.
// This file plays the game Hidden Picture.
defined('MOODLE_INTERNAL') || die();
function game_hiddenpicture_continue( $id, $game, $attempt, $hiddenpicture, $context) {
global $DB, $USER;
if ($attempt != false and $hiddenpicture != false) {
// Continue a previous attempt.
return game_hiddenpicture_play( $id, $game, $attempt, $hiddenpicture, false, $context);
}
if ($attempt == false) {
// Start a new attempt.
$attempt = game_addattempt( $game);
}
$cols = $game->param1;
$rows = $game->param2;
if ($cols == 0) {
print_error( get_string( 'hiddenpicture_nocols', 'game'));
}
if ($rows == 0) {
print_error( get_string( 'hiddenpicture_norows', 'game'));
}
// New attempt.
$n = $game->param1 * $game->param2;
$recs = game_questions_selectrandom( $game, CONST_GAME_TRIES_REPETITION * $n);
$selectedrecs = game_select_from_repetitions( $game, $recs, $n);
$newrec = game_hiddenpicture_selectglossaryentry( $game, $attempt);
if ($recs === false) {
print_error( get_string( 'no_questions', 'game'));
}
$positions = array();
$pos = 1;
for ($col = 0; $col < $cols; $col++) {
for ($row = 0; $row < $rows; $row++) {
$positions[] = $pos++;
}
}
$i = 0;
$field = ($game->sourcemodule == 'glossary' ? 'glossaryentryid' : 'questionid');
foreach ($recs as $rec) {
if ($game->sourcemodule == 'glossary') {
$key = $rec->glossaryentryid;
} else {
$key = $rec->questionid;
}
if (!array_key_exists( $key, $selectedrecs)) {
continue;
}
$query = new stdClass();
$query->attemptid = $newrec->id;
$query->gamekind = $game->gamekind;
$query->gameid = $game->id;
$query->userid = $USER->id;
$pos = array_rand( $positions);
$query->col = $positions[ $pos];
unset( $positions[ $pos]);
$query->sourcemodule = $game->sourcemodule;
$query->questionid = $rec->questionid;
$query->glossaryentryid = $rec->glossaryentryid;
$query->score = 0;
if (($query->id = $DB->insert_record( 'game_queries', $query)) == 0) {
print_error( 'error inserting in game_queries');
}
game_update_repetitions($game->id, $USER->id, $query->questionid, $query->glossaryentryid);
}
// The score is zero.
game_updateattempts( $game, $attempt, 0, 0);
game_hiddenpicture_play( $id, $game, $attempt, $newrec, false, $context);
}
// Create the game_hiddenpicture record.
function game_hiddenpicture_selectglossaryentry( $game, $attempt) {
global $CFG, $DB, $USER;
srand( (double)microtime() * 1000000);
if ($game->glossaryid2 == 0) {
print_error( get_string( 'must_select_glossary', 'game'));
}
$select = "ge.glossaryid={$game->glossaryid2}";
$table = '{glossary_entries} ge';
if ($game->glossarycategoryid2) {
$table .= ",{glossary_entries_categories} gec";
$select .= " AND gec.entryid = ge.id AND gec.categoryid = {$game->glossarycategoryid2}";
}
if ($game->param7 == 0) {
// Allow spaces.
$select .= " AND concept NOT LIKE '% %'";
}
$sql = "SELECT ge.id,attachment FROM $table WHERE $select";
if (($recs = $DB->get_records_sql( $sql)) == false) {
$a->name = "'".$DB->get_field('glossary', 'name', array( 'id' => $game->glossaryid2))."'";
print_error( get_string( 'hiddenpicture_nomainquestion', 'game', $a));
return false;
}
$ids = array();
$keys = array();
$fs = get_file_storage();
$cmg = get_coursemodule_from_instance('glossary', $game->glossaryid2, $game->course);
$context = game_get_context_module_instance( $cmg->id);
foreach ($recs as $rec) {
$files = $fs->get_area_files($context->id, 'mod_glossary', 'attachment', $rec->id, "timemodified", false);
if ($files) {
foreach ($files as $key => $file) {
$s = strtoupper( $file->get_filename());
$s = substr( $s, -4);
if ($s == '.GIF' or $s == '.JPG' or $s == '.PNG') {
$ids[] = $rec->id;
$keys[] = $file->get_pathnamehash();
}
}
}
}
if (count( $ids) == 0) {
$a = new stdClass();
$a->name = "'".$DB->get_field( 'glossary', 'name', array( 'id' => $game->glossaryid2))."'";
print_error( get_string( 'hiddenpicture_nomainquestion', 'game', $a));
return false;
}
// Have to select randomly one glossaryentry.
$poss = array();
for ($i = 0; $i < count($ids); $i++) {
$poss[] = $i;
}
shuffle( $poss);
$minnum = 0;
$attachement = '';
for ($i = 0; $i < count($ids); $i++) {
$pos = $poss[ $i];
$tempid = $ids[ $pos];
$a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => 0, 'glossaryentryid' => $tempid);
if (($rec2 = $DB->get_record('game_repetitions', $a, 'id,repetitions r')) != false) {
if (($rec2->r < $minnum) or ($minnum == 0)) {
$minnum = $rec2->r;
$glossaryentryid = $tempid;
$attachement = $keys[ $pos];
}
} else {
$glossaryentryid = $tempid;
$attachement = $keys[ $pos];
break;
}
}
$sql = 'SELECT id, concept as answertext, definition as questiontext,'.
' id as glossaryentryid, 0 as questionid, glossaryid, attachment'.
' FROM {glossary_entries} WHERE id = '.$glossaryentryid;
if (($rec = $DB->get_record_sql( $sql)) == false) {
return false;
}
$query = new stdClass();
$query->attemptid = $attempt->id;
$query->gamekind = $game->gamekind;
$query->gameid = $game->id;
$query->userid = $USER->id;
$query->col = 0;
$query->sourcemodule = 'glossary';
$query->questionid = 0;
$query->glossaryentryid = $rec->glossaryentryid;
$query->attachment = $attachement;
$query->questiontext = $rec->questiontext;
$query->answertext = $rec->answertext;
$query->score = 0;
if (($query->id = $DB->insert_record( 'game_queries', $query)) == 0) {
print_error( 'Error inserting in game_queries');
}
$newrec = new stdClass();
$newrec->id = $attempt->id;
$newrec->correct = 0;
if (!game_insert_record( 'game_hiddenpicture', $newrec)) {
print_error( 'Error inserting in game_hiddenpicture');
}
game_update_repetitions($game->id, $USER->id, $query->questionid, $query->glossaryentryid);
return $newrec;
}
function game_hiddenpicture_play( $id, $game, $attempt, $hiddenpicture, $showsolution, $context) {
if ($game->toptext != '') {
echo $game->toptext.'
';
}
// Show picture.
$offsetquestions = game_sudoku_compute_offsetquestions( $game->sourcemodule, $attempt, $numbers, $correctquestions);
unset( $offsetquestions[ 0]);
game_hiddenpicture_showhiddenpicture( $id, $game, $attempt, $hiddenpicture, $showsolution,
$offsetquestions, $correctquestions, $id, $attempt, $showsolution);
// Show questions.
$onlyshow = false;
$showsolution = false;
switch ($game->sourcemodule) {
case 'quiz':
case 'question':
game_sudoku_showquestions_quiz( $id, $game, $attempt, $hiddenpicture, $offsetquestions,
$numbers, $correctquestions, $onlyshow, $showsolution, $context);
break;
case 'glossary':
game_sudoku_showquestions_glossary( $id, $game, $attempt, $hiddenpicture,
$offsetquestions, $numbers, $correctquestions, $onlyshow, $showsolution);
break;
}
if ($game->bottomtext != '') {
echo '
'.$game->bottomtext;
}
}
function game_hidden_picture_computescore( $game, $hiddenpicture) {
$correct = $hiddenpicture->correct;
if ($hiddenpicture->found) {
$correct++;
}
$remaining = $game->param1 * $game->param2 - $hiddenpicture->correct;
$div2 = $correct + $hiddenpicture->wrong + $remaining;
if ($hiddenpicture->found) {
$percent = ($correct + $remaining) / $div2;
} else {
$percent = $correct / $div2;
}
return $percent;
}
function game_hiddenpicture_showhiddenpicture( $id, $game, $attempt, $hiddenpicture, $showsolution,
$offsetquestions, $correctquestions) {
global $DB;
$foundcells = '';
foreach ($correctquestions as $key => $val) {
$foundcells .= ','.$key;
}
$cells = '';
foreach ($offsetquestions as $key => $val) {
if ($key != 0) {
$cells .= ','.$key;
}
}
$query = $DB->get_record_select( 'game_queries', "attemptid=$hiddenpicture->id AND col=0",
null, 'id,glossaryentryid,attachment,questiontext');
// Grade.
echo "
".get_string( 'grade', 'game').' : '.round( $attempt->score * 100).' %';
game_hiddenpicture_showquestion_glossary( $game, $id, $query);
$cells = substr( $cells, 1);
$foundcells = substr( $foundcells, 1);
game_showpicture( $id, $game, $attempt, $query, $cells, $foundcells, true);
}
function game_hiddenpicture_showquestion_glossary( $game, $id, $query) {
global $CFG, $DB;
$entry = $DB->get_record( 'glossary_entries', array( 'id' => $query->glossaryentryid));
// Start the form.
echo '
';
echo "
'.get_string( 'win', 'game').'