You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
387 lines
12 KiB
387 lines
12 KiB
<?php
|
|
// This file is part of Moodle - http://moodle.org/
|
|
//
|
|
// Moodle is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Moodle is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
/**
|
|
* Define all the restore steps that will be used by the restore_game_activity_task
|
|
*
|
|
* @package mod_game
|
|
* @subpackage backup-moodle2
|
|
* @copyright 2007 Vasilis Daloukas
|
|
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
|
|
*/
|
|
|
|
defined('MOODLE_INTERNAL') || die();
|
|
|
|
require_once($CFG->dirroot . '/mod/game/locallib.php');
|
|
|
|
/**
|
|
* Structure step to restore one game activity
|
|
* @copyright 2007 Vasilis Daloukas
|
|
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
|
|
*/
|
|
class restore_game_activity_structure_step extends restore_activity_structure_step {
|
|
|
|
/**
|
|
* Defines the neeeded structures.
|
|
*
|
|
* @copyright 2007 Vasilis Daloukas
|
|
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
|
|
*/
|
|
protected function define_structure() {
|
|
|
|
$paths = array();
|
|
$userinfo = $this->get_setting_value('userinfo');
|
|
|
|
$paths[] = new restore_path_element('game', '/activity/game');
|
|
$paths[] = new restore_path_element('game_export_html', '/activity/game/game_export_htmls/game_export_html');
|
|
$paths[] = new restore_path_element('game_export_javame', '/activity/game/game_export_htmls/game_export_javame');
|
|
$paths[] = new restore_path_element(
|
|
'game_bookquiz_question', '/activity/game/game_bookquiz_questions/game_bookquiz_question');
|
|
if ($userinfo) {
|
|
$paths[] = new restore_path_element('game_grade', '/activity/game/game_grades/game_grade');
|
|
$paths[] = new restore_path_element('game_repetition', '/activity/game/game_repetiotions/game_repetition');
|
|
$paths[] = new restore_path_element('game_attempt', '/activity/game/game_attempts/game_attempt');
|
|
$paths[] = new restore_path_element('game_query', '/activity/game/game_attempts/game_attempt/game_queries/game_query');
|
|
|
|
// The games.
|
|
$paths[] = new restore_path_element('game_bookquiz', '/activity/game/game_attempts/game_attempt/game_bookquiz');
|
|
$paths[] = new restore_path_element('game_bookquiz_chapter',
|
|
'/activity/game/game_attempts/game_attempt/game_bookquiz_chapters/game_bookquiz_chapter');
|
|
$paths[] = new restore_path_element('game_cross', '/activity/game/game_attempts/game_attempt/game_cross');
|
|
$paths[] = new restore_path_element('game_cryptex', '/activity/game/game_attempts/game_attempt/game_cryptex');
|
|
$paths[] = new restore_path_element('game_hangman', '/activity/game/game_attempts/game_attempt/game_hangman');
|
|
$paths[] = new restore_path_element('game_hiddenpicture',
|
|
'/activity/game/game_attempts/game_attempt/game_hiddenpicture');
|
|
$paths[] = new restore_path_element('game_millionaire', '/activity/game/game_attempts/game_attempt/game_millionaire');
|
|
$paths[] = new restore_path_element('game_snake', '/activity/game/game_attempts/game_attempt/game_snake');
|
|
$paths[] = new restore_path_element('game_sudoku', '/activity/game/game_attempts/game_attempt/game_sudoku');
|
|
}
|
|
|
|
// Return the paths wrapped into standard activity structure.
|
|
return $this->prepare_activity_structure($paths);
|
|
}
|
|
|
|
/**
|
|
* Restores the game table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game($data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
$oldid = $data->id;
|
|
$data->course = $this->get_courseid();
|
|
$data->timemodified = $this->apply_date_offset($data->timemodified);
|
|
|
|
// Insert the game record.
|
|
$newitemid = $DB->insert_record('game', $data);
|
|
|
|
$this->set_mapping('game', $oldid, $newitemid);
|
|
|
|
// Immediately after inserting "activity" record, call this.
|
|
$this->apply_activity_instance($newitemid);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_export_html table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_export_html($data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game');
|
|
if ($data->id != 0) {
|
|
$DB->insert_record('game_export_html', $data);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Restores the game_export_javame table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_export_javame( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game');
|
|
if ($data->id != 0) {
|
|
$DB->insert_record('game_export_javame', $data);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Restores the game_grades table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_grade( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
$oldid = $data->id;
|
|
|
|
$data->gameid = $this->get_new_parentid('game');
|
|
$data->userid = $this->get_mappingid('user', $data->userid);
|
|
|
|
$DB->insert_record('game_grades', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_repetitions table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_repetition( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
$oldid = $data->id;
|
|
|
|
$data->gameid = $this->get_new_parentid('game');
|
|
$data->userid = $this->get_mappingid('user', $data->userid);
|
|
$data->questionid = $this->get_mappingid('question', $data->questionid);
|
|
$data->glossaryentrydid = $this->get_mappingid('glossary_entries', $data->questionid);
|
|
|
|
$DB->insert_record('game_repetitions', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_attempts table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_attempt( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
$oldid = $data->id;
|
|
|
|
$data->gameid = $this->get_new_parentid('game');
|
|
$data->userid = $this->get_mappingid('user', $data->userid);
|
|
|
|
if (!isset( $data->timestart)) {
|
|
$data->timestart = 0;
|
|
}
|
|
if (!isset( $data->timefinish)) {
|
|
$data->timefinish = 0;
|
|
}
|
|
if (!isset( $data->timelastattempt)) {
|
|
$data->timelastattempt = 0;
|
|
}
|
|
|
|
$data->timestart = $this->apply_date_offset($data->timestart);
|
|
$data->timefinish = $this->apply_date_offset($data->timefinish);
|
|
$data->timelastattempt = $this->apply_date_offset($data->timelastattempt);
|
|
|
|
$newitemid = $DB->insert_record('game_attempts', $data);
|
|
$this->set_mapping('game_attempt', $oldid, $newitemid);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_queries table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_query( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
$oldid = $data->id;
|
|
|
|
$data->gameid = $this->get_new_parentid('game');
|
|
$data->attemptid = $this->get_new_parentid('game_attempt');
|
|
|
|
$data->userid = $this->get_mappingid('user', $data->userid);
|
|
$data->questionid = $this->get_mappingid('question', $data->questionid);
|
|
$data->glossaryentryid = $this->get_mappingid('glossary_entry', $data->glossaryentryid);
|
|
$data->answerid = $this->get_mappingid('question_answers', $data->answerid);
|
|
|
|
$newitemid = $DB->insert_record('game_queries', $data);
|
|
|
|
$this->set_mapping('game_queries', $oldid, $newitemid);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_bookquiz table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_bookquiz( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game');
|
|
$data->lastchapterid = $this->get_mappingid('book_chapters', $data->lastchapterid);
|
|
|
|
$DB->insert_record('game_bookquiz', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_bookauiz_chapters table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_bookquiz_chapter( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->attemptid = $this->get_new_parentid('game_attempts');
|
|
$data->chapterid = $this->get_mappingid('book_chapters', $data->chapterid);
|
|
|
|
$DB->insert_record('game_bookquiz_chapters', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_bookquiz_questions table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_bookquiz_question( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->gameid = $this->get_new_parentid('game');
|
|
$data->chapterid = $this->get_mappingid('book_chapters', $data->chapterid);
|
|
$data->questioncategoryid = $this->get_mappingid('question_category', $data->questioncategoryid);
|
|
|
|
$DB->insert_record('game_bookquiz_questions', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_cross table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_cross( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game_attempt');
|
|
|
|
game_insert_record( 'game_cross', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_cryptex table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_cryptex( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game_attempt');
|
|
|
|
game_insert_record( 'game_cryptex', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_hangman table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_hangman( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game_attempt');
|
|
$data->queryid = $this->get_mappingid('game_queries', $data->queryid);
|
|
|
|
game_insert_record( 'game_hangman', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_hiddenpicture table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_hiddenpicture( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game_attempt');
|
|
|
|
game_insert_record( 'game_hiddenpicture', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_millionaire table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_millionaire( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game_attempt');
|
|
$data->queryid = $this->get_mappingid('game_queries', $data->queryid);
|
|
|
|
game_insert_record( 'game_millionaire', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_snakes table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_snake( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_mappingid('game_attempt', $data->id);
|
|
$data->queryid = $this->get_mappingid('game_queries', $data->queryid);
|
|
|
|
game_insert_record( 'game_snakes', $data);
|
|
}
|
|
|
|
/**
|
|
* Restores the game_sudoku table.
|
|
*
|
|
* @param stdClass $data
|
|
*/
|
|
protected function process_game_sudoku( $data) {
|
|
global $DB;
|
|
|
|
$data = (object)$data;
|
|
|
|
$data->id = $this->get_new_parentid('game_attempt');
|
|
|
|
game_insert_record( 'game_sudoku', $data);
|
|
}
|
|
|
|
/**
|
|
* Add Game related files, no need to match by itemname (just internally handled context).
|
|
*/
|
|
protected function after_execute() {
|
|
$this->add_related_files('mod_game', 'snakes_file', null);
|
|
$this->add_related_files('mod_game', 'snakes_board', null);
|
|
}
|
|
}
|
|
|