review
 * These constants help to extract the options
 */
/**
 * The first 6 bits refer to the time immediately after the attempt
 */
define('GAME_REVIEW_IMMEDIATELY', 0x3f);
/**
 * the next 6 bits refer to the time after the attempt but while the game is open
 */
define('GAME_REVIEW_OPEN', 0xfc0);
/**
 * the final 6 bits refer to the time after the game closes
 */
define('GAME_REVIEW_CLOSED', 0x3f000);
// within each group of 6 bits we determine what should be shown
define('GAME_REVIEW_RESPONSES',   1*0x1041); // Show responses
define('GAME_REVIEW_SCORES',      2*0x1041); // Show scores
define('GAME_REVIEW_FEEDBACK',    4*0x1041); // Show feedback
define('GAME_REVIEW_ANSWERS',     8*0x1041); // Show correct answers
// Some handling of worked solutions is already in the code but not yet fully supported
// and not switched on in the user interface.
define('GAME_REVIEW_SOLUTIONS',  16*0x1041); // Show solutions
define('GAME_REVIEW_GENERALFEEDBACK', 32*0x1041); // Show general feedback
/**#@-*/
/**
 * Given an object containing all the necessary data, 
 * (defined by the form in mod.html) this function 
 * will create a new instance and return the id number 
 * of the new instance.
 *
 * @param object $instance An object from the form in mod.html
 * @return int The id of the newly inserted game record
 **/
function game_add_instance($game) {
    global $DB;
    $game->timemodified = time();
    game_before_add_or_update( $game);
	
    # May have to add extra stuff in here #
    
    $id = $DB->insert_record("game", $game);
    
    $game = $DB->get_record_select( 'game', "id=$id");
    
    // Do the processing required after an add or an update.
    game_grade_item_update( $game);
    
    return $id;
}
/**
 * Given an object containing all the necessary data, 
 * (defined by the form in mod.html) this function 
 * will update an existing instance with new data.
 *
 * @param object $instance An object from the form in mod.html
 * @return boolean Success/Fail
 **/
function game_update_instance($game) {
    global $DB;
    $game->timemodified = time();
    $game->id = $game->instance;
    if( !isset( $game->glossarycategoryid)){
        $game->glossarycategoryid = 0;
    }
    
    if( !isset( $game->glossarycategoryid2)){
        $game->glossarycategoryid2 = 0;
    }
        
    if( $game->grade == ''){
        $game->grade = 0;
    }
    if( !isset( $game->param1)){
        $game->param1 = 0;
    }
    if( $game->param1 == ''){
        $game->param1 = 0;
    }
    if( !isset( $game->param2)){
        $game->param2 = 0;
    }
    if( $game->param2 == ''){
        $game->param2 = 0;
    }
    
    if( !isset( $game->questioncategoryid)){
        $game->questioncategoryid = 0;
    }    
    
    game_before_add_or_update( $game);
    
    if( !$DB->update_record("game", $game)){
        return false;
    }
    
    // Do the processing required after an add or an update.
    game_grade_item_update( $game);
    
    return true;    
}
function game_before_add_or_update(&$game) {
    if( isset( $game->questioncategoryid))
    {
        $pos = strpos( $game->questioncategoryid, ',');
        if( $pos != false)
            $game->questioncategoryid = substr( $game->questioncategoryid, 0, $pos);
    }
    
    if( $game->gamekind == 'millionaire')
    {
        $pos = strpos( '-'.$game->param8, '#');
        if( $pos > 0)
        {
            $game->param8 = hexdec(substr( $game->param8, $pos));
        }
    }else if( $game->gamekind == 'snakes')
    {
        $s = '';
        if( $game->param3 == 0)
        {
            //means user defined
            $draftitemid = $game->param4;
            if( isset( $game->id))
            {
                $cmg = get_coursemodule_from_instance('game', $game->id, $game->course);
                $modcontext = get_context_instance(CONTEXT_MODULE, $cmg->id);
                $attachmentoptions=array('subdirs' => 0, 'maxbytes' => 9999999, 'maxfiles' => 1);
                file_save_draft_area_files($draftitemid, $modcontext->id, 'mod_game', 'snakes_file', $game->id, array('subdirs' => 0, 'maxbytes' => 9999999, 'maxfiles' => 1));
                $game->param5 = 1;                
            }
    
            if( isset( $_POST[ 'snakes_cols']))
            {
                $fields = array( 'snakes_data', 'snakes_cols', 'snakes_rows', 'snakes_headerx', 'snakes_headery', 'snakes_footerx', 'snakes_footery', 'snakes_width', 'snakes_height');
                foreach( $fields as $f)
                    $s .= '#'.$f.':'.$_POST[ $f];
                $s = substr( $s, 1);
            }
        }
        $game->param9 = $s;
    }
}
/**
 * Given an ID of an instance of this module, 
 * this function will permanently delete the instance 
 * and any data that depends on it. 
 *
 * @param int $id Id of the module instance
 * @return boolean Success/Failure
 **/
function game_delete_instance($gameid) {
    global $DB;
    $result = true;
    # Delete any dependent records here #
	
	if( ($recs = $DB->get_records( 'game_attempts', array( 'gameid' => $gameid))) != false){
	    $ids = '';
	    $count = 0;
	    $aids = array();
		foreach( $recs as $rec){
		    $ids .= ','.$rec->id;
		    if( ++$count > 10){
		        $count = 0;
		        $aids[] = $ids;
		        $ids = '';
		    }
		}
		if( $ids != ''){
    		$aids[] = $ids;
        }
        
		foreach( $aids as $ids){
		    if( $result == false){
		        break;
		    }
	        $tables = array( 'game_hangman', 'game_cross', 'game_cryptex', 'game_millionaire', 'game_bookquiz', 'game_sudoku', 'game_snakes');
	        foreach( $tables as $t){
	            $sql = "DELETE FROM {".$t."} WHERE id IN (".substr( $ids, 1).')';
		        if (! $DB->execute( $sql)) {
			        $result = false;
			        break;
                }
            }
		}
	}
		    
    $tables = array( 'game_attempts', 'game_grades', 'game_bookquiz_questions', 'game_queries', 'game_repetitions');
    foreach( $tables as $t){
        if( $result == false){
            break;
        }
		    
        if (! $DB->delete_records( $t, array( 'gameid' =>  $gameid))) {
            $result = false;
		}
	}
	
	if( $result){
        $tables = array( 'game_export_javame', 'game_export_html', 'game');
        if (!$DB->delete_records( 'game', array( 'id' => $gameid))) {
            $result = false;
        }
    }
        
    return $result;
}
/**
 * Return a small object with summary information about what a 
 * user has done with a given particular instance of this module
 * Used for user activity reports.
 * $return->time = the time they did it
 * $return->info = a short text description
 **/
function game_user_outline($course, $user, $mod, $game) {
    global $DB;
    if ($grade = $DB->get_record_select('game_grades', "userid=$user->id AND gameid = $game->id", null, 'id,score,timemodified')) {
        $result = new stdClass;
        if ((float)$grade->score) {
            $result->info = get_string('grade').': '.round($grade->score * $game->grade, $game->decimalpoints).' '.
                            get_string('percent', 'game').': '.round(100 * $grade->score, $game->decimalpoints).' %';
        }
        $result->time = $grade->timemodified;
        return $result;
    }
    return NULL;
}
/**
 * Print a detailed representation of what a user has done with 
 * a given particular instance of this module, for user activity reports.
 **/
function game_user_complete($course, $user, $mod, $game) {
    global $DB;
    if ($attempts = $DB->get_records_select('game_attempts', "userid='$user->id' AND gameid='$game->id'", null, 'attempt ASC')) {
        if ($game->grade && $grade = $DB->get_record('game_grades', array( 'userid' => $user->id, 'gameid' => $game->id))) {
            echo get_string('grade').': '.game_format_score( $game, $grade->score).'/'.$game->grade.'
';
        }
        foreach ($attempts as $attempt) {
            echo get_string('attempt', 'game').' '.$attempt->attempt.': ';
            if ($attempt->timefinish == 0) {
                print_string( 'unfinished');
            } else {
                echo game_format_score( $game, $attempt->score).'/'.$game->grade;
            }
            echo ' - '.userdate($attempt->timelastattempt).'
';
        }
    } else {
       print_string('noattempts', 'game');
    }
    return true;
}
/**
 * Given a course and a time, this module should find recent activity 
 * that has occurred in game activities and print it out. 
 * Return true if there was output, or false is there was none. 
 *
 * @uses $CFG
 * @return boolean
 * @todo Finish documenting this function
 **/
function game_print_recent_activity($course, $isteacher, $timestart) {
    global $CFG;
    return false;  //  True if anything was printed, otherwise false 
}
/**
 * Function to be run periodically according to the moodle cron
 * This function searches for things that need to be done, such 
 * as sending out mail, toggling flags etc ... 
 *
 * @uses $CFG
 * @return boolean
 * @todo Finish documenting this function
 **/
function game_cron () {
    global $CFG;
    return true;
}
/**
 * Must return an array of grades for a given instance of this module, 
 * indexed by user.  It also returns a maximum allowed grade.
 * 
 * Example:
 *    $return->grades = array of grades;
 *    $return->maxgrade = maximum allowed grade;
 *
 *    return $return;
 *
 * @param int $gameid ID of an instance of this module
 * @return mixed Null or object with an array of grades and with the maximum grade
 **/
function game_grades($gameid) {
/// Must return an array of grades, indexed by user, and a max grade.
    global $DB;
    $game = $DB->get_record( 'game', array( 'id' => intval($gameid)));
    if (empty($game) || empty($game->grade)) {
        return NULL;
    }
    $return = new stdClass;
    $return->grades = $DB->get_records_menu('game_grades', 'gameid', $game->id, '', "userid, score * {$game->grade}");
    $return->maxgrade = $game->grade;
    return $return;
}
/**
 * Return grade for given user or all users.
 *
 * @param int $gameid id of game
 * @param int $userid optional user id, 0 means all users
 * @return array array of grades, false if none
 */
function game_get_user_grades($game, $userid=0) {
    global $DB;
    $user = $userid ? "AND u.id = $userid" : "";
    $sql = 'SELECT u.id, u.id AS userid, '.$game->grade.' * g.score AS rawgrade, g.timemodified AS dategraded, MAX(a.timefinish) AS datesubmitted
            FROM {user} u, {game_grades} g, {game_attempts} a
            WHERE u.id = g.userid AND g.gameid = '.$game->id.' AND a.gameid = g.gameid AND u.id = a.userid';
    if( $userid != 0)
        $sql .= ' AND u.id='.$userid;
    $sql .= ' GROUP BY u.id, g.score, g.timemodified';
    return $DB->get_records_sql( $sql);
}
/**
 * Must return an array of user records (all data) who are participants
 * for a given instance of game. Must include every user involved
 * in the instance, independient of his role (student, teacher, admin...)
 * See other modules as example.
 *
 * @param int $gameid ID of an instance of this module
 * @return mixed boolean/array of students
 **/
function game_get_participants($gameid) {
    return false;   //todo
}
/**
 * This function returns if a scale is being used by one game
 * it it has support for grading and scales. Commented code should be
 * modified if necessary. See forum, glossary or journal modules
 * as reference.
 *
 * @param int $gameid ID of an instance of this module
 * @return mixed
 * @todo Finish documenting this function
 **/
function game_scale_used ($gameid,$scaleid) {
    $return = false;
    //$rec = get_record("game","id","$gameid","scale","-$scaleid");
    //
    //if (!empty($rec)  && !empty($scaleid)) {
    //    $return = true;
    //}
   
    return $return;
}
/**
 * Update grades in central gradebook
 *
 * @param object $game null means all games
 * @param int $userid specific user only, 0 mean all
 */
function game_update_grades($game=null, $userid=0, $nullifnone=true) {
    global $CFG;
    if (!function_exists('grade_update')) { //workaround for buggy PHP versions
        if( file_exists( $CFG->libdir.'/gradelib.php')){
            require_once($CFG->libdir.'/gradelib.php');
        }else{
            return;
        }
    }
    if ($game != null) {
        if ($grades = game_get_user_grades($game, $userid)) {
            game_grade_item_update($game, $grades);
        } else if ($userid and $nullifnone) {
            $grade = new object();
            $grade->userid   = $userid;
            $grade->rawgrade = NULL;
            game_grade_item_update( $game, $grade);
        } else {
            game_grade_item_update( $game);
        }
    } else {
        $sql = "SELECT a.*, cm.idnumber as cmidnumber, a.course as courseid
                  FROM {game} a, {course_modules} cm, {modules} m
                 WHERE m.name='game' AND m.id=cm.module AND cm.instance=a.id";
        if ($rs = $DB->get_recordset_sql( $sql)) {
            while ($game = $DB->rs_fetch_next_record( $rs)) {
                if ($game->grade != 0) {
                    game_update_grades( $game, 0, false);
                } else {
                    game_grade_item_update( $game);
                }
            }
            $DB->rs_close( $rs);
        }
    }
}
/**
 * Create grade item for given game
 *
 * @param object $game object with extra cmidnumber
 * @param mixed optional array/object of grade(s); 'reset' means reset grades in gradebook
 * @return int 0 if ok, error code otherwise
 */
function game_grade_item_update($game, $grades=NULL) {
    global $CFG;
    if (!function_exists('grade_update')) { //workaround for buggy PHP versions
        if( file_exists( $CFG->libdir.'/gradelib.php')){
            require_once($CFG->libdir.'/gradelib.php');
        }else{
            return;
        }
    }
    if (array_key_exists('cmidnumber', $game)) { //it may not be always present
        $params = array('itemname'=>$game->name, 'idnumber'=>$game->cmidnumber);
    } else {
        $params = array('itemname'=>$game->name);
    }
    if ($game->grade > 0) {
        $params['gradetype'] = GRADE_TYPE_VALUE;
        $params['grademax']  = $game->grade;
        $params['grademin']  = 0;
    } else {
        $params['gradetype'] = GRADE_TYPE_NONE;
    }
    if ($grades  === 'reset') {
        $params['reset'] = true;
        $grades = NULL;
    }
    return grade_update('mod/game', $game->course, 'mod', 'game', $game->id, 0, $grades, $params);
}
/**
 * Delete grade item for given game
 *
 * @param object $game object
 * @return object game
 */
function game_grade_item_delete( $game) {
    global $CFG;
    
    if( file_exists( $CFG->libdir.'/gradelib.php')){
        require_once($CFG->libdir.'/gradelib.php');
    }else{
        return;
    }    
    return grade_update('mod/game', $game->course, 'mod', 'game', $game->id, 0, NULL, array('deleted'=>1));
}
/**
 * Returns all game graded users since a given time for specified game
 */
function game_get_recent_mod_activity(&$activities, &$index, $timestart, $courseid, $cmid, $userid=0, $groupid=0)  {
    global $DB, $COURSE, $USER;
    if ($COURSE->id == $courseid) {
        $course = $COURSE;
    } else {
        $course = $DB->get_record('course', array( 'id' => $courseid));
    }
    $modinfo =& get_fast_modinfo($course);
    $cm = $modinfo->cms[$cmid];
    if ($userid) {
        $userselect = "AND u.id = $userid";
    } else {
        $userselect = "";
    }
    if ($groupid) {
        $groupselect = "AND gm.groupid = $groupid";
        $groupjoin   = "JOIN {groups_members} gm ON  gm.userid=u.id";
    } else {
        $groupselect = "";
        $groupjoin   = "";
    }
    
    if (!$attempts = $DB->get_records_sql("SELECT qa.*, q.grade,
                                             u.firstname, u.lastname, u.email, u.picture 
                                        FROM {game_attempts} qa
                                             JOIN {game} q ON q.id = qa.gameid
                                             JOIN {user} u ON u.id = qa.userid
                                             $groupjoin
                                       WHERE qa.timefinish > $timestart AND q.id = $cm->instance
                                             $userselect $groupselect
                                    ORDER BY qa.timefinish ASC")) {
         return;
    }
    $cm_context      = get_context_instance(CONTEXT_MODULE, $cm->id);
    $grader          = has_capability('moodle/grade:viewall', $cm_context);
    $accessallgroups = has_capability('moodle/site:accessallgroups', $cm_context);
    $viewfullnames   = has_capability('moodle/site:viewfullnames', $cm_context);
    $grader          = has_capability('mod/game:grade', $cm_context);
    //$grader          = isteacher( $courseid, $userid);
    $groupmode       = groups_get_activity_groupmode($cm, $course);
    if (is_null($modinfo->groups)) {
        $modinfo->groups = groups_get_user_groups($course->id); // load all my groups and cache it in modinfo
    }
    $aname = format_string($cm->name,true);
    foreach ($attempts as $attempt) {
        if ($attempt->userid != $USER->id) {
            if (!$grader) {
                // grade permission required
                continue;
            }
            if ($groupmode == SEPARATEGROUPS and !$accessallgroups) { 
                $usersgroups = groups_get_all_groups($course->id, $attempt->userid, $cm->groupingid);
                if (!is_array($usersgroups)) {
                    continue;
                }
                $usersgroups = array_keys($usersgroups);
                $interset = array_intersect($usersgroups, $modinfo->groups[$cm->id]);
                if (empty($intersect)) {
                    continue;
                }
            }
       }
        $tmpactivity = new object();
        $tmpactivity->type      = 'game';
        $tmpactivity->cmid      = $cm->id;
        $tmpactivity->name      = $aname;
        $tmpactivity->sectionnum= $cm->sectionnum;
        $tmpactivity->timestamp = $attempt->timefinish;
        
        $tmpactivity->content->attemptid = $attempt->id;
        $tmpactivity->content->sumgrades = $attempt->score * $attempt->grade;
        $tmpactivity->content->maxgrade  = $attempt->grade;
        $tmpactivity->content->attempt   = $attempt->attempt;
        
        $tmpactivity->user->userid   = $attempt->userid;
        $tmpactivity->user->fullname = fullname($attempt, $viewfullnames);
        $tmpactivity->user->picture  = $attempt->picture;
        
        $activities[$index++] = $tmpactivity;
    }
  return;
}
function game_print_recent_mod_activity($activity, $courseid, $detail, $modnames) {
    global $CFG;
    echo '
| "; print_user_picture($activity->user->userid, $courseid, $activity->user->picture); echo " | ";
    if ($detail) {
        $modname = $modnames[$activity->type];
        echo ' ';
        echo "';
    }
    echo ' ';
    echo  get_string("attempt", "game")." {$activity->content->attempt}: ";
    $grades = "({$activity->content->sumgrades} / {$activity->content->maxgrade})";
    echo "wwwroot}/mod/game/review.php?attempt={$activity->content->attemptid}\">$grades";
    echo '';
    echo ' ';
    echo "wwwroot}/user/view.php?id={$activity->user->userid}&course=$courseid\">"
         ."{$activity->user->fullname} - ".userdate($activity->timestamp);
    echo '';
    echo " |