get_record('course', array('id' => $cm->course))) { print_error('coursemisconf'); } if (! $game = $DB->get_record('game', array('id' => $cm->instance))) { print_error('invalidcoursemodule'); } } else { if (! $game = $DB->get_record('game', array('id' => $q))) { print_error('invalidgameid', 'game'); } if (! $course = $DB->get_record('course', array('id' => $game->course))) { print_error('invalidcourseid'); } if (! $cm = get_coursemodule_from_instance('game', $game->id, $course->id)) { print_error('invalidcoursemodule'); } } /// Check login and get context. require_login($course->id, false, $cm); $context = game_get_context_module_instance( $cm->id); require_capability('mod/game:view', $context); /// Cache some other capabilites we use several times. $canattempt = has_capability('mod/game:attempt', $context); $canreviewmine = has_capability('mod/game:reviewmyattempts', $context); /// Create an object to manage all the other (non-roles) access rules. $timenow = time(); //$accessmanager = new game_access_manager(game::create($game->id, $USER->id), $timenow); /// If no questions have been set up yet redirect to edit.php //if (!$game->questions && has_capability('mod/game:manage', $context)) { // redirect($CFG->wwwroot . '/mod/game/edit.php?cmid=' . $cm->id); //} /// Log this request. add_to_log($course->id, 'game', 'view', "view.php?id=$cm->id", $game->id, $cm->id); /// Initialize $PAGE, compute blocks $PAGE->set_url('/mod/game/view.php', array('id' => $cm->id)); $edit = optional_param('edit', -1, PARAM_BOOL); if ($edit != -1 && $PAGE->user_allowed_editing()) { $USER->editing = $edit; } // Note: MDL-19010 there will be further changes to printing header and blocks. // The code will be much nicer than this eventually. $title = $course->shortname . ': ' . format_string($game->name); if ($PAGE->user_allowed_editing() && !empty($CFG->showblocksonmodpages)) { $buttons = '
'. ''. ''. '
'; $PAGE->set_button($buttons); } $PAGE->set_title($title); $PAGE->set_heading($course->fullname); echo $OUTPUT->header(); } function game_do_attempt( $id, $game, $action, $course, $context) { global $OUTPUT; $forcenew = optional_param('forcenew', false, PARAM_BOOL); // Teacher has requested new preview $endofgame = optional_param('endofgame', false, PARAM_BOOL); $pos = optional_param('pos', 0, PARAM_INT); $num = optional_param('num', 0, PARAM_INT); $q = optional_param('q', 0, PARAM_INT); $attemptid = optional_param('attemptid', 0, PARAM_INT); $g = optional_param('g', '', PARAM_RAW); $finishattempt = optional_param('finishattempt', '', PARAM_TEXT); $answer = optional_param('answer', '', PARAM_TEXT); $continue = false; /// Print the main part of the page switch( $action) { case 'crosscheck': $attempt = game_getattempt( $game, $detail); $g = game_cross_unpackpuzzle( $g); game_cross_continue( $id, $game, $attempt, $detail, $g, $finishattempt, $context); break; case 'crossprint': $attempt = game_getattempt( $game, $detail); game_cross_play( $id, $game, $attempt, $detail, '', true, false, false, true, $context); break; case 'sudokucheck': //the student tries to answer a question $attempt = game_getattempt( $game, $detail); game_sudoku_check_questions( $id, $game, $attempt, $detail, $finishattempt, $course, $context); $continue = true; break; case 'sudokucheckg': //the student tries to guess a glossaryenry $attempt = game_getattempt( $game, $detail); $endofgame = array_key_exists( 'endofgame', $_GET); $continue = game_sudoku_check_glossaryentries( $id, $game, $attempt, $detail, $endofgame, $course); $continue = true; break; case 'sudokucheckn': //the user tries to guess a number $attempt = game_getattempt( $game, $detail); game_sudoku_check_number( $id, $game, $attempt, $detail, $pos, $num, $context); $continue = false; break; case 'cryptexcheck': //the user tries to guess a question $attempt = game_getattempt( $game, $detail); game_cryptex_check( $id, $game, $attempt, $detail, $q, $answer, $context); break; case 'bookquizcheck': //the student tries to answer a question $attempt = game_getattempt( $game, $detail); game_bookquiz_check_questions( $id, $game, $attempt, $detail, $context); break; case 'snakescheck': //the student tries to answer a question $attempt = game_getattempt( $game, $detail); game_snakes_check_questions( $id, $game, $attempt, $detail, $context); break; case 'snakescheckg': //the student tries to answer a question from glossary $attempt = game_getattempt( $game, $detail); game_snakes_check_glossary( $id, $game, $attempt, $detail, $context); break; case 'hiddenpicturecheck': //the student tries to answer a question $attempt = game_getattempt( $game, $detail); $continue = game_hiddenpicture_check_questions( $id, $game, $attempt, $detail, $finishattempt, $context); break; case 'hiddenpicturecheckg': //the student tries to guess a glossaryenry $attempt = game_getattempt( $game, $detail); game_hiddenpicture_check_mainquestion( $id, $game, $attempt, $detail, $endofgame, $context); break; default: $continue = true; break; } if( $continue){ game_create( $game, $id, $forcenew, $course, $context); } /// Finish the page echo $OUTPUT->footer(); } function game_create( $game, $id, $forcenew, $course, $context) { global $USER, $CFG, $DB; $attempt = game_getattempt( $game, $detail); $chapterid = optional_param('chapterid', 0, PARAM_INT); $newletter = optional_param('newletter', '', PARAM_ALPHA); $action2 = optional_param('action2', '', PARAM_ALPHA); switch( $game->gamekind) { case 'cross': game_cross_continue( $id, $game, $attempt, $detail, '', $forcenew, $context); break; case 'hangman': game_hangman_continue( $id, $game, $attempt, $detail, $newletter, $action2, $context); break; case 'millionaire': game_millionaire_continue( $id, $game, $attempt, $detail, $context); break; case 'bookquiz': game_bookquiz_continue( $id, $game, $attempt, $detail, $chapterid, $context); break; case 'sudoku': game_sudoku_continue( $id, $game, $attempt, $detail, '', $context); break; case 'cryptex': game_cryptex_continue( $id, $game, $attempt, $detail, $forcenew, $context); break; case 'snakes': game_snakes_continue( $id, $game, $attempt, $detail, $context); break; case 'hiddenpicture': game_hiddenpicture_continue( $id, $game, $attempt, $detail, $context); break; default: print_error( "Game {$game->gamekind} not found"); break; } } function game_cross_unpackpuzzle( $g) { $ret = ""; $len = game_strlen( $g); while( $len) { for( $i=0; $i < $len; $i++) { $c = game_substr( $g, $i, 1); if( $c >= '1' and $c <= '9'){ if( $i > 0){ //found escape character if( game_substr( $g, $i-1, 1) == '/'){ $g = game_substr( $g, 0, $i-1).game_substr( $g, $i); $i--; $len--; continue; } } break; } } if( $i < $len){ //found the start of a number for( $j=$i+1; $j < $len; $j++) { $c = game_substr( $g, $j, 1); if( $c < '0' or $c > '9'){ break; } } $count = game_substr( $g, $i, $j-$i); $ret .= game_substr( $g, 0, $i) . str_repeat( '_', $count); $g = game_substr( $g, $j); $len = game_strlen( $g); }else { $ret .= $g; break; } } return $ret; }