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254 lines
9.7 KiB
254 lines
9.7 KiB
<?php
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// This file is part of Moodle - http://moodle.org/
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//
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// Moodle is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Moodle is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
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/**
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* Restores a game
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*
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* @package mod_game
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* @subpackage backup-moodle2
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* @copyright 2007 Vasilis Daloukas
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* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
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*/
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defined('MOODLE_INTERNAL') || die();
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require_once($CFG->dirroot . '/mod/game/backup/moodle2/restore_game_stepslib.php'); // Because it exists (must).
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/**
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* game restore task that provides all the settings and steps to perform one complete restore of the activity
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*
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* @copyright 2007 Vasilis Daloukas
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* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
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*/
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class restore_game_activity_task extends restore_activity_task {
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/**
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* Define (add) particular settings this activity can have
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*/
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protected function define_my_settings() {
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// No particular settings for this activity.
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}
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/**
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* Define (add) particular steps this activity can have
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*/
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protected function define_my_steps() {
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// Game only has one structure step.
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$this->add_step(new restore_game_activity_structure_step('game_structure', 'game.xml'));
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}
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/**
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* Define the contents in the activity that must be
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* processed by the link decoder
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*/
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static public function define_decode_contents() {
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$contents = array();
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$contents[] = new restore_decode_content('game', array('toptext'), 'game');
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$contents[] = new restore_decode_content('game', array('bottomtext'), 'game');
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return $contents;
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}
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/**
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* Define the decoding rules for links belonging
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* to the activity to be executed by the link decoder
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*/
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static public function define_decode_rules() {
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$rules = array();
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return $rules;
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}
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/**
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* Define the restore log rules that will be applied
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* by the {@link restore_logs_processor} when restoring
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* game logs. It must return one array
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* of {@link restore_log_rule} objects
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*/
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static public function define_restore_log_rules() {
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$rules = array();
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$rules[] = new restore_log_rule('game', 'add', 'view.php?id={course_module}', '{game}');
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$rules[] = new restore_log_rule('game', 'update', 'view.php?id={course_module}', '{game}');
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$rules[] = new restore_log_rule('game', 'view', 'view.php?id={course_module}', '{game}');
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$rules[] = new restore_log_rule('game', 'choose', 'view.php?id={course_module}', '{game}');
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$rules[] = new restore_log_rule('game', 'choose again', 'view.php?id={course_module}', '{game}');
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$rules[] = new restore_log_rule('game', 'report', 'report.php?id={course_module}', '{game}');
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return $rules;
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}
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/**
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* Define the restore log rules that will be applied
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* by the {@link restore_logs_processor} when restoring
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* course logs. It must return one array
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* of {@link restore_log_rule} objects
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*
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* Note this rules are applied when restoring course logs
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* by the restore final task, but are defined here at
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* activity level. All them are rules not linked to any module instance (cmid = 0)
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*/
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static public function define_restore_log_rules_for_course() {
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$rules = array();
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// Fix old wrong uses (missing extension).
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$rules[] = new restore_log_rule('game', 'view all', 'index?id={course}', null,
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null, null, 'index.php?id={course}');
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$rules[] = new restore_log_rule('game', 'view all', 'index.php?id={course}', null);
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return $rules;
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}
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/**
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* Do something at end of restore.
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*/
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public function after_restore() {
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global $DB;
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// Get the blockid.
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$gameid = $this->get_activityid();
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// Extract Game configdata and update it to point to the new glossary.
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$rec = $DB->get_record_select( 'game', 'id='.$gameid,
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null, 'id,quizid,glossaryid,glossarycategoryid,questioncategoryid,bookid,glossaryid2,glossarycategoryid2');
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$restoreid = $this->get_restoreid();
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'quiz', $rec->quizid);
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if ($ret != false) {
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$rec->quizid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'glossary', $rec->glossaryid);
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if ($ret != false) {
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$rec->glossaryid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'glossary_categories', $rec->glossarycategoryid);
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if ($ret != false) {
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$rec->glossarycategoryid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'question_categories', $rec->questioncategoryid);
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if ($ret != false) {
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$rec->questioncategoryid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'book', $rec->bookid);
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if ($ret != false) {
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$rec->bookid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'glossary', $rec->glossaryid2);
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if ($ret != false) {
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$rec->glossaryid2 = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($restoreid, 'glossary_categories', $rec->glossarycategoryid);
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if ($ret != false) {
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$rec->glossarycategoryid = $ret->newitemid;
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}
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$DB->update_record( 'game', $rec);
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// Read game_repetitions.
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$recs = $DB->get_records_select( 'game_repetitions', 'gameid='.$gameid, null, '',
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'id,questionid,glossaryentryid');
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if ($recs != false) {
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foreach ($recs as $rec) {
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'question', $rec->questionid);
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if ($ret != false) {
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$rec->questionid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'glossary_entry', $rec->glossaryentryid);
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if ($ret != false) {
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$rec->glossaryentryid = $ret->newitemid;
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}
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$DB->update_record( 'game_repetitions', $rec);
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}
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}
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// Read game_queries.
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$recs = $DB->get_records_select( 'game_queries', 'gameid='.$gameid, null, '',
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'id,questionid,glossaryentryid,answerid');
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if ($recs != false) {
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foreach ($recs as $rec) {
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'question', $rec->questionid);
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if ($ret != false) {
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$rec->questionid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'glossary_entry', $rec->glossaryentryid);
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if ($ret != false) {
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$rec->glossaryentryid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'question_answers', $rec->glossaryentryid);
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if ($ret != false) {
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$rec->answerid = $ret->newitemid;
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}
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$DB->update_record( 'game_queries', $rec);
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}
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}
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// Read bookquiz.
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$recs = $DB->get_records_select( 'game_bookquiz', 'id='.$gameid, null, '', 'id,lastchapterid');
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if ($recs != false) {
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foreach ($recs as $rec) {
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'book_chapters', $rec->lastchapterid);
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if ($ret != false) {
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$rec->lastchapterid = $ret->newitemid;
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}
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$DB->update_record( 'game_bookquiz', $rec);
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}
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}
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// Read bookquiz_chapters.
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$sql = "SELECT gbc.* ".
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"FROM {game_bookquiz_chapters} gbc LEFT JOIN {game_attempts} a ON gbc.attemptid = a.id".
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" WHERE a.gameid=$gameid";
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$recs = $DB->get_records_sql( $sql);
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if ($recs != false) {
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foreach ($recs as $rec) {
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'book_chapters', $rec->chapterid);
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if ($ret != false) {
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$rec->chapterid = $ret->newitemid;
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}
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$DB->update_record( 'game_bookquiz_chapter', $rec);
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}
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}
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// Read bookquiz_questions.
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$recs = $DB->get_records_select( 'game_bookquiz_questions', 'id='.$gameid, null, '', 'id,chapterid,questioncategoryid');
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if ($recs != false) {
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foreach ($recs as $rec) {
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'book_chapters', $rec->chapterid);
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if ($ret != false) {
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$rec->chapterid = $ret->newitemid;
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}
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$ret = restore_dbops::get_backup_ids_record($this->get_restoreid(), 'book_chapters', $rec->questioncategoryid);
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if ($ret != false) {
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$rec->questioncategoryid = $ret->newitemid;
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}
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$DB->update_record( 'game_bookquiz_questions', $rec);
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}
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}
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}
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}
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