dirroot . '/mod/game/lib.php'); require_once($CFG->dirroot . '/mod/quiz/locallib.php'); /// CONSTANTS /////////////////////////////////////////////////////////////////// /**#@+ * Options determining how the grades from individual attempts are combined to give * the overall grade for a user */ define( "GAME_GRADEMETHOD_HIGHEST", "1"); define( "GAME_GRADEMETHOD_AVERAGE", "2"); define( "GAME_GRADEMETHOD_FIRST", "3"); define( "GAME_GRADEMETHOD_LAST", "4"); $GAME_GRADE_METHOD = array ( GAME_GRADEMETHOD_HIGHEST => get_string("gradehighest", "game"), GAME_GRADEMETHOD_AVERAGE => get_string("gradeaverage", "game"), GAME_GRADEMETHOD_FIRST => get_string("attemptfirst", "game"), GAME_GRADEMETHOD_LAST => get_string("attemptlast", "game")); define( "CONST_GAME_TRIES_REPETITION", "3"); /**#@-*/ function game_upper( $str, $lang='') { $str = textlib::strtoupper( $str); $strings = get_string_manager()->load_component_strings( 'game', ($lang == '' ? 'en' : $lang)); if( !isset( $strings[ 'convertfrom'])) return $str; if( !isset( $strings[ 'convertto'])) return $str; $from = $strings[ 'convertfrom']; $to = $strings[ 'convertto']; $len = textlib::strlen( $from); for($i=0; $i < $len; $i++){ $str = str_replace( textlib::substr( $from, $i, 1), textlib::substr( $to, $i, 1), $str); } return $str; } function game_showselectcontrol( $name, $a, $input, $events=''){ $ret = "\r\n"; return $ret; } function game_showcheckbox( $name, $value) { $a = array(); $a[ 0] = get_string( 'no'); $a[ 1] = get_string( 'yes'); return game_showselectcontrol( $name, $a, $value); $ret = 'sourcemodule) { case 'glossary': return game_question_shortanswer_glossary( $game, $allowspaces, $use_repetitions); case 'quiz': return game_question_shortanswer_quiz( $game, $allowspaces, $use_repetitions); case 'question': return game_question_shortanswer_question( $game, $allowspaces, $use_repetitions); } return false; } //used by hangman function game_question_shortanswer_glossary( $game, $allowspaces, $use_repetitions) { global $DB; if( $game->glossaryid == 0){ print_error( get_string( 'must_select_glossary', 'game')); } $select = "glossaryid={$game->glossaryid}"; $table = '{glossary_entries} ge'; if( $game->glossarycategoryid){ $table .= ',{glossary_entries_categories} gec'; $select .= ' AND gec.entryid = ge.id '. " AND gec.categoryid = {$game->glossarycategoryid}"; } if( $allowspaces == false){ $select .= " AND concept NOT LIKE '% %' "; } if( ($id = game_question_selectrandom( $game, $table, $select, 'ge.id', $use_repetitions)) == false) return false; $sql = 'SELECT id, concept as answertext, definition as questiontext, id as glossaryentryid, 0 as questionid, glossaryid, attachment, 0 as answerid'. " FROM {glossary_entries} ge WHERE id = $id"; if( ($rec = $DB->get_record_sql( $sql)) == false) return false; if( $rec->attachment != ''){ $rec->attachment = "glossary/{$game->glossaryid}/$rec->id/$rec->attachment"; } return $rec; } //used by hangman function game_question_shortanswer_quiz( $game, $allowspaces, $use_repetitions) { global $DB; if( $game->quizid == 0){ print_error( get_string( 'must_select_quiz', 'game')); } $select = "qtype='shortanswer' AND quiz='$game->quizid' ". " AND qqi.question=q.id"; $table = "{question} q,{quiz_question_instances} qqi"; $fields = "q.id"; if( ($id = game_question_selectrandom( $game, $table, $select, $fields, $use_repetitions)) == false) return false; $select = "q.id=$id AND qa.question=$id". " AND q.hidden=0 AND qtype='shortanswer'"; $table = "{question} q,{question_answers} qa"; $fields = "qa.id as answerid, q.id, q.questiontext as questiontext, ". "qa.answer as answertext, q.id as questionid, ". "0 as glossaryentryid, '' as attachment"; //Maybe there are more answers to one question. I use as correct the one with bigger fraction $sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC"; if( ($recs=$DB->get_records_sql( $sql, null, 0, 1)) == false){ return false; } foreach( $recs as $rec){ return $rec; } } //used by hangman function game_question_shortanswer_question( $game, $allowspaces, $use_repetitions) { global $DB; if( $game->questioncategoryid == 0){ print_error( get_string( 'must_select_questioncategory', 'game')); } $select = 'category='.$game->questioncategoryid; if( $game->subcategories){ $cats = question_categorylist( $game->questioncategoryid); if( count( $cats) > 0){ $s = implode( ',', $cats); $select = 'category in ('.$s.')'; } } $select .= " AND qtype='shortanswer'"; $table = '{question} q'; $fields = 'q.id'; if( ($id = game_question_selectrandom( $game, $table, $select, $fields, $use_repetitions)) == false) return false; $select = "q.id=$id AND qa.question=$id". " AND q.hidden=0 AND qtype='shortanswer'"; $table = "{question} q,{question_answers} qa"; $fields = "qa.id as answerid, q.id, q.questiontext as questiontext, ". "qa.answer as answertext, q.id as questionid, ". "0 as glossaryentryid, '' as attachment"; //Maybe there are more answers to one question. I use as correct the one with bigger fraction $sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC"; if( ($recs = $DB->get_records_sql( $sql, null, 0, 1)) == false){ return false; } foreach( $recs as $rec){ return $rec; } } //used by millionaire, game_question_shortanswer_quiz, hidden picture function game_question_selectrandom( $game, $table, $select, $id_fields='id', $use_repetitions=true) { global $DB, $USER; $count = $DB->get_field_sql( "SELECT COUNT(*) FROM $table WHERE $select"); if( $count == 0) return false; $min_num = 0; $min_id = 0; for($i=1; $i <= CONST_GAME_TRIES_REPETITION; $i++){ $sel = mt_rand(0, $count-1); $sql = "SELECT $id_fields,$id_fields FROM ".$table." WHERE $select"; if( ($recs = $DB->get_records_sql( $sql, null, $sel, 1)) == false){ return false; } $id = 0; foreach( $recs as $rec){ $id = $rec->id; } if( $min_id == 0){ $min_id = $id; } if( $use_repetitions == false){ return $id; } if( $count == 1){ break; } $questionid = $glossaryentryid = 0; if( $game->sourcemodule == 'glossary') $glossaryentryid = $id; else $questionid = $id; $a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => $questionid, 'glossaryentryid' => $glossaryentryid); if( ($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions r')) != false){ if( ($rec->r < $min_num) or ($min_num == 0)){ $min_num = $rec->r; $min_id = $id; } }else { $min_id = $questionid; break; } } if( $game->sourcemodule == 'glossary') game_update_repetitions( $game->id, $USER->id, 0, $min_id); else game_update_repetitions( $game->id, $USER->id, $min_id, 0); return $min_id; } function game_update_repetitions( $gameid, $userid, $questionid, $glossaryentryid){ global $DB; $a = array( 'gameid' => $gameid, 'userid' => $userid, 'questionid' => $questionid, 'glossaryentryid' => $glossaryentryid); if( ($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions r')) != false){ $updrec = new stdClass(); $updrec->id = $rec->id; $updrec->repetitions = $rec->r + 1; if( !$DB->update_record( 'game_repetitions', $updrec)){ print_error("Update page: can't update game_repetitions id={$updrec->id}"); } }else { $newrec = new stdClass(); $newrec->gameid = $gameid; $newrec->userid = $userid; $newrec->questionid = $questionid; $newrec->glossaryentryid = $glossaryentryid; $newrec->repetitions = 1; if( $newrec->questionid == ''){ $newrec->questionid = 0; } if( $newrec->glossaryentryid == ''){ $newrec->glossaryentryid = 0; } if (!$DB->insert_record( 'game_repetitions', $newrec)){ print_r( $newrec); print_error("Insert page: new page game_repetitions not inserted"); } } } //used by sudoku function game_questions_selectrandom( $game, $count=1) { global $DB; switch( $game->sourcemodule) { case 'quiz': if( $game->quizid == 0){ print_error( get_string( 'must_select_quiz', 'game')); } $table = '{question} q, {quiz_question_instances} qqi'; $select = " qqi.quiz=$game->quizid". " AND qqi.question=q.id ". " AND q.qtype in ('shortanswer', 'truefalse', 'multichoice')". " AND q.hidden=0"; //todo 'match' $field = "q.id as id"; $table2 = 'question'; $fields2 = 'id as questionid,0 as glossaryentryid,qtype'; break; case 'glossary': if( $game->glossaryid == 0){ print_error( get_string( 'must_select_glossary', 'game')); } $table = '{glossary_entries} ge'; $select = "glossaryid='$game->glossaryid' "; if( $game->glossarycategoryid){ $table .= ',{glossary_entries_categories} gec'; $select .= " AND gec.entryid = ge.id ". " AND gec.categoryid = {$game->glossarycategoryid}"; } $field = 'ge.id'; $table2 = 'glossary_entries'; $fields2 = 'id as glossaryentryid, 0 as questionid'; break; case 'question': if( $game->questioncategoryid == 0){ print_error( get_string( 'must_select_questioncategory', 'game')); } $table = '{question} q'; //inlcude subcategories $select = 'category='.$game->questioncategoryid; if( $game->subcategories){ $cats = question_categorylist( $game->questioncategoryid); if( count( $cats)) $select = 'category in ('.implode( ',', $cats).')'; } $select .= " AND q.qtype in ('shortanswer', 'truefalse', 'multichoice') ". "AND q.hidden=0"; //todo 'match' $field = "id"; $table2 = 'question'; $fields2 = 'id as questionid,0 as glossaryentryid'; break; default: print_error( 'No sourcemodule defined'); break; } $ids = game_questions_selectrandom_detail( $table, $select, $field, $count); if( $ids === false){ print_error( get_string( 'no_questions', 'game')); } if( count( $ids) > 1){ //randomize the array shuffle( $ids); } $ret = array(); foreach( $ids as $id) { if( $recquestion = $DB->get_record( $table2, array( 'id' => $id), $fields2)){ $new = new stdClass(); $new->questionid = (int )$recquestion->questionid; $new->glossaryentryid = (int )$recquestion->glossaryentryid; $ret[] = $new; } } return $ret; } //used by game_questions_selectrandom function game_questions_selectrandom_detail( $table, $select, $id_field="id", $count=1) { global $DB; $sql = "SELECT $id_field FROM $table WHERE $select"; if( ($recs=$DB->get_records_sql( $sql)) == false) return false; //the array contains the ids of all questions $a = array(); foreach( $recs as $rec){ $a[ $rec->id] = $rec->id; } if( $count >= count( $a)){ return $a; }else { $id = array_rand( $a, $count); return ( $count == 1 ? array( $id) : $id); } } //Tries to detect the language of word function game_detectlanguage( $word){ global $CFG; $langs = get_string_manager()->get_list_of_translations(); //English has more priority if( array_key_exists( 'en', $langs)) { unset( $langs[ 'en']); $langs[ ''] = ''; } ksort( $langs); $langs_installed = get_string_manager()->get_list_of_translations(); foreach( $langs as $lang => $name) { if( $lang == '') $lang = 'en'; if( !array_key_exists( $lang, $langs_installed)) continue; $strings = get_string_manager()->load_component_strings( 'game', $lang); if( isset( $strings[ 'lettersall'])) { $letters = $strings[ 'lettersall']; $word2 = game_upper( $word, $lang); if( hangman_existall( $word2, $letters)) return $lang; } } return false; } //The words maybe are in two languages e.g. greek or english //so I try to find the correct one. function game_getallletters( $word, $lang='') { for(;;) { $strings = get_string_manager()->load_component_strings( 'game', ($lang == '' ? 'en' : $lang)); if( isset( $strings[ 'lettersall'])) { $letters = $strings[ 'lettersall']; $word2 = game_upper( $word, $lang); if( hangman_existall( $word2, $letters)) return $letters; } if( $lang == '') break; else $lang = ''; } return ''; } function hangman_existall( $str, $strfind) { $n = textlib::strlen( $str); for( $i=0; $i < $n; $i++) { $pos = textlib::strpos( $strfind, textlib::substr( $str, $i, 1)); if( $pos === false) return false; } return true; } //used by cross function game_questions_shortanswer( $game) { switch( $game->sourcemodule) { case 'glossary': $recs = game_questions_shortanswer_glossary( $game); break; case 'quiz'; $recs = game_questions_shortanswer_quiz( $game); break; case 'question'; $recs = game_questions_shortanswer_question( $game); break; } return $recs; } //used by cross function game_questions_shortanswer_glossary( $game) { global $DB; $select = "glossaryid={$game->glossaryid}"; $table = '{glossary_entries} ge'; if( $game->glossarycategoryid){ $table .= ',{glossary_entries_categories} gec'; $select .= ' AND gec.entryid = ge.id '. ' AND gec.categoryid = '.$game->glossarycategoryid; } $sql = 'SELECT ge.id, concept as answertext, definition as questiontext, ge.id as glossaryentryid, 0 as questionid, attachment '. " FROM $table WHERE $select"; return $DB->get_records_sql( $sql); } //used by cross function game_questions_shortanswer_quiz( $game) { global $DB; if( $game->quizid == 0){ print_error( get_string( 'must_select_quiz', 'game')); } $select = "qtype='shortanswer' AND quiz='$game->quizid' ". " AND qqi.question=q.id". " AND qa.question=q.id". " AND q.hidden=0"; $table = "{question} q,{quiz_question_instances} qqi,{question_answers} qa"; $fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ". "qa.answer as answertext, q.id as questionid,". " 0 as glossaryentryid,'' as attachment"; return game_questions_shortanswer_question_fraction( $table, $fields, $select); } //used by cross function game_questions_shortanswer_question( $game) { if( $game->questioncategoryid == 0){ print_error( get_string( 'must_select_questioncategory', 'game')); } //include subcategories $select = 'q.category='.$game->questioncategoryid; if( $game->subcategories){ $cats = question_categorylist( $game->questioncategoryid); if( strpos( $cats, ',') > 0){ $select = 'q.category in ('.$cats.')'; } } $select .= " AND qtype='shortanswer' ". " AND qa.question=q.id". " AND q.hidden=0"; $table = "{question} q,{question_answers} qa"; $fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ". "qa.answer as answertext, q.id as questionid"; return game_questions_shortanswer_question_fraction( $table, $fields, $select); } function game_questions_shortanswer_question_fraction( $table, $fields, $select) { global $DB; $sql = "SELECT $fields FROM ".$table." WHERE $select ORDER BY fraction DESC"; $recs = $DB->get_records_sql( $sql); if( $recs == false){ print_error( get_string( 'no_questions', 'game')); } $recs2 = array(); $map = array(); foreach( $recs as $rec){ if( array_key_exists( $rec->questionid, $map)){ continue; } $rec2 = new stdClass(); $rec2->id = $rec->id; $rec2->questiontext = $rec->questiontext; $rec2->answertext = $rec->answertext; $rec2->questionid = $rec->questionid; $rec2->glossaryentryid = 0; $rec2->attachment = ''; $recs2[] = $rec2; $map[ $rec->questionid] = $rec->questionid; } return $recs2; } function game_setchar( &$s, $pos, $char) { $ret = ""; if( $pos > 0){ $ret .= textlib::substr( $s, 0, $pos); } $s = $ret . $char . textlib::substr( $s, $pos+1); } function game_insert_record( $table, $rec) { global $DB; if( $DB->get_record($table, array('id' => $rec->id), 'id,id') == false){ $sql = 'INSERT INTO {'.$table.'}(id) VALUES('.$rec->id.')'; if( !$DB->execute( $sql)){ print_error( "Cannot insert an empty $table with id=$rec->id"); return false; } } if( isset( $rec->question)){ $temp = $rec->question; $rec->question = addslashes( $rec->question); } $ret = $DB->update_record( $table, $rec); if( isset( $rec->question)){ $rec->question = $temp; } return $ret; } //if score is negative doesn't update the record //score is between 0 and 1 function game_updateattempts( $game, $attempt, $score, $finished) { global $DB, $USER; if( $attempt != false){ $updrec = new stdClass(); $updrec->id = $attempt->id; $updrec->timelastattempt = time(); $updrec->lastip = getremoteaddr(); if( isset( $_SERVER[ 'REMOTE_HOST'])){ $updrec->lastremotehost = $_SERVER[ 'REMOTE_HOST']; } else{ $updrec->lastremotehost = gethostbyaddr( $updrec->lastip); } $updrec->lastremotehost = substr( $updrec->lastremotehost, 0, 50); if( $score >= 0){ $updrec->score = $score; } if( $finished){ $updrec->timefinish = $updrec->timelastattempt; } $updrec->attempts = $attempt->attempts + 1; if( !$DB->update_record( 'game_attempts', $updrec)){ print_error( "game_updateattempts: Can't update game_attempts id=$updrec->id"); } // update grade item and send all grades to gradebook game_grade_item_update( $game); game_update_grades( $game); } //Update table game_grades if( $finished){ game_save_best_score( $game); } } function game_updateattempts_maxgrade( $game, $attempt, $grade, $finished) { global $DB; $recgrade = $DB->get_field( 'game_attempts', 'score', array( 'id' => $attempt->id)); if( $recgrade > $grade){ $grade = -1; //don't touch the grade } game_updateattempts( $game, $attempt, $grade, $finished); } function game_update_queries( $game, $attempt, $query, $score, $studentanswer, $updatetries=false) { global $DB, $USER; if( $query->id != 0){ $select = "id=$query->id"; }else { $select = "attemptid = $attempt->id AND sourcemodule = '{$query->sourcemodule}'"; switch( $query->sourcemodule) { case 'quiz': $select .= " AND questionid='$query->questionid' "; break; case 'glossary': $select .= " AND glossaryentryid='$query->glossaryentryid'"; break; } } if( ($recq = $DB->get_record_select( 'game_queries', $select)) === false) { $recq = new stdClass(); $recq->gamekind = $game->gamekind; $recq->gameid = $attempt->gameid; $recq->userid = $attempt->userid; $recq->attemptid = $attempt->id; $recq->sourcemodule = $query->sourcemodule; $recq->questionid = $query->questionid; $recq->glossaryentryid = $query->glossaryentryid; if ($updatetries) $recq->tries = 1; if (!($recq->id = $DB->insert_record( 'game_queries', $recq))){ print_error( 'Insert page: new page game_queries not inserted'); } } $updrec = new stdClass(); $updrec->id = $recq->id; $updrec->timelastattempt = time(); if( $score >= 0){ $updrec->score = $score; } if( $studentanswer != ''){ $updrec->studentanswer = $studentanswer; } if ($updatetries) $updrec->tries = $recq->tries + 1; if (!($DB->update_record( 'game_queries', $updrec))){ print_error( "game_update_queries: not updated id=$updrec->id"); } } function game_getattempt( $game, &$detail, $autoadd=false) { global $DB, $USER; $select = "gameid=$game->id AND userid=$USER->id and timefinish=0 "; if( $USER->id == 1){ $key = 'mod/game:instanceid'.$game->id; if( array_key_exists( $key, $_SESSION)){ $select .= ' AND id="'.$_SESSION[ $key].'"'; }else{ $select .= ' AND id=-1'; } } if( ($recs=$DB->get_records_select( 'game_attempts', $select))){ foreach( $recs as $attempt){ if( $USER->id == 1){ $_SESSION[ $key] = $attempt->id; } $detail = $DB->get_record( 'game_'.$game->gamekind, array( 'id' => $attempt->id)); return $attempt; } }; if( $autoadd) { game_addattempt( $game); return game_getattempt( $game, $detail, false); } return false; } /** * @param integer $gameid the game id. * @param integer $userid the userid. * @param string $status 'all', 'finished' or 'unfinished' to control * @return an array of all the user's attempts at this game. Returns an empty array if there are none. */ function game_get_user_attempts( $gameid, $userid, $status = 'finished') { global $DB; $status_condition = array( 'all' => '', 'finished' => ' AND timefinish > 0', 'unfinished' => ' AND timefinish = 0' ); if ($attempts = $DB->get_records_select( 'game_attempts', "gameid = ? AND userid = ? AND preview = 0" . $status_condition[$status], array( $gameid, $userid), 'attempt ASC')) { return $attempts; } else { return array(); } } /** * Returns an unfinished attempt (if there is one) for the given * user on the given game. This function does not return preview attempts. * * @param integer $gameid the id of the game. * @param integer $userid the id of the user. * * @return mixed the unfinished attempt if there is one, false if not. */ function game_get_user_attempt_unfinished( $gameid, $userid) { $attempts = game_get_user_attempts( $gameid, $userid, 'unfinished'); if ($attempts) { return array_shift($attempts); } else { return false; } } /** * Get the best current score for a particular user in a game. * * @param object $game the game object. * @param integer $userid the id of the user. * @return float the user's current grade for this game. */ function game_get_best_score($game, $userid) { global $DB; $score = $DB->get_field( 'game_grades', 'score', array( 'gameid' => $game->id, 'userid' => $userid)); // Need to detect errors/no result, without catching 0 scores. if (is_numeric($score)) { return $score; } else { return NULL; } } function game_get_best_grade($game, $userid) { $score = game_get_best_score( $game, $userid); if( is_numeric( $score)){ return round( $score * $game->grade, $game->decimalpoints); }else { return NULL; } } function game_score_to_grade($score, $game) { if ($score) { return round($score*$game->grade, $game->decimalpoints); } else { return 0; } } /** * Determine review options * * @param object $game the game instance. * @param object $attempt the attempt in question. * @param $context the roles and permissions context, * normally the context for the game module instance. * * @return object an object with boolean fields responses, scores, feedback, * correct_responses, solutions and general feedback */ function game_get_reviewoptions($game, $attempt, $context=null) { $options = new stdClass; $options->readonly = true; // Provide the links to the question review and comment script $options->questionreviewlink = '/mod/game/reviewquestion.php'; if ($context /* && has_capability('mod/game:viewreports', $context) */ and !$attempt->preview) { // The teacher should be shown everything except during preview when the teachers // wants to see just what the students see $options->responses = true; $options->scores = true; $options->feedback = true; $options->correct_responses = true; $options->solutions = false; $options->generalfeedback = true; $options->overallfeedback = true; // Show a link to the comment box only for closed attempts if ($attempt->timefinish) { $options->questioncommentlink = '/mod/game/comment.php'; } } else { if (((time() - $attempt->timefinish) < 120) || $attempt->timefinish==0) { $game_state_mask = GAME_REVIEW_IMMEDIATELY; } else if (!$game->timeclose or time() < $game->timeclose) { $game_state_mask = GAME_REVIEW_OPEN; } else { $game_state_mask = GAME_REVIEW_CLOSED; } $options->responses = ($game->review & $game_state_mask & GAME_REVIEW_RESPONSES) ? 1 : 0; $options->scores = ($game->review & $game_state_mask & GAME_REVIEW_SCORES) ? 1 : 0; $options->feedback = ($game->review & $game_state_mask & GAME_REVIEW_FEEDBACK) ? 1 : 0; $options->correct_responses = ($game->review & $game_state_mask & GAME_REVIEW_ANSWERS) ? 1 : 0; $options->solutions = ($game->review & $game_state_mask & GAME_REVIEW_SOLUTIONS) ? 1 : 0; $options->generalfeedback = ($game->review & $game_state_mask & GAME_REVIEW_GENERALFEEDBACK) ? 1 : 0; $options->overallfeedback = $attempt->timefinish && ($game->review & $game_state_mask & GAME_REVIEW_FEEDBACK); } return $options; } function game_compute_attempt_layout( $game, &$attempt) { global $DB; $ret = ''; $recs = $DB->get_records_select( 'game_queries', "attemptid=$attempt->id", null, '', 'id,questionid,sourcemodule,glossaryentryid'); if( $recs){ foreach( $recs as $rec){ if( $rec->sourcemodule == 'glossary'){ $ret .= $rec->glossaryentryid.'G,'; }else{ $ret .= $rec->questionid.','; } } } $attempt->layout = $ret.'0'; } /** * Combines the review options from a number of different game attempts. * Returns an array of two ojects, so he suggested way of calling this * funciton is: * list($someoptions, $alloptions) = game_get_combined_reviewoptions(...) * * @param object $game the game instance. * @param array $attempts an array of attempt objects. * @param $context the roles and permissions context, * normally the context for the game module instance. * * @return array of two options objects, one showing which options are true for * at least one of the attempts, the other showing which options are true * for all attempts. */ function game_get_combined_reviewoptions($game, $attempts, $context=null) { $fields = array('readonly', 'scores', 'feedback', 'correct_responses', 'solutions', 'generalfeedback', 'overallfeedback'); $someoptions = new stdClass; $alloptions = new stdClass; foreach ($fields as $field) { $someoptions->$field = false; $alloptions->$field = true; } foreach ($attempts as $attempt) { $attemptoptions = game_get_reviewoptions( $game, $attempt, $context); foreach ($fields as $field) { $someoptions->$field = $someoptions->$field || $attemptoptions->$field; $alloptions->$field = $alloptions->$field && $attemptoptions->$field; } } return array( $someoptions, $alloptions); } /** * Save the overall grade for a user at a game in the game_grades table * * @param object $quiz The game for which the best grade is to be calculated and then saved. * @param integer $userid The userid to calculate the grade for. Defaults to the current user. * @return boolean Indicates success or failure. */ function game_save_best_score($game) { global $DB, $USER; // Get all the attempts made by the user if (!$attempts = game_get_user_attempts( $game->id, $USER->id, 'all')) { print_error( 'Could not find any user attempts gameid='.$game->id.' userid='.$USER->id); } // Calculate the best grade $bestscore = game_calculate_best_score( $game, $attempts); // Save the best grade in the database if ($grade = $DB->get_record('game_grades', array( 'gameid' => $game->id, 'userid' => $USER->id))) { $grade->score = $bestscore; $grade->timemodified = time(); if (!$DB->update_record('game_grades', $grade)) { print_error('Could not update best grade'); } } else { $grade = new stdClass(); $grade->gameid = $game->id; $grade->userid = $USER->id; $grade->score = $bestscore; $grade->timemodified = time(); if (!$DB->insert_record( 'game_grades', $grade)) { print_error( 'Could not insert new best grade'); } } // update gradebook $grades = new stdClass(); $grades->userid = $USER->id; $grades->rawgrade = game_score_to_grade($bestscore, $game); $grades->datesubmitted = time(); game_grade_item_update( $game, $grades); return true; } /** * Calculate the overall score for a game given a number of attempts by a particular user. * * @return double The overall score * @param object $game The game for which the best score is to be calculated * @param array $attempts An array of all the attempts of the user at the game */ function game_calculate_best_score($game, $attempts) { switch ($game->grademethod) { case GAME_GRADEMETHOD_FIRST: foreach ($attempts as $attempt) { return $attempt->score; } break; case GAME_GRADEMETHOD_LAST: foreach ($attempts as $attempt) { $final = $attempt->score; } return $final; case GAME_GRADEMETHOD_AVERAGE: $sum = 0; $count = 0; foreach ($attempts as $attempt) { $sum += $attempt->score; $count++; } return (float)$sum/$count; default: case GAME_GRADEMETHOD_HIGHEST: $max = 0; foreach ($attempts as $attempt) { if ($attempt->score > $max) { $max = $attempt->score; } } return $max; } } /** * Return the attempt with the best score for a game * * Which attempt is the best depends on $game->grademethod. If the grade * method is GRADEAVERAGE then this function simply returns the last attempt. * @return object The attempt with the best grade * @param object $game The game for which the best grade is to be calculated * @param array $attempts An array of all the attempts of the user at the game */ function game_calculate_best_attempt($game, $attempts) { switch ($game->grademethod) { case GAME_ATTEMPTFIRST: foreach ($attempts as $attempt) { return $attempt; } break; case GAME_GRADEAVERAGE: // need to do something with it :-) case GAME_ATTEMPTLAST: foreach ($attempts as $attempt) { $final = $attempt; } return $final; default: case GAME_GRADEHIGHEST: $max = -1; foreach ($attempts as $attempt) { if ($attempt->sumgrades > $max) { $max = $attempt->sumgrades; $maxattempt = $attempt; } } return $maxattempt; } } /** * Loads the most recent state of each question session from the database * * For each question the most recent session state for the current attempt * is loaded from the game_questions table and the question type specific data * * @return array An array of state objects representing the most recent * states of the question sessions. * @param array $questions The questions for which sessions are to be restored or * created. * @param object $cmoptions * @param object $attempt The attempt for which the question sessions are * to be restored or created. * @param mixed either the id of a previous attempt, if this attmpt is * building on a previous one, or false for a clean attempt. */ function game_get_question_states(&$questions, $cmoptions, $attempt, $lastattemptid = false) { global $DB, $QTYPES; // get the question ids $ids = array_keys( $questions); $questionlist = implode(',', $ids); $statefields = 'questionid as question, manualcomment, score as grade'; $sql = "SELECT $statefields". " FROM {game_questions} ". " WHERE attemptid = '$attempt->id'". " AND questionid IN ($questionlist)"; $states = $DB->get_records_sql($sql); // loop through all questions and set the last_graded states foreach ($ids as $i) { // Create the empty question type specific information if (!$QTYPES[$questions[$i]->qtype]->create_session_and_responses( $questions[$i], $states[$i], $cmoptions, $attempt)) { return false; } $states[$i]->last_graded = clone($states[$i]); } return $states; } function game_sudoku_getquestions( $questionlist) { global $DB; // Load the questions if (!$questions = $DB->get_records_select( 'question', "id IN ($questionlist)")) { print_error( get_string( 'no_questions', 'game')); } // Load the question type specific information if (!get_question_options($questions)) { print_error('Could not load question options'); } return $questions; } function game_filterglossary( $text, $entryid, $contextid, $courseid) { global $CFG, $DB; for(;;) { $find='@@PLUGINFILE@@'; $pos = strpos( $text, $find); if( $pos === false) break; $pos2 = strpos( $text,'/', $pos); if( $pos2 === false) break; $pos3 = strpos( $text,'"', $pos); if( $pos3 === false) break; $file = substr( $text, $pos2+1, $pos3-$pos2-1); $new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_glossary/entry/$entryid/$file"; $text = substr( $text, 0, $pos).$new.substr( $text,$pos3); } $questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $text); return game_filtertext( $text, $courseid); } function game_filterquestion( $questiontext, $questionid, $contextid, $courseid) { global $CFG, $DB; for(;;) { $find='@@PLUGINFILE@@'; $pos = strpos( $questiontext, $find); if( $pos === false) break; $pos2 = strpos( $questiontext,'/', $pos); if( $pos2 === false) break; $pos3 = strpos( $questiontext,'"', $pos); if( $pos3 === false) break; $file = substr( $questiontext, $pos2+1, $pos3-$pos2-1); $new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_game/questiontext/$questionid/$file"; $questiontext = substr( $questiontext, 0, $pos).$new.substr( $questiontext,$pos3); } $questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $questiontext); return game_filtertext( $questiontext, $courseid); } function game_filterquestion_answer( $questiontext, $questionid, $contextid, $courseid) { global $CFG, $DB; for(;;) { $find='@@PLUGINFILE@@'; $pos = strpos( $questiontext, $find); if( $pos === false) break; $pos2 = strpos( $questiontext,'/', $pos); if( $pos2 === false) break; $pos3 = strpos( $questiontext,'"', $pos); if( $pos3 === false) break; $file = substr( $questiontext, $pos2+1, $pos3-$pos2-1); $new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_game/answer/$questionid/$file"; $questiontext = substr( $questiontext, 0, $pos).$new.substr( $questiontext,$pos3); } return game_filtertext( $questiontext, $courseid); } function game_filtertext( $text, $courseid){ $formatoptions = new stdClass(); $formatoptions->noclean = true; $formatoptions->filter = 1; $text = trim( format_text( $text, FORMAT_MOODLE, $formatoptions, $courseid)); $start = '
'){ if( substr( $text, -4) == '
'){ $text = substr( $text, 3, -4); } } return $text; } function game_tojavascriptstring( $text) { $from = array('"',"\r", "\n"); $to = array('\"', ' ', ' '); $from[] = '