. /** * Define all the restore steps that will be used by the restore_game_activity_task * * @package mod_game * @subpackage backup-moodle2 * @copyright 2007 Vasilis Daloukas * @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later */ defined('MOODLE_INTERNAL') || die(); require_once($CFG->dirroot . '/mod/game/locallib.php'); /** * Structure step to restore one game activity * @copyright 2007 Vasilis Daloukas * @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later */ class restore_game_activity_structure_step extends restore_activity_structure_step { /** * Defines the neeeded structures. * * @copyright 2007 Vasilis Daloukas * @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later */ protected function define_structure() { $paths = array(); $userinfo = $this->get_setting_value('userinfo'); $paths[] = new restore_path_element('game', '/activity/game'); $paths[] = new restore_path_element('game_export_html', '/activity/game/game_export_htmls/game_export_html'); $paths[] = new restore_path_element('game_export_javame', '/activity/game/game_export_htmls/game_export_javame'); $paths[] = new restore_path_element( 'game_bookquiz_question', '/activity/game/game_bookquiz_questions/game_bookquiz_question'); if ($userinfo) { $paths[] = new restore_path_element('game_grade', '/activity/game/game_grades/game_grade'); $paths[] = new restore_path_element('game_repetition', '/activity/game/game_repetiotions/game_repetition'); $paths[] = new restore_path_element('game_attempt', '/activity/game/game_attempts/game_attempt'); $paths[] = new restore_path_element('game_query', '/activity/game/game_attempts/game_attempt/game_queries/game_query'); // The games. $paths[] = new restore_path_element('game_bookquiz', '/activity/game/game_attempts/game_attempt/game_bookquiz'); $paths[] = new restore_path_element('game_bookquiz_chapter', '/activity/game/game_attempts/game_attempt/game_bookquiz_chapters/game_bookquiz_chapter'); $paths[] = new restore_path_element('game_cross', '/activity/game/game_attempts/game_attempt/game_cross'); $paths[] = new restore_path_element('game_cryptex', '/activity/game/game_attempts/game_attempt/game_cryptex'); $paths[] = new restore_path_element('game_hangman', '/activity/game/game_attempts/game_attempt/game_hangman'); $paths[] = new restore_path_element('game_hiddenpicture', '/activity/game/game_attempts/game_attempt/game_hiddenpicture'); $paths[] = new restore_path_element('game_millionaire', '/activity/game/game_attempts/game_attempt/game_millionaire'); $paths[] = new restore_path_element('game_snake', '/activity/game/game_attempts/game_attempt/game_snake'); $paths[] = new restore_path_element('game_sudoku', '/activity/game/game_attempts/game_attempt/game_sudoku'); } // Return the paths wrapped into standard activity structure. return $this->prepare_activity_structure($paths); } /** * Restores the game table. * * @param stdClass $data */ protected function process_game($data) { global $DB; $data = (object)$data; $oldid = $data->id; $data->course = $this->get_courseid(); $data->timemodified = $this->apply_date_offset($data->timemodified); // Insert the game record. $newitemid = $DB->insert_record('game', $data); $this->set_mapping('game', $oldid, $newitemid); // Immediately after inserting "activity" record, call this. $this->apply_activity_instance($newitemid); } /** * Restores the game_export_html table. * * @param stdClass $data */ protected function process_game_export_html($data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game'); if ($data->id != 0) { $DB->insert_record('game_export_html', $data); } } /** * Restores the game_export_javame table. * * @param stdClass $data */ protected function process_game_export_javame( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game'); if ($data->id != 0) { $DB->insert_record('game_export_javame', $data); } } /** * Restores the game_grades table. * * @param stdClass $data */ protected function process_game_grade( $data) { global $DB; $data = (object)$data; $oldid = $data->id; $data->gameid = $this->get_new_parentid('game'); $data->userid = $this->get_mappingid('user', $data->userid); $DB->insert_record('game_grades', $data); } /** * Restores the game_repetitions table. * * @param stdClass $data */ protected function process_game_repetition( $data) { global $DB; $data = (object)$data; $oldid = $data->id; $data->gameid = $this->get_new_parentid('game'); $data->userid = $this->get_mappingid('user', $data->userid); $data->questionid = $this->get_mappingid('question', $data->questionid); $data->glossaryentrydid = $this->get_mappingid('glossary_entries', $data->questionid); $DB->insert_record('game_repetitions', $data); } /** * Restores the game_attempts table. * * @param stdClass $data */ protected function process_game_attempt( $data) { global $DB; $data = (object)$data; $oldid = $data->id; $data->gameid = $this->get_new_parentid('game'); $data->userid = $this->get_mappingid('user', $data->userid); if (!isset( $data->timestart)) { $data->timestart = 0; } if (!isset( $data->timefinish)) { $data->timefinish = 0; } if (!isset( $data->timelastattempt)) { $data->timelastattempt = 0; } $data->timestart = $this->apply_date_offset($data->timestart); $data->timefinish = $this->apply_date_offset($data->timefinish); $data->timelastattempt = $this->apply_date_offset($data->timelastattempt); $newitemid = $DB->insert_record('game_attempts', $data); $this->set_mapping('game_attempt', $oldid, $newitemid); } /** * Restores the game_queries table. * * @param stdClass $data */ protected function process_game_query( $data) { global $DB; $data = (object)$data; $oldid = $data->id; $data->gameid = $this->get_new_parentid('game'); $data->attemptid = $this->get_new_parentid('game_attempt'); $data->userid = $this->get_mappingid('user', $data->userid); $data->questionid = $this->get_mappingid('question', $data->questionid); $data->glossaryentryid = $this->get_mappingid('glossary_entry', $data->glossaryentryid); $data->answerid = $this->get_mappingid('question_answers', $data->answerid); $newitemid = $DB->insert_record('game_queries', $data); $this->set_mapping('game_queries', $oldid, $newitemid); } /** * Restores the game_bookquiz table. * * @param stdClass $data */ protected function process_game_bookquiz( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game'); $data->lastchapterid = $this->get_mappingid('book_chapters', $data->lastchapterid); $DB->insert_record('game_bookquiz', $data); } /** * Restores the game_bookauiz_chapters table. * * @param stdClass $data */ protected function process_game_bookquiz_chapter( $data) { global $DB; $data = (object)$data; $data->attemptid = $this->get_new_parentid('game_attempts'); $data->chapterid = $this->get_mappingid('book_chapters', $data->chapterid); $DB->insert_record('game_bookquiz_chapters', $data); } /** * Restores the game_bookquiz_questions table. * * @param stdClass $data */ protected function process_game_bookquiz_question( $data) { global $DB; $data = (object)$data; $data->gameid = $this->get_new_parentid('game'); $data->chapterid = $this->get_mappingid('book_chapters', $data->chapterid); $data->questioncategoryid = $this->get_mappingid('question_category', $data->questioncategoryid); $DB->insert_record('game_bookquiz_questions', $data); } /** * Restores the game_cross table. * * @param stdClass $data */ protected function process_game_cross( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game_attempt'); game_insert_record( 'game_cross', $data); } /** * Restores the game_cryptex table. * * @param stdClass $data */ protected function process_game_cryptex( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game_attempt'); game_insert_record( 'game_cryptex', $data); } /** * Restores the game_hangman table. * * @param stdClass $data */ protected function process_game_hangman( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game_attempt'); $data->queryid = $this->get_mappingid('game_queries', $data->queryid); game_insert_record( 'game_hangman', $data); } /** * Restores the game_hiddenpicture table. * * @param stdClass $data */ protected function process_game_hiddenpicture( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game_attempt'); game_insert_record( 'game_hiddenpicture', $data); } /** * Restores the game_millionaire table. * * @param stdClass $data */ protected function process_game_millionaire( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game_attempt'); $data->queryid = $this->get_mappingid('game_queries', $data->queryid); game_insert_record( 'game_millionaire', $data); } /** * Restores the game_snakes table. * * @param stdClass $data */ protected function process_game_snake( $data) { global $DB; $data = (object)$data; $data->id = $this->get_mappingid('game_attempt', $data->id); $data->queryid = $this->get_mappingid('game_queries', $data->queryid); game_insert_record( 'game_snakes', $data); } /** * Restores the game_sudoku table. * * @param stdClass $data */ protected function process_game_sudoku( $data) { global $DB; $data = (object)$data; $data->id = $this->get_new_parentid('game_attempt'); game_insert_record( 'game_sudoku', $data); } /** * Add Game related files, no need to match by itemname (just internally handled context). */ protected function after_execute() { $this->add_related_files('mod_game', 'snakes_file', null); $this->add_related_files('mod_game', 'snakes_board', null); } }