. // This file creates a board for "Snakes and Ladders". function game_createsnakesboard($imageasstring, $colsx, $colsy, $ofstop, $ofsbottom, $ofsright, $ofsleft, $board, $setwidth, $setheight) { global $CFG; $dir = $CFG->dirroot.'/mod/game/snakes/1'; $im = imagecreatefromstring($imageasstring); // Check if need resize. if ( $setwidth > 0 or $setheight > 0) { $source = $im; $width = imagesx($source); $height = imagesy($source); $factorx = $setwidth / $width; $factory = $setheight / $height; $factor = ($factorx < $factory || $factory == 0 ? $factorx : $factory); $newwidth = $width * $factor; $newheight = $height * $factor; $im = imagecreatetruecolor($newwidth, $newheight); imagecopyresized($im, $source, 0, 0, 0, 0, $newwidth, $newheight, $width, $height); } $cx = imagesx($im) - $ofsright - $ofsleft; $cy = imagesy($im) - $ofstop - $ofsbottom; $color = 0xFF0000; for ($i = 0; $i <= $colsx; $i++) { imageline( $im, $ofsleft + $i * $cx / $colsx, $ofstop, $ofsleft + $i * $cx / $colsx, $cy + $ofstop, $color); } for ($i = 0; $i <= $colsy; $i++) { imageline( $im, $ofsleft, $ofstop + $i * $cy / $colsy, $cx + $ofsleft, $ofstop + $i * $cy / $colsy, $color); } $filenamenumbers = $dir.'/numbers.png'; $imgnumbers = imagecreatefrompng( $filenamenumbers); $sizenumbers = getimagesize ($filenamenumbers); for ($iy = 0; $iy < $colsy; $iy++) { if ($iy % 2 == 0) { $inc = false; $num = ($colsy - $iy) * $colsy; } else { $inc = true; $num = ($colsy - $iy) * $colsy - ($colsy - 1); } $ypos = $iy * $cy / $colsy + $ofstop; for ($ix = 0; $ix < $colsx; $ix++) { $xpos = $ix * $cx / $colsx + $ofsleft; shownumber( $im, $imgnumbers, $num, $xpos, $ypos, $cx / 4, $cy / 4, $sizenumbers); $num = ($inc ? $num + 1 : $num - 1); } } makeboard( $im, $dir, $cx, $cy, $board, $colsx, $colsy, $ofsleft, $ofstop); return $im; } function computexy( $pos, &$x, &$y, $colsx, $colsy) { $x = ($pos - 1) % $colsx; $y = ($colsy - 1) - floor( ($pos - 1) / $colsy); if ($y % 2 == 0) { $x = ($colsx - 1) - $x; } } function makeboard( $im, $dir, $cx, $cy, $board, $colsx, $colsy, $ofsleft, $ofstop) { $a = explode( ',', $board); foreach ($a as $s) { if (substr( $s, 0, 1) == 'L') { makeboardL( $im, $dir, $cx, $cy, substr( $s, 1), $colsx, $colsy, $ofsleft, $ofstop); } else { makeboardS( $im, $dir, $cx, $cy, substr( $s, 1), $colsx, $colsy, $ofsleft, $ofstop); } } } function makeboardl( $im, $dir, $cx, $cy, $s, $colsx, $colsy, $ofsleft, $ofstop) { $pos = strpos( $s, '-'); $from = substr( $s, 0, $pos); $to = substr( $s, $pos + 1); computexy( $from, $startx, $starty, $colsx, $colsy); computexy( $to, $x2, $y2, $colsx, $colsy); if (($x2 < $startx) and ($y2 < $starty)) { $temp = $x2; $x2 = $startx; $startx = $temp; $temp = $y2; $y2 = $starty; $starty = $temp; } $movex = $x2 - $startx; $movey = $y2 - $starty; $letter = ( $movex * $movey < 0 ? 'b' : 'a'); $oldstartx = $startx; $oldmovex = $movex; $oldstarty = $starty; $oldmovey = $movey; if ($movex < 0) { $startx += $movex; $movex = -$movex; } if ($movey < 0) { $starty += $movey; $movey = -$movey; } $stamp = 0; if ($letter == 'b') { $file = $dir.'/l'.$letter.$movey.$movex.'.png'; if (file_exists( $file)) { $stamp = game_imagecreatefrompng( $file); } else { $file = $dir.'/la'.$movey.$movex.'.png'; $source = game_imagecreatefrompng( $file); if ( $source != 0) { $stamp = imagerotate($source, 90, 0); } } } else { $file = $dir.'/la'.$movex.$movey.'.png'; $stamp = game_imagecreatefrompng( $file); } $dstx = $startx * $cx / $colsx; $dsty = $starty * $cy / $colsy; $dstw = ($movex + 1) * $cx / $colsx; $dsth = ($movey + 1) * $cy / $colsy; if ($stamp == 0) { game_printladder( $im, $file, $dstx + $ofsleft, $dsty + $ofstop, $dstw, $dsth, $cx / $colsx, $cy / $colsy); } else { imagecopyresampled( $im, $stamp, $ofsleft + $dstx, $ofstop + $dsty, 0, 0, $dstw, $dsth, 100 * $movex + 100, 100 * $movey + 100); } } function makeboards( $im, $dir, $cx, $cy, $s, $colsx, $colsy, $ofsleft, $ofstop) { $pos = strpos( $s, '-'); $from = substr( $s, 0, $pos); $to = substr( $s, $pos + 1); computexy( $from, $startx, $starty, $colsx, $colsy); computexy( $to, $x2, $y2, $colsx, $colsy); $swap = 0; if (($x2 < $startx) and ($y2 < $starty)) { $temp = $x2; $x2 = $startx; $startx = $temp; $temp = $y2; $y2 = $starty; $starty = $temp; $swap = 1; } $movex = $x2 - $startx; $movey = $y2 - $starty; /* a*d * * b*c */ $stamp = $rotate = 0; if ($movex >= 0 and $movey < 0) { $letter = 'b'; $file = $dir.'/sa'.$movey.$movex.'.png'; $source = game_imagecreatefrompng( $file); if ($source != 0) { $stamp = imagerotate($source, 270, 0); $starty += $movey; $movey = -$movey; } else { $rotate = 270; } } else if ($movex < 0 and $movey < 0) { $letter = 'c'; $file = $dir.'/sa'.$movey.$movex.'.png'; $source = game_imagecreatefrompng( $file); if ($source != 0) { $stamp = imagerotate($source, 180, 0); $startx += $movex; $movex = -$movex; $starty += $movey; $movey = -$movey; } else { $rotate = 180; } } else if (($movex < 0) and ($movey >= 0)) { $letter = 'd'; $file = $dir.'/sa'.$movey.$movex.'.png'; $source = game_imagecreatefrompng( $file); if ($source != 0) { $stamp = imagerotate($source, 270, 0); $startx += $movex; $movex = -$movex; } else { $rotate = 270; } } else { $file = $dir.'/sa'.$movex.$movey.'.png'; $stamp = game_imagecreatefrompng( $file); } if (($swap != 0) and ($stamp == 0)) { $temp = $x2; $x2 = $startx; $startx = $temp; $temp = $y2; $y2 = $starty; $starty = $temp; $movex = $x2 - $startx; $movey = $y2 - $starty; } $dstx = $startx * $cx / $colsx; $dsty = $starty * $cy / $colsy; $dstw = ($movex + 1) * $cx / $colsx; $dsth = ($movey + 1) * $cy / $colsy; if ($stamp == 0) { game_printsnake( $im, $file, $dstx + $ofsleft, $dsty + $ofstop, $dstw, $dsth, $cx / $colsx, $cy / $colsy); } else { imagecopyresampled( $im, $stamp, $dstx + $ofsleft, $dsty + $ofstop, 0, 0, $dstw, $dsth, 100 * $movex + 100, 100 * $movey + 100); } } function game_imagecreatefrompng( $file) { if (file_exists( $file)) { return imagecreatefrompng( $file); } return 0; } function shownumber( $imghandle, $imgnumbers, $number, $x1 , $y1, $width, $height, $sizenumbers) { if ($number < 10) { $widthnumber = $sizenumbers[ 0] / 10; $dstx = $x1 + $width / 10; $dsty = $y1 + $height / 10; $srcx = $number * $sizenumbers[ 0] / 10; $srcw = $sizenumbers[ 0] / 10; $srch = $sizenumbers[ 1]; $dstw = $width / 10; $dsth = $dstw * $srch / $srcw; imagecopyresampled( $imghandle, $imgnumbers, $dstx, $dsty, $srcx, 0, $dstw, $dsth, $srcw, $srch); } else { $number1 = floor( $number / 10); $number2 = $number % 10; shownumber( $imghandle, $imgnumbers, $number1, $x1 - $width / 20, $y1, $width, $height, $sizenumbers); shownumber( $imghandle, $imgnumbers, $number2, $x1 + $width / 20, $y1, $width, $height, $sizenumbers); } } function returnrotatedpoint($x, $y, $cx, $cy, $a) { // Radius using distance formula. $r = sqrt(pow(($x - $cx), 2) + pow(($y - $cy), 2)); // Initial angle in relation to center. $ia = rad2deg(atan2(($y - $cy), ($x - $cx))); $nx = $r * cos(deg2rad($a + $ia)); $ny = $r * sin(deg2rad($a + $ia)); return array("x" => $cx + $nx, "y" => $cy + $ny); } function game_printladder( $im, $file, $x, $y, $width, $height, $cellx, $celly) { $color = imagecolorallocate($im, 0, 0, 255); $x2 = $x + $width - $cellx / 2; $y2 = $y + $height - $celly / 2; $x1 = $x + $cellx / 2; $y1 = $y + $celly / 2; imageline( $im, $x1, $y1, $x2, $y2, $color); $r = sqrt(pow(($x2 - $x1), 2) + pow(($y2 - $y1), 2)); $mul = 100 / $r; $x1 = $x2 - ($x2 - $x1) * $mul; $y1 = $y2 - ($y2 - $y1) * $mul; $a = returnRotatedPoint( $x1, $y1, $x2, $y2, 20); imageline( $im, $x2, $y2, $a[ 'x'], $a[ 'y'], $color); $a = returnRotatedPoint( $x1, $y1, $x2, $y2, -20); imageline( $im, $x2, $y2, $a[ 'x'], $a[ 'y'], $color); } function game_printsnake( $im, $file, $x, $y, $width, $height, $cellx, $celly) { $color = imagecolorallocate($im, 0, 255, 0); $x2 = $x + $width - $cellx / 2; $y2 = $y + $height - $celly / 2; $x1 = $x + $cellx / 2; $y1 = $y + $celly / 2; imageline( $im, $x1, $y1, $x2, $y2, $color); $r = sqrt(pow(($x2 - $x1), 2) + pow(($y2 - $y1), 2)); $mul = 100 / $r; $x2 = $x1 + ($x2 - $x1) * $mul; $y2 = $y1 + ($y2 - $y1) * $mul; $a = returnRotatedPoint( $x1, $y1, $x2, $y2, 80); imageline( $im, $x1, $y1, $a[ 'x'], $a[ 'y'], $color); $a = returnRotatedPoint( $x1, $y1, $x2, $y2, -80); imageline( $im, $x1, $y1, $a[ 'x'], $a[ 'y'], $color); }