|
function game_get_combined_reviewoptions($game, $attempts, $context=null) {
|
|
|
|
$fields = array('readonly', 'scores', 'feedback', 'correct_responses', 'solutions', 'generalfeedback', 'overallfeedback');
|
|
|
|
$someoptions = new stdClass;
|
|
|
|
$alloptions = new stdClass;
|
|
|
|
foreach ($fields as $field) {
|
|
|
|
$someoptions->$field = false;
|
|
|
|
$alloptions->$field = true;
|
|
|
|
}
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
$attemptoptions = game_get_reviewoptions( $game, $attempt, $context);
|
|
|
|
foreach ($fields as $field) {
|
|
|
|
$someoptions->$field = $someoptions->$field || $attemptoptions->$field;
|
|
|
|
$alloptions->$field = $alloptions->$field && $attemptoptions->$field;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return array( $someoptions, $alloptions);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save the overall grade for a user at a game in the game_grades table
|
|
|
|
*
|
|
|
|
* @param object $quiz The game for which the best grade is to be calculated and then saved.
|
|
|
|
* @param integer $userid The userid to calculate the grade for. Defaults to the current user.
|
|
|
|
* @return boolean Indicates success or failure.
|
|
|
|
*/
|
|
|
|
function game_save_best_score($game) {
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
// Get all the attempts made by the user
|
|
|
|
if (!$attempts = game_get_user_attempts( $game->id, $USER->id, 'all')) {
|
|
|
|
print_error( 'Could not find any user attempts gameid='.$game->id.' userid='.$USER->id);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate the best grade
|
|
|
|
$bestscore = game_calculate_best_score( $game, $attempts);
|
|
|
|
|
|
|
|
// Save the best grade in the database
|
|
|
|
if ($grade = $DB->get_record('game_grades', array( 'gameid' => $game->id, 'userid' => $USER->id))) {
|
|
|
|
$grade->score = $bestscore;
|
|
|
|
$grade->timemodified = time();
|
|
|
|
if (!$DB->update_record('game_grades', $grade)) {
|
|
|
|
print_error('Could not update best grade');
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
$grade = new stdClass();
|
|
|
|
$grade->gameid = $game->id;
|
|
|
|
$grade->userid = $USER->id;
|
|
|
|
$grade->score = $bestscore;
|
|
|
|
$grade->timemodified = time();
|
|
|
|
if (!$DB->insert_record( 'game_grades', $grade)) {
|
|
|
|
print_error( 'Could not insert new best grade');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// update gradebook
|
|
|
|
$grades = new stdClass();
|
|
|
|
$grades->userid = $USER->id;
|
|
|
|
$grades->rawgrade = game_score_to_grade($bestscore, $game);
|
|
|
|
$grades->datesubmitted = time();
|
|
|
|
game_grade_item_update( $game, $grades);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate the overall score for a game given a number of attempts by a particular user.
|
|
|
|
*
|
|
|
|
* @return double The overall score
|
|
|
|
* @param object $game The game for which the best score is to be calculated
|
|
|
|
* @param array $attempts An array of all the attempts of the user at the game
|
|
|
|
*/
|
|
|
|
function game_calculate_best_score($game, $attempts) {
|
|
|
|
|
|
|
|
switch ($game->grademethod) {
|
|
|
|
|
|
|
|
case GAME_GRADEMETHOD_FIRST:
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
return $attempt->score;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GAME_GRADEMETHOD_LAST:
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
$final = $attempt->score;
|
|
|
|
}
|
|
|
|
return $final;
|
|
|
|
|
|
|
|
case GAME_GRADEMETHOD_AVERAGE:
|
|
|
|
$sum = 0;
|
|
|
|
$count = 0;
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
$sum += $attempt->score;
|
|
|
|
$count++;
|
|
|
|
}
|
|
|
|
return (float)$sum/$count;
|
|
|
|
|
|
|
|
default:
|
|
|
|
case GAME_GRADEMETHOD_HIGHEST:
|
|
|
|
$max = 0;
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
if ($attempt->score > $max) {
|
|
|
|
$max = $attempt->score;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return $max;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the attempt with the best score for a game
|
|
|
|
*
|
|
|
|
* Which attempt is the best depends on $game->grademethod. If the grade
|
|
|
|
* method is GRADEAVERAGE then this function simply returns the last attempt.
|
|
|
|
* @return object The attempt with the best grade
|
|
|
|
* @param object $game The game for which the best grade is to be calculated
|
|
|
|
* @param array $attempts An array of all the attempts of the user at the game
|
|
|
|
*/
|
|
|
|
function game_calculate_best_attempt($game, $attempts) {
|
|
|
|
|
|
|
|
switch ($game->grademethod) {
|
|
|
|
|
|
|
|
case GAME_ATTEMPTFIRST:
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
return $attempt;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GAME_GRADEAVERAGE: // need to do something with it :-)
|
|
|
|
case GAME_ATTEMPTLAST:
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
$final = $attempt;
|
|
|
|
}
|
|
|
|
return $final;
|
|
|
|
|
|
|
|
default:
|
|
|
|
case GAME_GRADEHIGHEST:
|
|
|
|
$max = -1;
|
|
|
|
foreach ($attempts as $attempt) {
|
|
|
|
if ($attempt->sumgrades > $max) {
|
|
|
|
$max = $attempt->sumgrades;
|
|
|
|
$maxattempt = $attempt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return $maxattempt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Loads the most recent state of each question session from the database
|
|
|
|
*
|
|
|
|
* For each question the most recent session state for the current attempt
|
|
|
|
* is loaded from the game_questions table and the question type specific data
|
|
|
|
*
|
|
|
|
* @return array An array of state objects representing the most recent
|
|
|
|
* states of the question sessions.
|
|
|
|
* @param array $questions The questions for which sessions are to be restored or
|
|
|
|
* created.
|
|
|
|
* @param object $cmoptions
|
|
|
|
* @param object $attempt The attempt for which the question sessions are
|
|
|
|
* to be restored or created.
|
|
|
|
* @param mixed either the id of a previous attempt, if this attmpt is
|
|
|
|
* building on a previous one, or false for a clean attempt.
|
|
|
|
*/
|
|
|
|
function game_get_question_states(&$questions, $cmoptions, $attempt, $lastattemptid = false) {
|
|
|
|
global $DB, $QTYPES;
|
|
|
|
|
|
|
|
// get the question ids
|
|
|
|
$ids = array_keys( $questions);
|
|
|
|
$questionlist = implode(',', $ids);
|
|
|
|
|
|
|
|
$statefields = 'questionid as question, manualcomment, score as grade';
|
|
|
|
|
|
|
|
$sql = "SELECT $statefields".
|
|
|
|
" FROM {game_questions} ".
|
|
|
|
" WHERE attemptid = '$attempt->id'".
|
|
|
|
" AND questionid IN ($questionlist)";
|
|
|
|
$states = $DB->get_records_sql($sql);
|
|
|
|
|
|
|
|
// loop through all questions and set the last_graded states
|
|
|
|
foreach ($ids as $i) {
|
|
|
|
// Create the empty question type specific information
|
|
|
|
if (!$QTYPES[$questions[$i]->qtype]->create_session_and_responses(
|
|
|
|
$questions[$i], $states[$i], $cmoptions, $attempt)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
$states[$i]->last_graded = clone($states[$i]);
|
|
|
|
}
|
|
|
|
return $states;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_sudoku_getquestions( $questionlist)
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
// Load the questions
|
|
|
|
if (!$questions = $DB->get_records_select( 'question', "id IN ($questionlist)")) {
|
|
|
|
print_error( get_string( 'no_questions', 'game'));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load the question type specific information
|
|
|
|
if (!get_question_options($questions)) {
|
|
|
|
print_error('Could not load question options');
|
|
|
|
}
|
|
|
|
|
|
|
|
return $questions;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_filterglossary( $text, $entryid, $contextid, $courseid)
|
|
|
|
{
|
|
|
|
global $CFG, $DB;
|
|
|
|
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
$find='@@PLUGINFILE@@';
|
|
|
|
$pos = strpos( $text, $find);
|
|
|
|
if( $pos === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos2 = strpos( $text,'/', $pos);
|
|
|
|
if( $pos2 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos3 = strpos( $text,'"', $pos);
|
|
|
|
if( $pos3 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$file = substr( $text, $pos2+1, $pos3-$pos2-1);
|
|
|
|
|
|
|
|
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_glossary/entry/$entryid/$file";
|
|
|
|
$text = substr( $text, 0, $pos).$new.substr( $text,$pos3);
|
|
|
|
}
|
|
|
|
$questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $text);
|
|
|
|
return game_filtertext( $text, $courseid);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_filterquestion( $questiontext, $questionid, $contextid, $courseid)
|
|
|
|
{
|
|
|
|
global $CFG, $DB;
|
|
|
|
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
$find='@@PLUGINFILE@@';
|
|
|
|
$pos = strpos( $questiontext, $find);
|
|
|
|
if( $pos === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos2 = strpos( $questiontext,'/', $pos);
|
|
|
|
if( $pos2 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos3 = strpos( $questiontext,'"', $pos);
|
|
|
|
if( $pos3 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$file = substr( $questiontext, $pos2+1, $pos3-$pos2-1);
|
|
|
|
|
|
|
|
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_game/questiontext/$questionid/$file";
|
|
|
|
$questiontext = substr( $questiontext, 0, $pos).$new.substr( $questiontext,$pos3);
|
|
|
|
}
|
|
|
|
$questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $questiontext);
|
|
|
|
return game_filtertext( $questiontext, $courseid);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_filterquestion_answer( $questiontext, $questionid, $contextid, $courseid)
|
|
|
|
{
|
|
|
|
global $CFG, $DB;
|
|
|
|
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
$find='@@PLUGINFILE@@';
|
|
|
|
$pos = strpos( $questiontext, $find);
|
|
|
|
if( $pos === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos2 = strpos( $questiontext,'/', $pos);
|
|
|
|
if( $pos2 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos3 = strpos( $questiontext,'"', $pos);
|
|
|
|
if( $pos3 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$file = substr( $questiontext, $pos2+1, $pos3-$pos2-1);
|
|
|
|
|
|
|
|
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_game/answer/$questionid/$file";
|
|
|
|
$questiontext = substr( $questiontext, 0, $pos).$new.substr( $questiontext,$pos3);
|
|
|
|
}
|
|
|
|
|
|
|
|
return game_filtertext( $questiontext, $courseid);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_filtertext( $text, $courseid){
|
|
|
|
$formatoptions = new stdClass();
|
|
|
|
$formatoptions->noclean = true;
|
|
|
|
$formatoptions->filter = 1;
|
|
|
|
$text = trim( format_text( $text, FORMAT_MOODLE, $formatoptions, $courseid));
|
|
|
|
|
|
|
|
$start = '<div class="text_to_html">';
|
|
|
|
if( substr( $text, 0, strlen( $start)) == $start){
|
|
|
|
if( substr( $text, -6) == '</div>'){
|
|
|
|
$text = substr( $text, strlen( $start), -6);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( substr( $text, 0, 3) == '<p>'){
|
|
|
|
if( substr( $text, -4) == '</p>'){
|
|
|
|
$text = substr( $text, 3, -4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return $text;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_tojavascriptstring( $text)
|
|
|
|
{
|
|
|
|
$from = array('"',"\r", "\n");
|
|
|
|
$to = array('\"', ' ', ' ');
|
|
|
|
|
|
|
|
$from[] = '<script '; $to[] = '<" + "script ';
|
|
|
|
$from[] = '</script>'; $to[] = '<" + "/script>';
|
|
|
|
|
|
|
|
$text = str_replace( $from, $to, $text);
|
|
|
|
|
|
|
|
return $text;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_repairquestion( $s){
|
|
|
|
if( substr( $s, 0, 3) == '<p>'){
|
|
|
|
$s = substr( $s, 3);
|
|
|
|
}
|
|
|
|
if( substr( $s, -4) == '</p>'){
|
|
|
|
$s = substr( $s, 0, -4);
|
|
|
|
}
|
|
|
|
if( substr( $s, 0, 4) == '<br>'){
|
|
|
|
$s = substr( $s, 4);
|
|
|
|
}
|
|
|
|
if( substr( $s, 0, 6) == '<br />'){
|
|
|
|
$s = substr( $s, 6);
|
|
|
|
}
|
|
|
|
if( substr( $s, 0, 5) == '<div ' and substr( $s, -6) == '</div>'){
|
|
|
|
$pos = strpos( $s, '>');
|
|
|
|
if( $pos != false){
|
|
|
|
$s = substr( $s, $pos+1);
|
|
|
|
}
|
|
|
|
$s = substr( $s, 0, -6);
|
|
|
|
}
|
|
|
|
$s = str_replace( array("\'", '\"'), array("'", '"'), $s);
|
|
|
|
|
|
|
|
return $s;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Delete a game attempt.
|
|
|
|
*/
|
|
|
|
function game_delete_attempt($attempt, $game) {
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
if (is_numeric($attempt)) {
|
|
|
|
if (!$attempt = $DB->get_record('game_attempts', 'id', $attempt)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ($attempt->gameid != $game->id) {
|
|
|
|
debugging("Trying to delete attempt $attempt->id which belongs to game $attempt->gameid " .
|
|
|
|
"but was passed gameid $game->id.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
$DB->delete_records('game_attempts', array( 'id' => $attempt->id));
|
|
|
|
|
|
|
|
// Search game_attempts for other instances by this user.
|
|
|
|
// If none, then delete record for this game, this user from game_grades
|
|
|
|
// else recalculate best grade
|
|
|
|
|
|
|
|
$userid = $attempt->userid;
|
|
|
|
if (!$DB->record_exists('game_attempts', array( 'userid' => $userid, 'gameid' => $game->id))) {
|
|
|
|
$DB->delete_records('game_grades', array( 'userid' => $userid, 'gameid' => $game->id));
|
|
|
|
} else {
|
|
|
|
game_save_best_score( $game);
|
|
|
|
}
|
|
|
|
|
|
|
|
game_update_grades( $game, $userid);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the most recent attempt by a given user on a given game.
|
|
|
|
* May be finished, or may not.
|
|
|
|
*
|
|
|
|
* @param integer $gameid the id of the game.
|
|
|
|
* @param integer $userid the id of the user.
|
|
|
|
*
|
|
|
|
* @return mixed the attempt if there is one, false if not.
|
|
|
|
*/
|
|
|
|
function game_get_latest_attempt_by_user($gameid, $userid) {
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
$attempt = $DB->get_records_sql('SELECT qa.* FROM {game_attempts} qa
|
|
|
|
WHERE qa.gameid=? AND qa.userid= ? ORDER BY qa.timestart DESC, qa.id DESC', array($gameid, $userid), 0, 1);
|
|
|
|
|
|
|
|
if ($attempt) {
|
|
|
|
return array_shift( $attempt);
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param int $option one of the values GAME_GRADEHIGHEST, GAME_GRADEAVERAGE, GAME_ATTEMPTFIRST or GAME_ATTEMPTLAST.
|
|
|
|
* @return the lang string for that option.
|
|
|
|
*/
|
|
|
|
function game_get_grading_option_name($option) {
|
|
|
|
if( $option == 0)
|
|
|
|
$option = GAME_GRADEHIGHEST;
|
|
|
|
|
|
|
|
$strings = game_get_grading_options();
|
|
|
|
return $strings[$option];
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_right_to_left( $lang){
|
|
|
|
return ( get_string_manager()->get_string('thisdirection', 'langconfig', NULL, $lang) == 'rtl');
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_compute_reserve_print( $attempt, &$wordrtl, &$reverseprint){
|
|
|
|
if( function_exists( 'right_to_left')){
|
|
|
|
if( $attempt->language != '')
|
|
|
|
$wordrtl = game_right_to_left( $attempt->language);
|
|
|
|
else
|
|
|
|
$wordrtl = right_to_left();
|
|
|
|
$reverseprint = ($wordrtl != right_to_left());
|
|
|
|
}else{
|
|
|
|
$reverseprint = false;
|
|
|
|
$wordrtl = 'ltr';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_select_from_repetitions( $game, $recs, $need){
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
$ret = array();
|
|
|
|
|
|
|
|
$field = ($game->sourcemodule == 'glossary' ? 'glossaryentryid' : 'questionid');
|
|
|
|
|
|
|
|
if( count($recs) <= $need){
|
|
|
|
foreach( $recs as $rec)
|
|
|
|
{
|
|
|
|
//$a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => $rec->questionid, 'glossaryentryid' => $rec->glossaryentryid);
|
|
|
|
$id = $rec->$field;
|
|
|
|
$ret[ $id] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
$countzero = 0;
|
|
|
|
foreach( $recs as $rec){
|
|
|
|
$a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => $rec->questionid, 'glossaryentryid' => $rec->glossaryentryid);
|
|
|
|
$id = $rec->$field;
|
|
|
|
if( ($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions r')) != false){
|
|
|
|
$reps[ $id] = $rec->r;
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
$reps[ $id] = 0;
|
|
|
|
if( ++$countzero >= $need)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
asort( $reps);
|
|
|
|
foreach( $reps as $id => $r){
|
|
|
|
$ret[ $id] = 1;
|
|
|
|
if( count( $ret) >= $need)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_grade_responses( $question, $responses, $maxgrade, &$answertext)
|
|
|
|
{
|
|
|
|
if( $question->qtype == 'multichoice')
|
|
|
|
{
|
|
|
|
$name = "resp{$question->id}_";
|
|
|
|
$value = $responses->$name;
|
|
|
|
$answer = $question->options->answers[ $value];
|
|
|
|
$answertext = $answer->answer;
|
|
|
|
|
|
|
|
return $answer->fraction * $maxgrade;
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
$name = "resp{$question->id}_";
|
|
|
|
$answertext = game_upper( $responses->$name);
|
|
|
|
|
|
|
|
foreach( $question->options->answers as $answer)
|
|
|
|
{
|
|
|
|
if( game_upper( $answer->answer) == $answertext)
|
|
|
|
return $answer->fraction * $maxgrade;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_print_question( $game, $question, $context)
|
|
|
|
{
|
|
|
|
if( $question->qtype == 'multichoice')
|
|
|
|
game_print_question_multichoice( $game, $question, $context);
|
|
|
|
else if( $question->qtype == 'shortanswer')
|
|
|
|
game_print_question_shortanswer( $game, $question, $context);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_print_question_multichoice( $game, $question, $context)
|
|
|
|
{
|
|
|
|
global $CFG;
|
|
|
|
|
|
|
|
$i=0;
|
|
|
|
$questiontext = $question->questiontext;
|
|
|
|
$answerprompt = get_string( 'singleanswer', 'quiz');
|
|
|
|
$feedback = '';
|
|
|
|
$anss = array();
|
|
|
|
foreach( $question->options->answers as $a)
|
|
|
|
{
|
|
|
|
$answer = new stdClass();
|
|
|
|
if( substr( $a->answer, 0, 3) == '<p>' or substr( $a->answer, 0, 3) == '<P>')
|
|
|
|
{
|
|
|
|
$a->answer = substr( $a->answer, 3);
|
|
|
|
$s = rtrim( $a->answer);
|
|
|
|
if( substr( $s, 0, -3) == '<p>' or substr( $s, 0, -3) == '<P>')
|
|
|
|
$a->answer = substr( $a->answer, 0, -3);
|
|
|
|
}
|
|
|
|
$a->answer = game_filterquestion_answer(str_replace( '\"', '"', $a->answer), $a->id, $context->id, $game->course);
|
|
|
|
$answer->control = "<input id=\"resp{$question->id}_{$a->id}\" name=\"resp{$question->id}_\" type=\"radio\" value=\"{$a->id}\" /> ".$a->answer;
|
|
|
|
$answer->class = 'radio';
|
|
|
|
$answer->id = $a->id;
|
|
|
|
$answer->text = $a->answer;
|
|
|
|
$answer->feedbackimg = '';
|
|
|
|
$answer->feedback = '';
|
|
|
|
$anss[] = $answer;
|
|
|
|
}
|
|
|
|
?>
|
|
|
|
<div class="qtext">
|
|
|
|
<?php echo game_filterquestion(str_replace( '\"', '"', $questiontext), $question->id, $context->id, $game->course); ?>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div class="ablock clearfix">
|
|
|
|
<div class="prompt">
|
|
|
|
<?php echo $answerprompt; ?>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<table class="answer">
|
|
|
|
<?php $row = 1; foreach ($anss as $answer) { ?>
|
|
|
|
<tr class="<?php echo 'r'.$row = $row ? 0 : 1; ?>">
|
|
|
|
<td>
|
|
|
|
<?php echo $answer->control; ?>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<?php } ?>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
<?php
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_print_question_shortanswer( $game, $question, $context)
|
|
|
|
{
|
|
|
|
$questiontext = $question->questiontext;
|
|
|
|
|
|
|
|
?>
|
|
|
|
<div class="qtext">
|
|
|
|
<?php echo game_filterquestion(str_replace( '\"', '"', $questiontext), $question->id, $context->id, $game->course); ?>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="ablock clearfix">
|
|
|
|
<div class="prompt">
|
|
|
|
<?php echo get_string("answer", "quiz").': '; ?>
|
|
|
|
</div>
|
|
|
|
<div class="answer">
|
|
|
|
<input type="text" name="resp<?php echo $question->id; ?>_" size="80"/>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<?php
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_snakes_get_board( $game)
|
|
|
|
{
|
|
|
|
global $CFG, $DB;
|
|
|
|
|
|
|
|
if( $game->param3 != 0)
|
|
|
|
{
|
|
|
|
$board = $DB->get_record( 'game_snakes_database', array( 'id' => $game->param3));
|
|
|
|
if( $board == false)
|
|
|
|
{
|
|
|
|
require_once(dirname(__FILE__) . '/../db/importsnakes.php');
|
|
|
|
$board = $DB->get_record( 'game_snakes_database', array( 'id' => $game->param3));
|
|
|
|
}
|
|
|
|
if( $board == false)
|
|
|
|
print_error( 'No board');
|
|
|
|
$board->imagesrc = $CFG->wwwroot.'/mod/game/snakes/boards/'.$board->fileboard;
|
|
|
|
list( $board->width, $board->height) = getimagesize( __DIR__.'/snakes/boards/'.$board->fileboard);
|
|
|
|
}else
|
|
|
|
{
|
|
|
|
//user defined board
|
|
|
|
$board = game_snakes_create_user_defined_board( $game);
|
|
|
|
}
|
|
|
|
|
|
|
|
return $board;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_snakes_create_user_defined_board( &$game)
|
|
|
|
{
|
|
|
|
global $CFG, $DB;
|
|
|
|
|
|
|
|
$board = game_snakes_get_board_params( $game);
|
|
|
|
|
|
|
|
$cmg = get_coursemodule_from_instance('game', $game->id, $game->course);
|
|
|
|
$modcontext = get_context_instance(CONTEXT_MODULE, $cmg->id);
|
|
|
|
|
|
|
|
if( $game->param5)
|
|
|
|
{
|
|
|
|
//param5 means dirty image. Create it again
|
|
|
|
require("snakes/createboard.php");
|
|
|
|
$fs = get_file_storage();
|
|
|
|
$files = $fs->get_area_files($modcontext->id, 'mod_game', 'snakes_file', $game->id);
|
|
|
|
$f = false;
|
|
|
|
foreach ($files as $f) {
|
|
|
|
if( $f->is_directory())
|
|
|
|
continue;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if( $f === false)
|
|
|
|
print_error( 'No image specified');
|
|
|
|
$im=game_createsnakesboard($f->get_content(), $board->cols, $board->rows, $board->headery, $board->headery, $board->footerx, $board->headerx, $board->data, $board->width, $board->height);
|
|
|
|
ob_start();
|
|
|
|
imagepng($im);
|
|
|
|
$data = ob_get_contents();
|
|
|
|
ob_end_clean();
|
|
|
|
$fileinfo = array(
|
|
|
|
'contextid' => $modcontext->id, // ID of context
|
|
|
|
'component' => 'mod_game', // usually = table name
|
|
|
|
'filearea' => 'snakes_board', // usually = table name
|
|
|
|
'itemid' => $game->id, // usually = ID of row in table
|
|
|
|
'filepath' => '/', // any path beginning and ending in /
|
|
|
|
'filename' => 'board.png'); // any filename
|
|
|
|
$fs->delete_area_files($modcontext->id, 'mod_game', 'snakes_board', $game->id);
|
|
|
|
$file=$fs->create_file_from_string($fileinfo, $data);
|
|
|
|
$imageinfo = $file->get_imageinfo();
|
|
|
|
$game->param6 = $imageinfo[ 'width'];
|
|
|
|
$game->param7 = $imageinfo[ 'height'];
|
|
|
|
$sql = "UPDATE {$CFG->prefix}game SET param5=0,param6=$game->param6,param7=$game->param7 WHERE id=$game->id";
|
|
|
|
if( !$DB->execute( $sql))
|
|
|
|
error('problem in '.$sql);
|
|
|
|
}
|
|
|
|
|
|
|
|
$board->imagesrc = "{$CFG->wwwroot}/pluginfile.php/{$modcontext->id}/mod_game/{$game->id}/snakes_board/board.png";
|
|
|
|
$board->width = $game->param6;
|
|
|
|
$board->height = $game->param7;
|
|
|
|
$board->direction = 1;
|
|
|
|
$board->fileboard = 'board.png';
|
|
|
|
|
|
|
|
return $board;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_snakes_get_board_params( $game)
|
|
|
|
{
|
|
|
|
$board = new stdClass();
|
|
|
|
|
|
|
|
$a = explode( '#',$game->param9);
|
|
|
|
foreach( $a as $s){
|
|
|
|
$pos = strpos( $s, ':');
|
|
|
|
if( $pos){
|
|
|
|
$name = substr( $s, 0, $pos);
|
|
|
|
if( substr( $name, 0, 7) == 'snakes_')
|
|
|
|
$name = substr( $name, 7);
|
|
|
|
$board->$name = substr( $s, $pos+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return $board;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_export_createtempdir(){
|
|
|
|
global $CFG;
|
|
|
|
|
|
|
|
// create a random upload directory in temp
|
|
|
|
$newdir = $CFG->dataroot."/temp/game";
|
|
|
|
if (!file_exists( $newdir))
|
|
|
|
mkdir( $newdir);
|
|
|
|
|
|
|
|
srand( (double)microtime()*1000000);
|
|
|
|
while(true)
|
|
|
|
{
|
|
|
|
$r_basedir = "game/". date("Y-m-d H.i.s-").rand(0,10000);
|
|
|
|
$newdir = $CFG->dataroot.'/temp/'.$r_basedir;
|
|
|
|
if (!file_exists( $newdir))
|
|
|
|
{
|
|
|
|
mkdir( $newdir);
|
|
|
|
return $newdir;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_create_zip( $srcdir, $courseid, $filename){
|
|
|
|
global $CFG;
|
|
|
|
|
|
|
|
$dir = $CFG->dataroot . '/' . $courseid;
|
|
|
|
$filezip = $dir . "/export/{$filename}";
|
|
|
|
|
|
|
|
if (file_exists( $filezip)){
|
|
|
|
unlink( $filezip);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!file_exists( $dir)){
|
|
|
|
mkdir( $dir);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!file_exists( $dir.'/export')){
|
|
|
|
mkdir( $dir.'/export');
|
|
|
|
}
|
|
|
|
|
|
|
|
$srcfiles = get_directory_list( $srcdir, '', true, true, true);
|
|
|
|
$fullsrcfiles = array();
|
|
|
|
foreach( $srcfiles as $file){
|
|
|
|
$fullsrcfiles[] = $srcdir.'/'.$file;
|
|
|
|
}
|
|
|
|
|
|
|
|
zip_files( $fullsrcfiles, $filezip);
|
|
|
|
|
|
|
|
return (file_exists( $filezip) ? $filezip : '');
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_get_string_lang( $identifier, $module, $lang)
|
|
|
|
{
|
|
|
|
global $CFG;
|
|
|
|
|
|
|
|
$langfile = "{$CFG->dirroot}/mod/game/lang/$lang/game.php";
|
|
|
|
|
|
|
|
if ($result = get_string_from_file( $identifier, $langfile, "\$ret")) {
|
|
|
|
eval($result);
|
|
|
|
if( $ret != '')
|
|
|
|
return $ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
return get_string( $identifier, $module);
|
|
|
|
}
|
|
|
|
|
|
|
|
function get_string_from_file($identifier, $langfile, $destination) {
|
|
|
|
static $strings; // Keep the strings cached in memory.
|
|
|
|
|
|
|
|
if (empty($strings[$langfile])) {
|
|
|
|
$string = array();
|
|
|
|
include ($langfile);
|
|
|
|
$strings[$langfile] = $string;
|
|
|
|
} else {
|
|
|
|
$string = &$strings[$langfile];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!isset ($string[$identifier])) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $destination .'= sprintf("'. $string[$identifier] .'");';
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//inserts a record to game_attempts
|
|
|
|
function game_addattempt( $game)
|
|
|
|
{
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
$newrec = new stdClass();
|
|
|
|
$newrec->gamekind = $game->gamekind;
|
|
|
|
$newrec->gameid = $game->id;
|
|
|
|
$newrec->userid = $USER->id;
|
|
|
|
$newrec->timestart = time();
|
|
|
|
$newrec->timefinish = 0;
|
|
|
|
$newrec->timelastattempt = 0;
|
|
|
|
$newrec->preview = 0;
|
|
|
|
$params = array( 'gameid' => $game->id, 'userid' => $USER->id);
|
|
|
|
$newrec->attempt = $DB->get_field( 'game_attempts', 'max(attempt)', $params) + 1;
|
|
|
|
$newrec->score = 0;
|
|
|
|
|
|
|
|
if (!($newid = $DB->insert_record( 'game_attempts', $newrec))){
|
|
|
|
print_error("Insert game_attempts: new rec not inserted");
|
|
|
|
}
|
|
|
|
|
|
|
|
if( $USER->username == 'guest'){
|
|
|
|
$key = 'mod/game:instanceid'.$game->id;
|
|
|
|
$_SESSION[ $key] = $newid;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $DB->get_record_select( 'game_attempts', 'id='.$newid);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_print_r( $title, $a)
|
|
|
|
{
|
|
|
|
echo "\r\n<hr><b>$title</b><br>";print_r( $a);echo "<hr>\r\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_get_contexts(){
|
|
|
|
global $CFG, $COURSE;
|
|
|
|
|
|
|
|
require( $CFG->dirroot.'/question/editlib.php');
|
|
|
|
$thiscontext = get_context_instance(CONTEXT_COURSE, $COURSE->id);
|
|
|
|
$contexts = new question_edit_contexts( $thiscontext);
|
|
|
|
$caps = array( 'moodle/question:viewmine', 'moodle/question:viewall');
|
|
|
|
|
|
|
|
return $contexts->having_one_cap( $caps);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_export_split_files( $courseid, $context, $filearea, $id, $line, $destdir, &$files)
|
|
|
|
{
|
|
|
|
global $CFG, $DB;
|
|
|
|
|
|
|
|
$contextcourse = false;
|
|
|
|
|
|
|
|
$fs = get_file_storage();
|
|
|
|
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
$pos1 = strpos( $line, '@@PLUGINFILE@@');
|
|
|
|
if( $pos1 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$pos2 = strpos( $line, '"', $pos1);
|
|
|
|
if( $pos2 === false)
|
|
|
|
break;
|
|
|
|
|
|
|
|
$file = urldecode( substr( $line, $pos1+15, $pos2-$pos1-15));
|
|
|
|
|
|
|
|
$posext = strrpos( $file, '.');
|
|
|
|
$filenoext = substr( $file, $posext);
|
|
|
|
$ext = substr( $file, $posext+1);
|
|
|
|
$oldfile = $CFG->wwwroot."/pluginfile.php/$context->id/mod_game/$filearea/$id/$file";
|
|
|
|
for($i=0;;$i++)
|
|
|
|
{
|
|
|
|
$newfile = $filenoext.$i;
|
|
|
|
$newfile = md5( $newfile).'.'.$ext;
|
|
|
|
if( !array_search( $newfile, $files))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
$line = substr( $line, 0, $pos1).'images/'.$newfile.substr( $line, $pos2);
|
|
|
|
$files[ $oldfile] = $newfile;
|
|
|
|
|
|
|
|
//Have to copy the files
|
|
|
|
if( count( $files) == 1)
|
|
|
|
mkdir( $destdir.'/images');
|
|
|
|
|
|
|
|
if( $contextcourse === false)
|
|
|
|
{
|
|
|
|
if (!$contextcourse = get_context_instance(CONTEXT_COURSE, $courseid)) {
|
|
|
|
print_error('nocontext');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
$params = array( 'component' => 'question', 'filearea' => $filearea,
|
|
|
|
'itemid' => $id, 'filename' => $file, 'contextid' => $contextcourse->id);
|
|
|
|
$rec = $DB->get_record( 'files', $params);
|
|
|
|
if( $rec == false)
|
|
|
|
print_r( $params);
|
|
|
|
|
|
|
|
if (!$file = $fs->get_file_by_hash($rec->pathnamehash) or $file->is_directory())
|
|
|
|
continue;
|
|
|
|
$file->copy_content_to( $destdir.'/images/'.$newfile);
|
|
|
|
}
|
|
|
|
|
|
|
|
return $line;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_grade_questions( $questions)
|
|
|
|
{
|
|
|
|
$grades = array();
|
|
|
|
foreach( $_POST as $key => $value)
|
|
|
|
{
|
|
|
|
$id = game_question_get_id_from_name_prefix( $key);
|
|
|
|
if( $id === false)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
$grade = new stdClass();
|
|
|
|
$grade->id = $id;
|
|
|
|
$grade->response = $value;
|
|
|
|
$grade->grade = 0;
|
|
|
|
|
|
|
|
$question = $questions[ $id];
|
|
|
|
if( $question->qtype == 'multichoice')
|
|
|
|
{
|
|
|
|
$answer = $question->options->answers[ $value];
|
|
|
|
$grade->grade = $answer->fraction;
|
|
|
|
}else if( $question->qtype == 'shortanswer')
|
|
|
|
{
|
|
|
|
foreach( $question->options->answers as $answerid => $answer)
|
|
|
|
{
|
|
|
|
if( game_upper( $answer->answer == $value)){
|
|
|
|
$grade->grade = $answer->fraction;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$grades[ $grade->id] = $grade;
|
|
|
|
}
|
|
|
|
|
|
|
|
return $grades;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Extract question id from the prefix of form element names
|
|
|
|
*
|
|
|
|
* @return integer The question id
|
|
|
|
* @param string $name The name that contains a prefix that was
|
|
|
|
* constructed with {@link question_make_name_prefix()}
|
|
|
|
*/
|
|
|
|
function game_question_get_id_from_name_prefix($name) {
|
|
|
|
if (!preg_match('/^resp([0-9]+)_/', $name, $matches)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return (integer) $matches[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_debug_array( $title, $a)
|
|
|
|
{
|
|
|
|
echo '<br>'.$title.' ';
|
|
|
|
print_r( $a);
|
|
|
|
echo '<br>';
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_get_version()
|
|
|
|
{
|
|
|
|
global $DB;
|
|
|
|
|
|
|
|
if( ($rec = $DB->get_record( 'modules', array( 'name' => 'game'), 'id,version')) === false)
|
|
|
|
return '';
|
|
|
|
|
|
|
|
return $rec->version;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_can_start_new_attempt( $game)
|
|
|
|
{
|
|
|
|
global $DB, $USER;
|
|
|
|
|
|
|
|
if( $game->maxattempts == 0)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
$sql = "SELECT COUNT(*) as c FROM {game_attempts} WHERE gameid={$game->id} AND userid={$USER->id}";
|
|
|
|
if( ($rec = $DB->get_record_sql( $sql)) === false)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if( $rec->c >= $game->maxattempts)
|
|
|
|
return false;
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_strlen( $str)
|
|
|
|
{
|
|
|
|
if( game_get_moodle_version() >= '02.04')
|
|
|
|
return textlib::strlen( $str);
|
|
|
|
else
|
|
|
|
return textlib_get_instance()->strlen( $str);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_substr()
|
|
|
|
{
|
|
|
|
$num = func_num_args();
|
|
|
|
$a = func_get_args();
|
|
|
|
|
|
|
|
if( $num == 3)
|
|
|
|
{
|
|
|
|
if( game_get_moodle_version() >= '02.04')
|
|
|
|
return textlib::substr( $a[ 0], $a[ 1], $a[ 2]);
|
|
|
|
else
|
|
|
|
return textlib_get_instance()->substr( $a[ 0], $a[ 1], $a[ 2]);
|
|
|
|
}else if( $num == 2)
|
|
|
|
{
|
|
|
|
if( game_get_moodle_version() >= '02.04')
|
|
|
|
return textlib::substr( $a[ 0], $a[ 1]);
|
|
|
|
else
|
|
|
|
return textlib_get_instance()->substr( $a[ 0], $a[ 1]);
|
|
|
|
}else
|
|
|
|
die( 'Substr requires 2 or 3 parameters');
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_strtoupper( $str)
|
|
|
|
{
|
|
|
|
if( game_get_moodle_version() >= '02.04')
|
|
|
|
return textlib::strtoupper( $str);
|
|
|
|
else if( game_get_moodle_version() >= '02.01')
|
|
|
|
return textlib_get_instance()->strtoupper( $str);
|
|
|
|
else
|
|
|
|
return textlib_get_instance()->qstrtoupper( $str);
|
|
|
|
}
|
|
|
|
|
|
|
|
function game_strpos( $haystack, $needle, $offset = 0)
|
|
|
|
{
|
|
|
|
if( game_get_moodle_version() >= '02.04')
|
|
|
|
return textlib::strpos( $haystack, $needle, $offset);
|
|
|
|
else
|
|
|
|
return textlib_get_instance()->strpos( $haystack, $needle, $offset);
|
|
|
|
}
|