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<?php
// This file is part of Moodle - http://moodle.org/
//
// Moodle is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Moodle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
if (!defined('MOODLE_INTERNAL')) {
die('Direct access to this script is forbidden.'); // It must be included from a Moodle page.
}
// Include those library functions that are also used by core Moodle or other modules.
require_once($CFG->dirroot . '/mod/game/lib.php');
require_once($CFG->dirroot . '/mod/quiz/locallib.php');
// CONSTANTS.
/*
* Options determining how the grades from individual attempts are combined to give
* the overall grade for a user
*/
define( "GAME_GRADEMETHOD_HIGHEST", "1");
define( "GAME_GRADEMETHOD_AVERAGE", "2");
define( "GAME_GRADEMETHOD_FIRST", "3");
define( "GAME_GRADEMETHOD_LAST", "4");
$gamegrademethod = array ( GAME_GRADEMETHOD_HIGHEST => get_string("gradehighest", "game"),
GAME_GRADEMETHOD_AVERAGE => get_string("gradeaverage", "game"),
GAME_GRADEMETHOD_FIRST => get_string("attemptfirst", "game"),
GAME_GRADEMETHOD_LAST => get_string("attemptlast", "game"));
define( "CONST_GAME_TRIES_REPETITION", "3");
function game_get_moodle_version() {
global $DB;
static $smoodleversion = null;
if ($smoodleversion != null) {
return $smoodleversion;
}
$rec = $DB->get_record_select( 'config', "name='release'");
if ($rec == false) {
return $smoodleversion = '';
} else {
$a = explode( '.', $rec->value);
return $smoodleversion = sprintf( '%02u.%02u', $a[ 0], $a[ 1]);
}
}
function game_upper( $str, $lang='') {
if ($lang == 'user') {
return $str;
}
$str = game_strtoupper( $str);
switch ($lang) {
case 'el':
$from = 'ΆΈΉΊΌΎΏ';
$to = 'ΑΕΗΙΟΥΩ';
break;
default:
return $str;
}
$len = game_strlen( $from);
for ($i = 0; $i < $len; $i++) {
$str = str_replace( game_substr( $from, $i, 1), game_substr( $to, $i, 1), $str);
}
return $str;
}
function game_showselectcontrol( $name, $a, $input, $events='') {
$ret = "<select id=\"$name\" name=\"$name\" $events>";
foreach ($a as $key => $caption) {
$ret .= '<option value="'.$key.'" ';
if ($key == $input) {
$ret .= ' selected="selected" ';
}
$ret .= '>'.$caption."</option>\r\n";
}
$ret .= "</select>\r\n";
return $ret;
}
function game_showcheckbox( $name, $value) {
$a = array();
$a[ 0] = get_string( 'no');
$a[ 1] = get_string( 'yes');
return game_showselectcontrol( $name, $a, $value);
}
// Used by hangman.
function game_question_shortanswer( $game, $allowspaces=false, $userepetitions=true) {
switch( $game->sourcemodule)
{
case 'glossary':
return game_question_shortanswer_glossary( $game, $allowspaces, $userepetitions);
case 'quiz':
return game_question_shortanswer_quiz( $game, $allowspaces, $userepetitions);
case 'question':
return game_question_shortanswer_question( $game, $allowspaces, $userepetitions);
}
return false;
}
// Used by hangman.
function game_question_shortanswer_glossary( $game, $allowspaces, $userepetitions) {
global $DB;
if ($game->glossaryid == 0) {
print_error( get_string( 'must_select_glossary', 'game'));
}
$select = "glossaryid={$game->glossaryid}";
$table = '{glossary_entries} ge';
if ($game->glossarycategoryid) {
$table .= ',{glossary_entries_categories} gec';
$select .= ' AND gec.entryid = ge.id '.
" AND gec.categoryid = {$game->glossarycategoryid}";
}
if ($allowspaces == false) {
$select .= " AND concept NOT LIKE '% %' ";
}
if (($id = game_question_selectrandom( $game, $table, $select, 'ge.id', $userepetitions)) == false) {
return false;
}
$sql = 'SELECT id, concept as answertext, definition as questiontext, id as glossaryentryid, '.
' 0 as questionid, glossaryid, attachment, 0 as answerid'.
" FROM {glossary_entries} ge WHERE id = $id";
if (($rec = $DB->get_record_sql( $sql)) == false) {
return false;
}
if ( $rec->attachment != '') {
$rec->attachment = "glossary/{$game->glossaryid}/$rec->id/$rec->attachment";
}
return $rec;
}
// Used by hangman.
function game_question_shortanswer_quiz( $game, $allowspaces, $userepetitions) {
global $DB;
if ($game->quizid == 0) {
print_error( get_string( 'must_select_quiz', 'game'));
}
if (game_get_moodle_version() < '02.07') {
$select = "qtype='shortanswer' AND quiz='$game->quizid' ".
" AND qqi.question=q.id";
$table = "{question} q,{quiz_question_instances} qqi";
} else {
$select = "qtype='shortanswer' AND qs.quizid='$game->quizid' ".
" AND qs.questionid=q.id";
$table = "{question} q,{quiz_slots} qs";
}
$fields = "q.id";
if (($id = game_question_selectrandom( $game, $table, $select, $fields, $userepetitions)) == false) {
return false;
}
$select = "q.id=$id AND qa.question=$id".
" AND q.hidden=0 AND qtype='shortanswer'";
$table = "{question} q,{question_answers} qa";
$fields = "qa.id as answerid, q.id, q.questiontext as questiontext, ".
"qa.answer as answertext, q.id as questionid, ".
"0 as glossaryentryid, '' as attachment";
// Maybe there are more answers to one question. I use as correct the one with bigger fraction.
$sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC";
if (($recs = $DB->get_records_sql( $sql, null, 0, 1)) == false) {
return false;
}
foreach ($recs as $rec) {
return $rec;
}
}
// Used by hangman.
function game_question_shortanswer_question( $game, $allowspaces, $userepetitions) {
global $DB;
if ($game->questioncategoryid == 0) {
print_error( get_string( 'must_select_questioncategory', 'game'));
}
$select = 'category='.$game->questioncategoryid;
if ($game->subcategories) {
$cats = question_categorylist( $game->questioncategoryid);
if (count( $cats) > 0) {
$s = implode( ',', $cats);
$select = 'category in ('.$s.')';
}
}
$select .= " AND qtype='shortanswer'";
$table = '{question} q';
$fields = 'q.id';
if (($id = game_question_selectrandom( $game, $table, $select, $fields, $userepetitions)) == false) {
return false;
}
$select = "q.id=$id AND qa.question=$id".
" AND q.hidden=0 AND qtype='shortanswer'";
$table = "{question} q,{question_answers} qa";
$fields = "qa.id as answerid, q.id, q.questiontext as questiontext, ".
"qa.answer as answertext, q.id as questionid, ".
"0 as glossaryentryid, '' as attachment";
// Maybe there are more answers to one question. I use as correct the one with bigger fraction.
$sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC";
if (($recs = $DB->get_records_sql( $sql, null, 0, 1)) == false) {
return false;
}
foreach ($recs as $rec) {
return $rec;
}
}
// Used by millionaire, game_question_shortanswer_quiz, hidden picture.
function game_question_selectrandom( $game, $table, $select, $idfields='id', $userepetitions=true) {
global $DB, $USER;
$count = $DB->get_field_sql( "SELECT COUNT(*) FROM $table WHERE $select");
if ($count == 0) {
return false;
}
$minnum = 0;
$minid = 0;
for ($i = 1; $i <= CONST_GAME_TRIES_REPETITION; $i++) {
$sel = mt_rand(0, $count - 1);
$sql = "SELECT $idfields, $idfields FROM ".$table." WHERE $select";
if (($recs = $DB->get_records_sql( $sql, null, $sel, 1)) == false) {
return false;
}
$id = 0;
foreach ($recs as $rec) {
$id = $rec->id;
}
if ($minid == 0) {
$minid = $id;
}
if ($userepetitions == false) {
return $id;
}
if ($count == 1) {
break;
}
$questionid = $glossaryentryid = 0;
if ($game->sourcemodule == 'glossary') {
$glossaryentryid = $id;
} else {
$questionid = $id;
}
$a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => $questionid,
'glossaryentryid' => $glossaryentryid);
if (($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions AS r')) != false) {
if (($rec->r < $minnum) or ($minnum == 0)) {
$minnum = $rec->r;
$minid = $id;
}
} else {
$minid = $questionid;
break;
}
}
if ($game->sourcemodule == 'glossary') {
game_update_repetitions( $game->id, $USER->id, 0, $minid);
} else {
game_update_repetitions( $game->id, $USER->id, $minid, 0);
}
return $minid;
}
function game_update_repetitions( $gameid, $userid, $questionid, $glossaryentryid) {
global $DB;
$a = array( 'gameid' => $gameid, 'userid' => $userid, 'questionid' => $questionid, 'glossaryentryid' => $glossaryentryid);
if (($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions AS r')) != false) {
$updrec = new stdClass();
$updrec->id = $rec->id;
$updrec->repetitions = $rec->r + 1;
if (!$DB->update_record( 'game_repetitions', $updrec)) {
print_error("Update page: can't update game_repetitions id={$updrec->id}");
}
} else {
$newrec = new stdClass();
$newrec->gameid = $gameid;
$newrec->userid = $userid;
$newrec->questionid = $questionid;
$newrec->glossaryentryid = $glossaryentryid;
$newrec->repetitions = 1;
if ($newrec->questionid == '') {
$newrec->questionid = 0;
}
if ($newrec->glossaryentryid == '') {
$newrec->glossaryentryid = 0;
}
if (!$DB->insert_record( 'game_repetitions', $newrec)) {
print_error("Insert page: new page game_repetitions not inserted");
}
}
}
// Used by sudoku.
function game_questions_selectrandom( $game, $count=1) {
global $DB;
switch( $game->sourcemodule)
{
case 'quiz':
if ($game->quizid == 0) {
print_error( get_string( 'must_select_quiz', 'game'));
}
if (game_get_moodle_version() < '02.07') {
$table = '{question} q, {quiz_question_instances} qqi';
$select = " qqi.quiz=$game->quizid".
" AND qqi.question=q.id ".
" AND q.qtype in ('shortanswer', 'truefalse', 'multichoice')".
" AND q.hidden=0";
} else {
$table = '{question} q, {quiz_slots} qs';
$select = " qs.quizid=$game->quizid".
" AND qs.questionid=q.id ".
" AND q.qtype in ('shortanswer', 'truefalse', 'multichoice')".
" AND q.hidden=0";
}
// Todo 'match'.
$field = "q.id as id";
$table2 = 'question';
$fields2 = 'id as questionid,0 as glossaryentryid,qtype';
break;
case 'glossary':
if ($game->glossaryid == 0) {
print_error( get_string( 'must_select_glossary', 'game'));
}
$table = '{glossary_entries} ge';
$select = "glossaryid='$game->glossaryid' ";
if ($game->glossarycategoryid) {
$table .= ',{glossary_entries_categories} gec';
$select .= " AND gec.entryid = ge.id ".
" AND gec.categoryid = {$game->glossarycategoryid}";
}
$field = 'ge.id';
$table2 = 'glossary_entries';
$fields2 = 'id as glossaryentryid, 0 as questionid';
break;
case 'question':
if ($game->questioncategoryid == 0) {
print_error( get_string( 'must_select_questioncategory', 'game'));
}
$table = '{question} q';
// Inlcude subcategories.
$select = 'category='.$game->questioncategoryid;
if ($game->subcategories) {
$cats = question_categorylist( $game->questioncategoryid);
if (count( $cats)) {
$select = 'category in ('.implode( ',', $cats).')';
}
}
$select .= " AND q.qtype in ('shortanswer', 'truefalse', 'multichoice') AND q.hidden=0";
// Todo 'match'.
$field = "id";
$table2 = 'question';
$fields2 = 'id as questionid,0 as glossaryentryid';
break;
default:
print_error( 'No sourcemodule defined');
break;
}
$ids = game_questions_selectrandom_detail( $table, $select, $field, $count);
if ($ids === false) {
print_error( get_string( 'no_questions', 'game'));
}
if (count( $ids) > 1) {
// Randomize the array.
shuffle( $ids);
}
$ret = array();
foreach ($ids as $id) {
if ($recquestion = $DB->get_record( $table2, array( 'id' => $id), $fields2)) {
$new = new stdClass();
$new->questionid = (int )$recquestion->questionid;
$new->glossaryentryid = (int )$recquestion->glossaryentryid;
$ret[] = $new;
}
}
return $ret;
}
// Used by game_questions_selectrandom.
function game_questions_selectrandom_detail( $table, $select, $idfield="id", $count=1) {
global $DB;
$sql = "SELECT $idfield FROM $table WHERE $select";
if (($recs = $DB->get_records_sql( $sql)) == false) {
return false;
}
// The array contains the ids of all questions.
$a = array();
foreach ($recs as $rec) {
$a[ $rec->id] = $rec->id;
}
if ($count >= count( $a)) {
return $a;
} else {
$id = array_rand( $a, $count);
return ($count == 1 ? array( $id) : $id);
}
}
// Tries to detect the language of word.
function game_detectlanguage( $word) {
global $CFG;
$langs = get_string_manager()->get_list_of_translations();
// English has more priority.
if (array_key_exists( 'en', $langs)) {
unset( $langs[ 'en']);
$langs[ ''] = '';
}
ksort( $langs);
$langsinstalled = get_string_manager()->get_list_of_translations();
foreach ($langs as $lang => $name) {
if ($lang == '') {
$lang = 'en';
}
if (!array_key_exists( $lang, $langsinstalled)) {
continue;
}
$strings = get_string_manager()->load_component_strings( 'game', $lang);
if (isset( $strings[ 'lettersall'])) {
$letters = $strings[ 'lettersall'];
$word2 = game_upper( $word, $lang);
if (hangman_existall( $word2, $letters)) {
return $lang;
}
}
}
return false;
}
// The words maybe are in two languages e.g. greek or english so I try to find the correct one.
function game_getallletters( $word, $lang='', $userlanguage='') {
for (;;) {
if ($lang == 'user') {
$letters = $userlanguage;
if (hangman_existall( $word, $letters)) {
return $letters;
} else {
return '';
}
} else {
$strings = get_string_manager()->load_component_strings( 'game', ($lang == '' ? 'en' : $lang));
if (isset( $strings[ 'lettersall'])) {
$letters = $strings[ 'lettersall'];
$word2 = game_upper( $word, $lang);
if (hangman_existall( $word2, $letters)) {
return $letters;
}
}
if ($lang == '') {
break;
} else {
$lang = '';
}
}
}
return '';
}
function hangman_existall( $str, $strfind) {
$n = game_strlen( $str);
for ($i = 0; $i < $n; $i++) {
$pos = game_strpos( $strfind, game_substr( $str, $i, 1));
if ($pos === false) {
return false;
}
}
return true;
}
// Used by cross.
function game_questions_shortanswer( $game) {
switch( $game->sourcemodule) {
case 'glossary':
$recs = game_questions_shortanswer_glossary( $game);
break;
case 'quiz';
$recs = game_questions_shortanswer_quiz( $game);
break;
case 'question';
$recs = game_questions_shortanswer_question( $game);
break;
}
return $recs;
}
// Used by cross.
function game_questions_shortanswer_glossary( $game) {
global $DB;
$select = "glossaryid={$game->glossaryid}";
$table = '{glossary_entries} ge';
if ($game->glossarycategoryid) {
$table .= ',{glossary_entries_categories} gec';
$select .= ' AND gec.entryid = ge.id '.
' AND gec.categoryid = '.$game->glossarycategoryid;
}
$sql = 'SELECT ge.id, concept as answertext, definition as questiontext, ge.id as glossaryentryid, '.
' 0 as questionid, attachment '.
" FROM $table WHERE $select";
return $DB->get_records_sql( $sql);
}
// Used by cross.
function game_questions_shortanswer_quiz( $game) {
global $DB;
if ($game->quizid == 0) {
print_error( get_string( 'must_select_quiz', 'game'));
}
if (game_get_moodle_version() < '02.07') {
$select = "qtype='shortanswer' AND quiz='$game->quizid' ".
" AND qqi.question=q.id".
" AND qa.question=q.id".
" AND q.hidden=0";
$table = "{question} q,{quiz_question_instances} qqi,{question_answers} qa";
$fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ".
"qa.answer as answertext, q.id as questionid,".
" 0 as glossaryentryid,'' as attachment";
} else {
$select = "qtype='shortanswer' AND qs.quizid='$game->quizid' ".
" AND qs.questionid=q.id".
" AND qa.question=q.id".
" AND q.hidden=0";
$table = "{question} q,{quiz_slots} qs,{question_answers} qa";
$fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ".
"qa.answer as answertext, q.id as questionid,".
" 0 as glossaryentryid,'' as attachment";
}
return game_questions_shortanswer_question_fraction( $table, $fields, $select);
}
// Used by cross.
function game_questions_shortanswer_question( $game) {
if ($game->questioncategoryid == 0) {
print_error( get_string( 'must_select_questioncategory', 'game'));
}
// Include subcategories.
$select = 'q.category='.$game->questioncategoryid;
if ($game->subcategories) {
$cats = question_categorylist( $game->questioncategoryid);
if (count( $cats)) {
$select = 'q.category in ('.implode(',', $cats).')';
}
}
$select .= " AND qtype='shortanswer' ".
" AND qa.question=q.id".
" AND q.hidden=0";
$table = "{question} q,{question_answers} qa";
$fields = "qa.id as qaid, q.id, q.questiontext as questiontext, ".
"qa.answer as answertext, q.id as questionid";
return game_questions_shortanswer_question_fraction( $table, $fields, $select);
}
function game_questions_shortanswer_question_fraction( $table, $fields, $select) {
global $DB;
$sql = "SELECT $fields FROM $table WHERE $select ORDER BY fraction DESC";
$recs = $DB->get_records_sql( $sql);
if ($recs == false) {
print_error( get_string( 'no_questions', 'game'));
}
$recs2 = array();
$map = array();
foreach ($recs as $rec) {
if (array_key_exists( $rec->questionid, $map)) {
continue;
}
$rec2 = new stdClass();
$rec2->id = $rec->id;
$rec2->questiontext = $rec->questiontext;
$rec2->answertext = $rec->answertext;
$rec2->questionid = $rec->questionid;
$rec2->glossaryentryid = 0;
$rec2->attachment = '';
$recs2[] = $rec2;
$map[ $rec->questionid] = $rec->questionid;
}
return $recs2;
}
function game_setchar( &$s, $pos, $char) {
$ret = "";
if ($pos > 0) {
$ret .= game_substr( $s, 0, $pos);
}
$s = $ret . $char . game_substr( $s, $pos + 1);
}
function game_insert_record( $table, $rec) {
global $DB;
if ($DB->get_record($table, array('id' => $rec->id), 'id,id') == false) {
$sql = 'INSERT INTO {'.$table.'}(id) VALUES('.$rec->id.')';
if (!$DB->execute( $sql)) {
print_error( "Cannot insert an empty $table with id=$rec->id");
return false;
}
}
if (isset( $rec->question)) {
$temp = $rec->question;
$rec->question = addslashes( $rec->question);
}
$ret = $DB->update_record( $table, $rec);
if (isset( $rec->question)) {
$rec->question = $temp;
}
return $ret;
}
// If score is negative doesn't update the record score is between 0 and 1.
function game_updateattempts( $game, $attempt, $score, $finished) {
global $DB, $USER;
if ($attempt != false) {
$updrec = new stdClass();
$updrec->id = $attempt->id;
$updrec->timelastattempt = time();
$updrec->lastip = getremoteaddr();
if (isset( $_SERVER[ 'REMOTE_HOST'])) {
$updrec->lastremotehost = $_SERVER[ 'REMOTE_HOST'];
} else {
$updrec->lastremotehost = gethostbyaddr( $updrec->lastip);
}
$updrec->lastip = substr( $updrec->lastip, 0, 30);
$updrec->lastremotehost = substr( $updrec->lastremotehost, 0, 50);
if ($score >= 0) {
$updrec->score = $score;
}
if ($finished) {
$updrec->timefinish = $updrec->timelastattempt;
}
$updrec->attempts = $attempt->attempts + 1;
if (!$DB->update_record( 'game_attempts', $updrec)) {
print_error( "game_updateattempts: Can't update game_attempts id=$updrec->id");
}
// Update grade item and send all grades to gradebook.
$grades = new stdClass();
$grades->userid = $USER->id;
$grades->rawgrade = game_score_to_grade($score, $game);
$grades->datesubmitted = time();
game_grade_item_update( $game, $grades);
game_update_grades( $game, $grades->userid);
}
// Update table game_grades.
if ($finished) {
game_save_best_score( $game);
}
}
function game_updateattempts_maxgrade( $game, $attempt, $grade, $finished) {
global $DB;
$recgrade = $DB->get_field( 'game_attempts', 'score', array( 'id' => $attempt->id));
if ($recgrade > $grade) {
$grade = -1; // Don't touch the grade.
}
game_updateattempts( $game, $attempt, $grade, $finished);
}
function game_update_queries( $game, $attempt, $query, $score, $studentanswer, $updatetries=false) {
global $DB, $USER;
if ($query->id != 0) {
$select = "id=$query->id";
} else {
$select = "attemptid = $attempt->id AND sourcemodule = '{$query->sourcemodule}'";
switch ($query->sourcemodule) {
case 'quiz':
$select .= " AND questionid='$query->questionid' ";
break;
case 'glossary':
$select .= " AND glossaryentryid='$query->glossaryentryid'";
break;
}
}
if (($recq = $DB->get_record_select( 'game_queries', $select)) === false) {
$recq = new stdClass();
$recq->gamekind = $game->gamekind;
$recq->gameid = $attempt->gameid;
$recq->userid = $attempt->userid;
$recq->attemptid = $attempt->id;
$recq->sourcemodule = $query->sourcemodule;
$recq->questionid = $query->questionid;
$recq->glossaryentryid = $query->glossaryentryid;
if ($updatetries) {
$recq->tries = 1;
}
if (!($recq->id = $DB->insert_record( 'game_queries', $recq))) {
print_error( 'Insert page: new page game_queries not inserted');
}
}
$updrec = new stdClass();
$updrec->id = $recq->id;
$updrec->timelastattempt = time();
if ($score >= 0) {
$updrec->score = $score;
}
if ($studentanswer != '') {
$updrec->studentanswer = $studentanswer;
}
if ($updatetries) {
$updrec->tries = $recq->tries + 1;
}
if (!($DB->update_record( 'game_queries', $updrec))) {
print_error( "game_update_queries: not updated id=$updrec->id");
}
}
function game_getattempt( $game, &$detail, $autoadd=false) {
global $DB, $USER;
$select = "gameid=$game->id AND userid=$USER->id and timefinish=0 ";
if ($USER->id == 1) {
$key = 'mod/game:instanceid'.$game->id;
if (array_key_exists( $key, $_SESSION)) {
$select .= ' AND id="'.$_SESSION[ $key].'"';
} else {
$select .= ' AND id=-1';
}
}
if (($recs = $DB->get_records_select( 'game_attempts', $select))) {
foreach ($recs as $attempt) {
if ($USER->id == 1) {
$_SESSION[ $key] = $attempt->id;
}
$detail = $DB->get_record( 'game_'.$game->gamekind, array( 'id' => $attempt->id));
return $attempt;
}
}
if ($autoadd) {
game_addattempt( $game);
return game_getattempt( $game, $detail, false);
}
return false;
}
/**
* @param integer $gameid the game id.
* @param integer $userid the userid.
* @param string $status 'all', 'finished' or 'unfinished' to control
* @return an array of all the user's attempts at this game. Returns an empty array if there are none.
*/
function game_get_user_attempts( $gameid, $userid, $status = 'finished') {
global $DB;
$statuscondition = array(
'all' => '',
'finished' => ' AND timefinish > 0',
'unfinished' => ' AND timefinish = 0'
);
if ($attempts = $DB->get_records_select( 'game_attempts',
"gameid = ? AND userid = ? AND preview = 0" . $statuscondition[$status],
array( $gameid, $userid), 'attempt ASC')) {
return $attempts;
} else {
return array();
}
}
/**
* Returns an unfinished attempt (if there is one) for the given
* user on the given game. This function does not return preview attempts.
*
* @param integer $gameid the id of the game.
* @param integer $userid the id of the user.
*
* @return mixed the unfinished attempt if there is one, false if not.
*/
function game_get_user_attempt_unfinished( $gameid, $userid) {
$attempts = game_get_user_attempts( $gameid, $userid, 'unfinished');
if ($attempts) {
return array_shift($attempts);
} else {
return false;
}
}
/**
* Get the best current score for a particular user in a game.
*
* @param object $game the game object.
* @param integer $userid the id of the user.
* @return float the user's current grade for this game.
*/
function game_get_best_score($game, $userid) {
global $DB;
$score = $DB->get_field( 'game_grades', 'score', array( 'gameid' => $game->id, 'userid' => $userid));
// Need to detect errors/no result, without catching 0 scores.
if (is_numeric($score)) {
return $score;
} else {
return null;
}
}
function game_get_best_grade($game, $userid) {
$score = game_get_best_score( $game, $userid);
if (is_numeric( $score)) {
return round( $score * $game->grade, $game->decimalpoints);
} else {
return null;
}
}
function game_score_to_grade($score, $game) {
if ($score) {
return round($score * $game->grade, $game->decimalpoints);
} else {
return 0;
}
}
/**
* Determine review options
*
* @param object $game the game instance.
* @param object $attempt the attempt in question.
* @param $context the roles and permissions context,
* normally the context for the game module instance.
*
* @return object an object with boolean fields responses, scores, feedback,
* correct_responses, solutions and general feedback
*/
function game_get_reviewoptions($game, $attempt, $context=null) {
$options = new stdClass;
$options->readonly = true;
// Provide the links to the question review and comment script.
$options->questionreviewlink = '/mod/game/reviewquestion.php';
if ($context and !$attempt->preview) {
// The teacher should be shown everything except during preview when the teachers wants to see just what the students see.
$options->responses = true;
$options->scores = true;
$options->feedback = true;
$options->correct_responses = true;
$options->solutions = false;
$options->generalfeedback = true;
$options->overallfeedback = true;
// Show a link to the comment box only for closed attempts.
if ($attempt->timefinish) {
$options->questioncommentlink = '/mod/game/comment.php';
}
} else {
if (((time() - $attempt->timefinish) < 120) || $attempt->timefinish == 0) {
$gamestatemask = GAME_REVIEW_IMMEDIATELY;
} else if (!$game->timeclose or time() < $game->timeclose) {
$gamestatemask = GAME_REVIEW_OPEN;
} else {
$gamestatemask = GAME_REVIEW_CLOSED;
}
$options->responses = ($game->review & $gamestatemask & GAME_REVIEW_RESPONSES) ? 1 : 0;
$options->scores = ($game->review & $gamestatemask & GAME_REVIEW_SCORES) ? 1 : 0;
$options->feedback = ($game->review & $gamestatemask & GAME_REVIEW_FEEDBACK) ? 1 : 0;
$options->correct_responses = ($game->review & $gamestatemask & GAME_REVIEW_ANSWERS) ? 1 : 0;
$options->solutions = ($game->review & $gamestatemask & GAME_REVIEW_SOLUTIONS) ? 1 : 0;
$options->generalfeedback = ($game->review & $gamestatemask & GAME_REVIEW_GENERALFEEDBACK) ? 1 : 0;
$options->overallfeedback = $attempt->timefinish && ($game->review & $gamestatemask & GAME_REVIEW_FEEDBACK);
}
return $options;
}
function game_compute_attempt_layout( $game, &$attempt) {
global $DB;
$ret = '';
$recs = $DB->get_records_select( 'game_queries', "attemptid=$attempt->id", null, '',
'id,questionid,sourcemodule,glossaryentryid');
if ($recs) {
foreach ($recs as $rec) {
if ($rec->sourcemodule == 'glossary') {
$ret .= $rec->glossaryentryid.'G,';
} else {
$ret .= $rec->questionid.',';
}
}
}
$attempt->layout = $ret.'0';
}
/**
* Combines the review options from a number of different game attempts.
* Returns an array of two ojects, so he suggested way of calling this
* funciton is:
* list($someoptions, $alloptions) = game_get_combined_reviewoptions(...)
*
* @param object $game the game instance.
* @param array $attempts an array of attempt objects.
* @param $context the roles and permissions context,
* normally the context for the game module instance.
*
* @return array of two options objects, one showing which options are true for
* at least one of the attempts, the other showing which options are true
* for all attempts.
*/
function game_get_combined_reviewoptions($game, $attempts, $context=null) {
$fields = array('readonly', 'scores', 'feedback', 'correct_responses', 'solutions', 'generalfeedback', 'overallfeedback');
$someoptions = new stdClass;
$alloptions = new stdClass;
foreach ($fields as $field) {
$someoptions->$field = false;
$alloptions->$field = true;
}
foreach ($attempts as $attempt) {
$attemptoptions = game_get_reviewoptions( $game, $attempt, $context);
foreach ($fields as $field) {
$someoptions->$field = $someoptions->$field || $attemptoptions->$field;
$alloptions->$field = $alloptions->$field && $attemptoptions->$field;
}
}
return array( $someoptions, $alloptions);
}
/**
* Save the overall grade for a user at a game in the game_grades table
*
* @param object $quiz The game for which the best grade is to be calculated and then saved.
* @param integer $userid The userid to calculate the grade for. Defaults to the current user.
* @return boolean Indicates success or failure.
*/
function game_save_best_score($game) {
global $DB, $USER;
// Get all the attempts made by the user.
if (!$attempts = game_get_user_attempts( $game->id, $USER->id, 'all')) {
print_error( 'Could not find any user attempts gameid='.$game->id.' userid='.$USER->id);
}
// Calculate the best grade.
$bestscore = game_calculate_best_score( $game, $attempts);
// Save the best grade in the database.
if ($grade = $DB->get_record('game_grades', array( 'gameid' => $game->id, 'userid' => $USER->id))) {
$grade->score = $bestscore;
$grade->timemodified = time();
if (!$DB->update_record('game_grades', $grade)) {
print_error('Could not update best grade');
}
} else {
$grade = new stdClass();
$grade->gameid = $game->id;
$grade->userid = $USER->id;
$grade->score = $bestscore;
$grade->timemodified = time();
if (!$DB->insert_record( 'game_grades', $grade)) {
print_error( 'Could not insert new best grade');
}
}
// Updates gradebook.
$grades = new stdClass();
$grades->userid = $USER->id;
$grades->rawgrade = game_score_to_grade($bestscore, $game);
$grades->datesubmitted = time();
game_grade_item_update( $game, $grades);
return true;
}
/**
* Calculate the overall score for a game given a number of attempts by a particular user.
*
* @return double The overall score
* @param object $game The game for which the best score is to be calculated
* @param array $attempts An array of all the attempts of the user at the game
*/
function game_calculate_best_score($game, $attempts) {
switch ($game->grademethod) {
case GAME_GRADEMETHOD_FIRST:
foreach ($attempts as $attempt) {
return $attempt->score;
}
break;
case GAME_GRADEMETHOD_LAST:
foreach ($attempts as $attempt) {
$final = $attempt->score;
}
return $final;
case GAME_GRADEMETHOD_AVERAGE:
$sum = 0;
$count = 0;
foreach ($attempts as $attempt) {
$sum += $attempt->score;
$count++;
}
return (float)$sum / $count;
default:
case GAME_GRADEMETHOD_HIGHEST:
$max = 0;
foreach ($attempts as $attempt) {
if ($attempt->score > $max) {
$max = $attempt->score;
}
}
return $max;
}
}
/**
* Return the attempt with the best score for a game
*
* Which attempt is the best depends on $game->grademethod. If the grade
* method is GRADEAVERAGE then this function simply returns the last attempt.
* @return object The attempt with the best grade
* @param object $game The game for which the best grade is to be calculated
* @param array $attempts An array of all the attempts of the user at the game
*/
function game_calculate_best_attempt($game, $attempts) {
switch ($game->grademethod) {
case GAME_ATTEMPTFIRST:
foreach ($attempts as $attempt) {
return $attempt;
}
break;
case GAME_GRADEAVERAGE: // Need to do something with it.
case GAME_ATTEMPTLAST:
foreach ($attempts as $attempt) {
$final = $attempt;
}
return $final;
default:
case GAME_GRADEHIGHEST:
$max = -1;
foreach ($attempts as $attempt) {
if ($attempt->sumgrades > $max) {
$max = $attempt->sumgrades;
$maxattempt = $attempt;
}
}
return $maxattempt;
}
}
function game_sudoku_getquestions( $questionlist) {
global $CFG, $DB;
// Load the questions.
$sql = "SELECT q.*,qmo.single ".
" FROM {$CFG->prefix}question ".
" LEFT JOIN {$CFG->prefix}qtype_multichoice_options qmo ON q.id=qmo.questionid AND q.qtype='multichoice' ".
" WHERE q.id IN ($questionlist)";
if (!$questions = $DB->get_records_select( 'question', "id IN ($questionlist)")) {
print_error( get_string( 'no_questions', 'game'));
}
// Load the question type specific information.
if (!get_question_options($questions)) {
print_error('Could not load question options');
}
return $questions;
}
function game_filterglossary( $text, $entryid, $contextid, $courseid) {
global $CFG, $DB;
for (;;) {
$find = '@@PLUGINFILE@@';
$pos = strpos( $text, $find);
if ($pos === false) {
break;
}
$pos2 = strpos( $text, '/', $pos);
if ($pos2 === false) {
break;
}
$pos3 = strpos( $text, '"', $pos);
if ($pos3 === false) {
break;
}
$file = substr( $text, $pos2 + 1, $pos3 - $pos2 - 1);
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_glossary/entry/$entryid/$file";
$text = substr( $text, 0, $pos).$new.substr( $text, $pos3);
}
$questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $text);
return game_filtertext( $text, $courseid);
}
function game_filterbook( $text, $chapterid, $contextid, $courseid) {
global $CFG, $DB;
for (;;) {
$find = '@@PLUGINFILE@@';
$pos = strpos( $text, $find);
if ($pos === false) {
break;
}
$pos2 = strpos( $text, '/', $pos);
if ($pos2 === false) {
break;
}
$pos3 = strpos( $text, '"', $pos);
if ($pos3 === false) {
break;
}
$file = substr( $text, $pos2 + 1, $pos3 - $pos2 - 1);
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_book/chapter/$chapterid/$file";
$text = substr( $text, 0, $pos).$new.substr( $text, $pos3);
}
$questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $text);
return game_filtertext( $text, $courseid);
}
function game_filterquestion( $questiontext, $questionid, $contextid, $courseid) {
global $CFG, $DB;
for (;;) {
$find = '@@PLUGINFILE@@';
$pos = strpos( $questiontext, $find);
if ($pos === false) {
break;
}
$pos2 = strpos( $questiontext, '/', $pos);
if ($pos2 === false) {
break;
}
$pos3 = strpos( $questiontext, '"', $pos);
if ($pos3 === false) {
break;
}
$file = substr( $questiontext, $pos2 + 1, $pos3 - $pos2 - 1);
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_game/questiontext/$questionid/$file";
$questiontext = substr( $questiontext, 0, $pos).$new.substr( $questiontext, $pos3);
}
$questiontext = str_replace( '$$'.'\\'.'\\'.'frac', '$$\\'.'frac', $questiontext);
return game_filtertext( $questiontext, $courseid);
}
function game_filterquestion_answer( $questiontext, $questionid, $contextid, $courseid) {
global $CFG, $DB;
for (;;) {
$find = '@@PLUGINFILE@@';
$pos = strpos( $questiontext, $find);
if ($pos === false) {
break;
}
$pos2 = strpos( $questiontext, '/', $pos);
if ($pos2 === false) {
break;
}
$pos3 = strpos( $questiontext, '"', $pos);
if ($pos3 === false) {
break;
}
$file = substr( $questiontext, $pos2 + 1, $pos3 - $pos2 - 1);
$new = $CFG->wwwroot."/pluginfile.php/$contextid/mod_game/answer/$questionid/$file";
$questiontext = substr( $questiontext, 0, $pos).$new.substr( $questiontext, $pos3);
}
return game_filtertext( $questiontext, $courseid);
}
function game_filtertext( $text, $courseid) {
$formatoptions = new stdClass();
$formatoptions->noclean = true;
$formatoptions->filter = 1;
$text = trim( format_text( $text, FORMAT_MOODLE, $formatoptions));
$start = '<div class="text_to_html">';
if (substr( $text, 0, strlen( $start)) == $start) {
if (substr( $text, -6) == '</div>') {
$text = substr( $text, strlen( $start), -6);
}
}
if (substr( $text, 0, 3) == '<p>') {
if (substr( $text, -4) == '</p>') {
$text = substr( $text, 3, -4);
}
}
return $text;
}
function game_tojavascriptstring( $text) {
$from = array('"', "\r", "\n");
$to = array('\"', ' ', ' ');
$from[] = '<script '; $to[] = '<" + "script ';
$from[] = '</script>'; $to[] = '<" + "/script>';
$text = str_replace( $from, $to, $text);
return $text;
}
function game_repairquestion( $s) {
if (substr( $s, 0, 3) == '<p>') {
$s = substr( $s, 3);
}
if (substr( $s, -4) == '</p>') {
$s = substr( $s, 0, -4);
}
if (substr( $s, 0, 4) == '<br>') {
$s = substr( $s, 4);
}
if (substr( $s, 0, 6) == '<br />') {
$s = substr( $s, 6);
}
if (substr( $s, 0, 5) == '<div ' and substr( $s, -6) == '</div>') {
$pos = strpos( $s, '>');
if ($pos != false) {
$s = substr( $s, $pos + 1);
}
$s = substr( $s, 0, -6);
}
$s = str_replace( array("\'", '\"'), array("'", '"'), $s);
return $s;
}
/**
* Delete a game attempt.
*/
function game_delete_attempt($attempt, $game) {
global $DB;
if (is_numeric($attempt)) {
if (!$attempt = $DB->get_record('game_attempts', 'id', $attempt)) {
return;
}
}
if ($attempt->gameid != $game->id) {
debugging("Trying to delete attempt $attempt->id which belongs to game $attempt->gameid " .
"but was passed gameid $game->id.");
return;
}
$DB->delete_records('game_attempts', array( 'id' => $attempt->id));
/* Search game_attempts for other instances by this user.
If none, then delete record for this game, this user from game_grades
else recalculate best grade */
$userid = $attempt->userid;
if (!$DB->record_exists('game_attempts', array( 'userid' => $userid, 'gameid' => $game->id))) {
$DB->delete_records('game_grades', array( 'userid' => $userid, 'gameid' => $game->id));
} else {
game_save_best_score( $game);
}
game_update_grades( $game, $userid);
}
/**
* Returns the most recent attempt by a given user on a given game.
* May be finished, or may not.
*
* @param integer $gameid the id of the game.
* @param integer $userid the id of the user.
*
* @return mixed the attempt if there is one, false if not.
*/
function game_get_latest_attempt_by_user($gameid, $userid) {
global $DB;
$attempt = $DB->get_records_sql('SELECT qa.* FROM {game_attempts} qa
WHERE qa.gameid=? AND qa.userid= ? ORDER BY qa.timestart DESC, qa.id DESC', array($gameid, $userid), 0, 1);
if ($attempt) {
return array_shift( $attempt);
} else {
return false;
}
}
/**
* @param int $option one of the values GAME_GRADEHIGHEST, GAME_GRADEAVERAGE, GAME_ATTEMPTFIRST or GAME_ATTEMPTLAST.
* @return the lang string for that option.
*/
function game_get_grading_option_name($option) {
if ($option == 0) {
$option = GAME_GRADEHIGHEST;
}
$strings = game_get_grading_options();
return $strings[$option];
}
function game_right_to_left( $lang) {
return ( get_string_manager()->get_string('thisdirection', 'langconfig', null, $lang) == 'rtl');
}
function game_compute_reserve_print( $attempt, &$wordrtl, &$reverseprint) {
if (function_exists( 'right_to_left')) {
if ($attempt->language != '') {
$wordrtl = game_right_to_left( $attempt->language);
} else {
$wordrtl = right_to_left();
}
$reverseprint = ($wordrtl != right_to_left());
} else {
$reverseprint = false;
$wordrtl = 'ltr';
}
}
function game_select_from_repetitions( $game, $recs, $need) {
global $DB, $USER;
$ret = array();
$field = ($game->sourcemodule == 'glossary' ? 'glossaryentryid' : 'questionid');
if (count($recs) <= $need) {
foreach ($recs as $rec) {
$id = $rec->$field;
$ret[ $id] = 1;
}
return $ret;
}
$countzero = 0;
foreach ($recs as $rec) {
$a = array( 'gameid' => $game->id, 'userid' => $USER->id, 'questionid' => $rec->questionid,
'glossaryentryid' => $rec->glossaryentryid);
$id = $rec->$field;
if (($rec = $DB->get_record( 'game_repetitions', $a, 'id,repetitions AS r')) != false) {
$reps[ $id] = $rec->r;
} else {
$reps[ $id] = 0;
if (++$countzero >= $need) {
break;
}
}
}
asort( $reps);
foreach ($reps as $id => $r) {
$ret[ $id] = 1;
if (count( $ret) >= $need) {
break;
}
}
return $ret;
}
function game_grade_responses( $question, $responses, $maxgrade, &$answertext, &$answered) {
$answered = true;
if ($question->qtype == 'multichoice') {
if ($question->options->single == 0) {
return game_grade_responses_multianswer( $question, $responses, $maxgrade, $answertext);
}
$name = "resp{$question->id}_";
if (!isset( $responses->$name)) {
$answered = false;
return 0;
}
$value = $responses->$name;
$answer = $question->options->answers[ $value];
$answertext = $answer->answer;
return $answer->fraction * $maxgrade;
} else {
$name = "resp{$question->id}_";
if (!isset( $responses->$name)) {
$answered = false;
return 0; // Not answered this question.
}
$answertext = game_upper( $responses->$name);
foreach ($question->options->answers as $answer) {
if (game_upper( $answer->answer) == $answertext) {
return $answer->fraction * $maxgrade;
}
}
return 0;
}
}
function game_grade_responses_multianswer( $question, $responses, $maxgrade, &$answertext) {
$name = "resp{$question->id}_";
$len = strlen( $name);
$fraction = 0;
foreach ($responses as $key => $value) {
$sub = substr( $key, 0, strlen( $name));
if ($sub != $name) {
continue;
}
$name2 = $name.$value;
$value2 = $responses->$name2;
$answer = $question->options->answers[ $value2];
$fraction += $answer->fraction;
}
return $fraction * $maxgrade;
}
function game_print_question( $game, $question, $context) {
if ($question->qtype == 'multichoice') {
if ($question->options->single == 0) {
game_print_question_multianswer( $game, $question, $context);
} else {
game_print_question_multichoice( $game, $question, $context);
}
} else if ($question->qtype == 'shortanswer') {
game_print_question_shortanswer( $game, $question, $context);
}
}
function game_print_question_multichoice( $game, $question, $context) {
global $CFG;
$i = 0;
$questiontext = $question->questiontext;
$answerprompt = get_string( 'singleanswer', 'quiz');
$feedback = '';
$anss = array();
foreach ($question->options->answers as $a) {
$answer = new stdClass();
if (substr( $a->answer, 0, 3) == '<p>' or substr( $a->answer, 0, 3) == '<P>') {
$a->answer = substr( $a->answer, 3);
$s = rtrim( $a->answer);
if (substr( $s, 0, -3) == '<p>' or substr( $s, 0, -3) == '<P>') {
$a->answer = substr( $a->answer, 0, -3);
}
}
$a->answer = game_filterquestion_answer(str_replace( '\"', '"', $a->answer), $a->id, $context->id, $game->course);
$answer->control = "<input id=\"resp{$question->id}_{$a->id}\" name=\"resp{$question->id}_\" ".
" type=\"radio\" value=\"{$a->id}\" /> ".$a->answer;
$answer->class = 'radio';
$answer->id = $a->id;
$answer->text = $a->answer;
$answer->feedbackimg = '';
$answer->feedback = '';
$anss[] = $answer;
}
?>
<div class="qtext">
<?php echo game_filterquestion(str_replace( '\"', '"', $questiontext), $question->id, $context->id, $game->course); ?>
</div>
<div class="ablock clearfix">
<div class="prompt">
<?php echo $answerprompt; ?>
</div>
<table class="answer">
<?php
$row = 1;
foreach ($anss as $answer) {
?>
<tr class="<?php echo 'r'.$row = $row ? 0 : 1; ?>">
<td>
<?php echo $answer->control; ?>
</td>
</tr>
<?php
}
?>
</table>
</div>
<?php
}
function game_print_question_multianswer( $game, $question, $context) {
global $CFG;
$i = 0;
$questiontext = $question->questiontext;
$answerprompt = get_string( 'singleanswer', 'quiz');
$feedback = '';
$anss = array();
foreach ($question->options->answers as $a) {
$answer = new stdClass();
if (substr( $a->answer, 0, 3) == '<p>' or substr( $a->answer, 0, 3) == '<P>') {
$a->answer = substr( $a->answer, 3);
$s = rtrim( $a->answer);
if (substr( $s, 0, -3) == '<p>' or substr( $s, 0, -3) == '<P>') {
$a->answer = substr( $a->answer, 0, -3);
}
}
$a->answer = game_filterquestion_answer(str_replace( '\"', '"', $a->answer), $a->id, $context->id, $game->course);
$answer->control = "<input id=\"resp{$question->id}_{$a->id}\" name=\"resp{$question->id}_{$a->id}\" ".
" type=\"checkbox\" value=\"{$a->id}\" /> ".$a->answer;
$answer->class = 'radio';
$answer->id = $a->id;
$answer->text = $a->answer;
$answer->feedbackimg = '';
$answer->feedback = '';
$anss[] = $answer;
}
?>
<div class="qtext">
<?php echo game_filterquestion(str_replace( '\"', '"', $questiontext), $question->id, $context->id, $game->course); ?>
</div>
<div class="ablock clearfix">
<div class="prompt">
<?php echo $answerprompt; ?>
</div>
<table class="answer">
<?php
$row = 1;
foreach ($anss as $answer) {
?>
<tr class="<?php echo 'r'.$row = $row ? 0 : 1; ?>">
<td>
<?php echo $answer->control; ?>
</td>
</tr>
<?php
}
?>
</table>
</div>
<?php
}
function game_print_question_shortanswer( $game, $question, $context) {
$questiontext = $question->questiontext;
?>
<div class="qtext">
<?php echo game_filterquestion(str_replace( '\"', '"', $questiontext), $question->id, $context->id, $game->course); ?>
</div>
<div class="ablock clearfix">
<div class="prompt">
<?php echo get_string("answer", "quiz").': '; ?>
</div>
<div class="answer">
<input type="text" name="resp<?php echo $question->id; ?>_" size="80"/>
</div>
</div>
<?php
}
function game_snakes_get_board( $game) {
global $CFG, $DB;
if ($game->param3 != 0) {
$board = $DB->get_record( 'game_snakes_database', array( 'id' => $game->param3));
if ($board == false) {
require_once(dirname(__FILE__) . '/../db/importsnakes.php');
$board = $DB->get_record( 'game_snakes_database', array( 'id' => $game->param3));
}
if ($board == false) {
print_error( 'No board');
}
$board->imagesrc = $CFG->wwwroot.'/mod/game/snakes/boards/'.$board->fileboard;
list( $board->width, $board->height) = getimagesize( __DIR__.'/snakes/boards/'.$board->fileboard);
} else {
// User defined board.
$board = game_snakes_create_user_defined_board( $game);
}
return $board;
}
function game_snakes_create_user_defined_board( &$game) {
global $CFG, $DB;
$board = game_snakes_get_board_params( $game);
$cmg = get_coursemodule_from_instance('game', $game->id, $game->course);
$modcontext = get_context_instance(CONTEXT_MODULE, $cmg->id);
if ($game->param5) {
// Param5 means dirty image. Create it again.
require("snakes/createboard.php");
$fs = get_file_storage();
$files = $fs->get_area_files($modcontext->id, 'mod_game', 'snakes_file', $game->id);
$f = false;
foreach ($files as $f) {
if ($f->is_directory()) {
continue;
}
break;
}
if ($f === false) {
print_error( 'No image specified');
}
$im = game_createsnakesboard($f->get_content(), $board->cols, $board->rows, $board->headery, $board->headery,
$board->footerx, $board->headerx, $board->data, $board->width, $board->height);
ob_start();
imagepng($im);
$data = ob_get_contents();
ob_end_clean();
$fileinfo = array(
'contextid' => $modcontext->id, // ID of context.
'component' => 'mod_game', // Usually = table name.
'filearea' => 'snakes_board', // Usually = table name.
'itemid' => $game->id, // Usually = ID of row in table.
'filepath' => '/', // Any path beginning and ending in /.
'filename' => 'board.png'); // any filename.
$fs->delete_area_files($modcontext->id, 'mod_game', 'snakes_board', $game->id);
$file = $fs->create_file_from_string($fileinfo, $data);
$imageinfo = $file->get_imageinfo();
$game->param6 = $imageinfo[ 'width'];
$game->param7 = $imageinfo[ 'height'];
$sql = "UPDATE {$CFG->prefix}game SET param5=0,param6=$game->param6,param7=$game->param7 WHERE id=$game->id";
if ( !$DB->execute( $sql)) {
error('problem in '.$sql);
}
}
$board->imagesrc = "{$CFG->wwwroot}/pluginfile.php/{$modcontext->id}/mod_game/{$game->id}/snakes_board/board.png";
$board->width = $game->param6;
$board->height = $game->param7;
$board->direction = 1;
$board->fileboard = 'board.png';
return $board;
}
function game_snakes_get_board_params( $game) {
$board = new stdClass();
$a = explode( '#', $game->param9);
foreach ($a as $s) {
$pos = strpos( $s, ':');
if ($pos) {
$name = substr( $s, 0, $pos);
if (substr( $name, 0, 7) == 'snakes_') {
$name = substr( $name, 7);
}
$board->$name = substr( $s, $pos + 1);
}
}
return $board;
}
function game_export_createtempdir() {
global $CFG;
// Creates a random upload directory in temp.
$newdir = $CFG->dataroot."/temp/game";
if (!file_exists( $newdir)) {
mkdir( $newdir);
}
srand( (double)microtime() * 1000000);
while (true) {
$rbasedir = "game/".date("Y-m-d H.i.s-").rand(0, 10000);
$newdir = $CFG->dataroot.'/temp/'.$rbasedir;
if (!file_exists( $newdir)) {
mkdir( $newdir);
return $newdir;
}
}
}
function game_create_zip( $srcdir, $courseid, $filename) {
global $CFG;
$dir = $CFG->dataroot . '/' . $courseid;
$filezip = $dir . "/export/{$filename}";
if (file_exists( $filezip)) {
unlink( $filezip);
}
if (!file_exists( $dir)) {
mkdir( $dir);
}
if (!file_exists( $dir.'/export')) {
mkdir( $dir.'/export');
}
$srcfiles = get_directory_list( $srcdir, '', true, true, true);
$fullsrcfiles = array();
foreach ($srcfiles as $file) {
$fullsrcfiles[] = $srcdir.'/'.$file;
}
zip_files( $fullsrcfiles, $filezip);
return (file_exists( $filezip) ? $filezip : '');
}
function game_get_string_lang( $identifier, $module, $lang) {
global $CFG;
$langfile = "{$CFG->dirroot}/mod/game/lang/$lang/game.php";
$result = get_string_from_file( $identifier, $langfile, "\$ret");
if ($result != '') {
$pos = strpos( $result, '=');
if ($pos > 0) {
$result = substr( $result, $pos + 1);
$pos = strpos( $result, "'");
if ($pos > 0) {
$result = substr( $result, $pos + 1);
$pos = strpos( $result, "'");
if ($pos > 0) {
$result = substr( $result, 0, $pos);
}
}
}
}
if ($result != '') {
return $result;
} else {
return get_string( $identifier, $module);
}
}
function get_string_from_file($identifier, $langfile, $destination) {
static $strings; // Keep the strings cached in memory.
if (empty($strings[$langfile])) {
$string = array();
include( $langfile);
$strings[$langfile] = $string;
} else {
$string = &$strings[$langfile];
}
if (!isset ($string[$identifier])) {
return false;
}
return $destination .'= sprintf("'. $string[$identifier] .'");';
}
// Inserts a record to game_attempts.
function game_addattempt( $game) {
global $DB, $USER;
$newrec = new stdClass();
$newrec->gamekind = $game->gamekind;
$newrec->gameid = $game->id;
$newrec->userid = $USER->id;
$newrec->timestart = time();
$newrec->timefinish = 0;
$newrec->timelastattempt = 0;
$newrec->preview = 0;
$params = array( 'gameid' => $game->id, 'userid' => $USER->id);
$newrec->attempt = $DB->get_field( 'game_attempts', 'max(attempt)', $params) + 1;
$newrec->score = 0;
if (!($newid = $DB->insert_record( 'game_attempts', $newrec))) {
print_error("Insert game_attempts: new rec not inserted");
}
if ($USER->username == 'guest') {
$key = 'mod/game:instanceid'.$game->id;
$_SESSION[ $key] = $newid;
}
return $DB->get_record_select( 'game_attempts', 'id='.$newid);
}
/*
function game_print_r( $title, $a) {
echo "\r\n<hr><b>$title</b><br>";print_r( $a);echo "<hr>\r\n";
}
*/
function game_get_contexts() {
global $CFG, $COURSE;
require( $CFG->dirroot.'/question/editlib.php');
$thiscontext = get_context_instance(CONTEXT_COURSE, $COURSE->id);
$contexts = new question_edit_contexts( $thiscontext);
$caps = array( 'moodle/question:viewmine', 'moodle/question:viewall');
return $contexts->having_one_cap( $caps);
}
function game_export_split_files( $courseid, $context, $filearea, $id, $line, $destdir, &$files) {
global $CFG, $DB;
$contextcourse = false;
$fs = get_file_storage();
for (;;) {
$pos1 = strpos( $line, '@@PLUGINFILE@@');
if ($pos1 === false) {
break;
}
$pos2 = strpos( $line, '"', $pos1);
if ($pos2 === false) {
break;
}
$file = urldecode( substr( $line, $pos1 + 15, $pos2 - $pos1 - 15));
$posext = strrpos( $file, '.');
$filenoext = substr( $file, $posext);
$ext = substr( $file, $posext + 1);
$oldfile = $CFG->wwwroot."/pluginfile.php/$context->id/mod_game/$filearea/$id/$file";
for ($i = 0;; $i++) {
$newfile = $filenoext.$i;
$newfile = md5( $newfile).'.'.$ext;
if (!array_search( $newfile, $files)) {
break;
}
}
$line = substr( $line, 0, $pos1).'images/'.$newfile.substr( $line, $pos2);
$files[ $oldfile] = $newfile;
// Have to copy the files.
if (count( $files) == 1) {
mkdir( $destdir.'/images');
}
if ($contextcourse === false) {
if (!$contextcourse = get_context_instance(CONTEXT_COURSE, $courseid)) {
print_error('nocontext');
}
}
$params = array( 'component' => 'question', 'filearea' => $filearea,
'itemid' => $id, 'filename' => $file, 'contextid' => $contextcourse->id);
$rec = $DB->get_record( 'files', $params);
if (!$file = $fs->get_file_by_hash($rec->pathnamehash) or $file->is_directory()) {
continue;
}
$file->copy_content_to( $destdir.'/images/'.$newfile);
}
return $line;
}
function game_grade_questions( $questions) {
$grades = array();
foreach ($_POST as $key => $value) {
$id = game_question_get_id_from_name_prefix( $key);
if ($id === false) {
continue;
}
if (array_key_exists( $id, $grades)) {
$grade = $grades[ $id];
} else {
$grade = new stdClass();
$grade->grade = 0;
$grade->id = $id;
}
$grade->response = $value;
$question = $questions[ $id];
if ($question->qtype == 'multichoice') {
$answer = $question->options->answers[ $value];
$grade->grade += $answer->fraction;
} else if ($question->qtype == 'shortanswer') {
foreach ($question->options->answers as $answerid => $answer) {
if (game_upper( $answer->answer == $value)) {
$grade->grade = $answer->fraction;
break;
}
}
}
$grades[ $grade->id] = $grade;
}
return $grades;
}
/**
* Extract question id from the prefix of form element names
*
* @return integer The question id
* @param string $name The name that contains a prefix that was
* constructed with {@link question_make_name_prefix()}
*/
function game_question_get_id_from_name_prefix($name) {
if (!preg_match('/^resp([0-9]+)_/', $name, $matches)) {
return false;
}
return (integer) $matches[ 1];
}
/*
function game_debug_array( $title, $a) {
echo '<br>'.$title.' ';
print_r( $a);
echo '<br>';
}
*/
function game_get_version() {
global $CFG, $DB;
if (($rec = $DB->get_record( 'modules', array( 'name' => 'game'))) === false) {
return '';
}
if (isset($rec->version)) {
return $rec->version;
}
$module = new StdClass;
require($CFG->dirroot . '/mod/game/version.php');
return $module->version;
}
function game_can_start_new_attempt( $game) {
global $DB, $USER;
if ($game->maxattempts == 0) {
return true;
}
$sql = "SELECT COUNT(*) as c FROM {game_attempts} WHERE gameid={$game->id} AND userid={$USER->id}";
if (($rec = $DB->get_record_sql( $sql)) === false) {
return true;
}
if ($rec->c >= $game->maxattempts) {
return false;
} else {
return true;
}
}
function game_strlen( $str) {
if (game_get_moodle_version() >= '02.08') {
return core_text::strlen( $str);
} else if (game_get_moodle_version() >= '02.04') {
return textlib::strlen( $str);
} else {
return textlib_get_instance()->strlen( $str);
}
}
function game_substr() {
$num = func_num_args();
$a = func_get_args();
if ($num == 3) {
if (game_get_moodle_version() >= '02.08') {
return core_text::substr( $a[ 0], $a[ 1], $a[ 2]);
} else if (game_get_moodle_version() >= '02.04') {
return textlib::substr( $a[ 0], $a[ 1], $a[ 2]);
} else {
return textlib_get_instance()->substr( $a[ 0], $a[ 1], $a[ 2]);
}
} else if ($num == 2) {
if (game_get_moodle_version() >= '02.08') {
return core_text::substr( $a[ 0], $a[ 1]);
}
if (game_get_moodle_version() >= '02.04') {
return textlib::substr( $a[ 0], $a[ 1]);
} else {
return textlib_get_instance()->substr( $a[ 0], $a[ 1]);
}
} else {
die( 'Substr requires 2 or 3 parameters');
}
}
function game_strtoupper( $str) {
if (game_get_moodle_version() >= '02.08') {
return core_text::strtoupper( $str);
}
if (game_get_moodle_version() >= '02.04') {
return textlib::strtoupper( $str);
} else if (game_get_moodle_version() >= '02.01') {
return textlib_get_instance()->strtoupper( $str);
} else {
return textlib_get_instance()->qstrtoupper( $str);
}
}
function game_strpos( $haystack, $needle, $offset = 0) {
if (game_get_moodle_version() >= '02.08') {
return core_text::strpos( $haystack, $needle, $offset);
}
if (game_get_moodle_version() >= '02.04') {
return textlib::strpos( $haystack, $needle, $offset);
}
return textlib_get_instance()->strpos( $haystack, $needle, $offset);
}
function game_get_context_course_instance( $courseid) {
if (class_exists( 'context_course')) {
return context_course::instance( $courseid);
}
return get_context_instance( 50, $courseid);
}
function game_show_query( $game, $query, $text) {
if ($game->glossaryid) {
$cmglossary = get_coursemodule_from_instance('glossary', $game->glossaryid, $game->course);
$contextglossary = game_get_context_module_instance( $cmglossary->id);
return game_filterglossary(str_replace( '\"', '"', $text), $query->glossaryentryid, $contextglossary->id, $game->course);
} else if ($query->questionid) {
$cmgame = get_coursemodule_from_instance('game', $game->id, $game->course);
$context = game_get_context_module_instance( $cmgame->id);
$text = str_replace( array("\'", '\"'), array("'", '"'), $text);
return game_filterquestion($text, $query->questionid, $context->id, $game->course);
}
return $text;
}
function game_use_events() {
$version = game_get_moodle_version();
return( $version >= '02.07');
}
/**
* Get the feedback text that should be show to a student who
* got this grade on this game.
*
* @param float $grade a grade on this game.
* @param integer $gameid the id of the game object.
* @return string the comment that corresponds to this grade (empty string if there is not one.
*/
function game_feedback_for_grade($grade, $gameid) {
return '';
}