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956 lines
32 KiB
956 lines
32 KiB
<?php // $Id: lib.php,v 1.15.2.11 2012/01/16 21:45:04 bdaloukas Exp $
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/**
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* Library of functions and constants for module game
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*
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* @author
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* @version $Id: lib.php,v 1.15.2.11 2012/01/16 21:45:04 bdaloukas Exp $
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* @package game
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**/
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/// CONSTANTS ///////////////////////////////////////////////////////////////////
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/**#@+
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* The different review options are stored in the bits of $game->review
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* These constants help to extract the options
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*/
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/**
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* The first 6 bits refer to the time immediately after the attempt
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*/
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define('GAME_REVIEW_IMMEDIATELY', 0x3f);
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/**
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* the next 6 bits refer to the time after the attempt but while the game is open
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*/
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define('GAME_REVIEW_OPEN', 0xfc0);
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/**
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* the final 6 bits refer to the time after the game closes
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*/
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define('GAME_REVIEW_CLOSED', 0x3f000);
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// within each group of 6 bits we determine what should be shown
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define('GAME_REVIEW_RESPONSES', 1*0x1041); // Show responses
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define('GAME_REVIEW_SCORES', 2*0x1041); // Show scores
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define('GAME_REVIEW_FEEDBACK', 4*0x1041); // Show feedback
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define('GAME_REVIEW_ANSWERS', 8*0x1041); // Show correct answers
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// Some handling of worked solutions is already in the code but not yet fully supported
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// and not switched on in the user interface.
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define('GAME_REVIEW_SOLUTIONS', 16*0x1041); // Show solutions
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define('GAME_REVIEW_GENERALFEEDBACK', 32*0x1041); // Show general feedback
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/**#@-*/
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/**
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* Given an object containing all the necessary data,
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* (defined by the form in mod.html) this function
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* will create a new instance and return the id number
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* of the new instance.
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*
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* @param object $instance An object from the form in mod.html
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* @return int The id of the newly inserted game record
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**/
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function game_add_instance($game) {
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$game->timemodified = time();
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# May have to add extra stuff in here #
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game_before_add_or_update( $game);
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$id = insert_record('game', $game);
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$game = get_record_select( 'game', "id=$id");
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// Do the processing required after an add or an update.
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game_after_add_or_update( $game);
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return $id;
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}
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/**
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* Given an object containing all the necessary data,
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* (defined by the form in mod.html) this function
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* will update an existing instance with new data.
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*
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* @param object $instance An object from the form in mod.html
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* @return boolean Success/Fail
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**/
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function game_update_instance($game) {
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$game->timemodified = time();
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$game->id = $game->instance;
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if( !isset( $game->glossarycategoryid)){
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$game->glossarycategoryid = 0;
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}
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if( !isset( $game->glossarycategoryid2)){
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$game->glossarycategoryid2 = 0;
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}
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if( $game->grade == ''){
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$game->grade = 0;
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}
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if( !isset( $game->param1)){
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$game->param1 = 0;
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}
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if( $game->param1 == ''){
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$game->param1 = 0;
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}
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if( !isset( $game->param2)){
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$game->param2 = 0;
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}
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if( $game->param2 == ''){
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$game->param2 = 0;
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}
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game_before_add_or_update( $game);
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if( !update_record('game', $game)){
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return false;
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}
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// Do the processing required after an add or an update.
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game_after_add_or_update( $game);
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return true;
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}
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/**
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* Given an ID of an instance of this module,
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* this function will permanently delete the instance
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* and any data that depends on it.
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*
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* @param int $id Id of the module instance
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* @return boolean Success/Failure
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**/
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function game_delete_instance($gameid) {
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global $CFG;
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$result = true;
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# Delete any dependent records here #
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if( ($recs = get_records_select( 'game_attempts', "gameid='$gameid'")) != false){
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$ids = '';
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$count = 0;
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$aids = array();
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foreach( $recs as $rec){
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$ids .= ','.$rec->id;
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if( ++$count > 10){
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$count = 0;
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$aids[] = $ids;
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$ids = '';
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}
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}
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if( $ids != ''){
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$aids[] = $ids;
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}
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foreach( $aids as $ids){
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if( $result == false){
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break;
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}
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$tables = array( 'game_hangman', 'game_cross', 'game_cryptex', 'game_millionaire', 'game_bookquiz', 'game_sudoku', 'game_snakes');
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foreach( $tables as $t){
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$sql = "DELETE FROM {$CFG->prefix}$t WHERE id IN (".substr( $ids, 1).')';
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if (!execute_sql( $sql, false)) {
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$result = false;
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break;
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}
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}
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}
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}
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$tables = array( 'game_attempts', 'game_grades', 'game_bookquiz_questions', 'game_queries', 'game_repetitions');
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foreach( $tables as $t){
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if( $result == false){
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break;
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}
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if (!delete_records( $t, 'gameid', $gameid)) {
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$result = false;
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}
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}
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$tables = array( 'game_export_javame', 'game_export_html');
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foreach( $tables as $t){
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if( $result == false){
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break;
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}
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if (!delete_records( $t, 'id', $gameid)) {
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$result = false;
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}
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}
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if( $result){
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if (!delete_records( 'game', "id", $gameid)) {
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$result = false;
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}
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}
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return $result;
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}
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/**
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* Return a small object with summary information about what a
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* user has done with a given particular instance of this module
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* Used for user activity reports.
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* $return->time = the time they did it
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* $return->info = a short text description
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**/
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function game_user_outline($course, $user, $mod, $game) {
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if ($grade = get_record_select('game_grades', "userid=$user->id AND gameid = $game->id", 'id,score,timemodified')) {
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$result = new stdClass;
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if ((float)$grade->score) {
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$result->info = get_string('grade').': '.round($grade->score * $game->grade, $game->decimalpoints).' '.
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get_string('percent', 'game').': '.round(100 * $grade->score, $game->decimalpoints).' %';
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}
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$result->time = $grade->timemodified;
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return $result;
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}
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return NULL;
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}
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/**
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* Print a detailed representation of what a user has done with
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* a given particular instance of this module, for user activity reports.
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**/
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function game_user_complete($course, $user, $mod, $game) {
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if ($attempts = get_records_select('game_attempts', "userid='$user->id' AND gameid='$game->id'", 'attempt ASC')) {
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if ($game->grade && $grade = get_record('game_grades', 'userid', $user->id, 'gameid', $game->id)) {
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echo get_string('grade').': '.round($grade->score * $game->grade, $game->decimalpoints).'/'.$game->grade.'<br />';
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}
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foreach ($attempts as $attempt) {
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echo get_string('attempt', 'game').' '.$attempt->attempt.': ';
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if ($attempt->timefinish == 0) {
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print_string('unfinished');
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} else {
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echo round($attempt->score * $game->grade, $game->decimalpoints).'/'.$game->grade;
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}
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echo ' - '.userdate($attempt->timelastattempt).'<br />';
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}
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} else {
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print_string('noattempts', 'game');
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}
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return true;
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}
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/**
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* Given a course and a time, this module should find recent activity
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* that has occurred in game activities and print it out.
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* Return true if there was output, or false is there was none.
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*
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* @uses $CFG
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* @return boolean
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* @todo Finish documenting this function
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**/
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function game_print_recent_activity($course, $isteacher, $timestart) {
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global $CFG;
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return false; // True if anything was printed, otherwise false
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}
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/**
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* Function to be run periodically according to the moodle cron
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* This function searches for things that need to be done, such
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* as sending out mail, toggling flags etc ...
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*
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* @uses $CFG
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* @return boolean
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* @todo Finish documenting this function
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**/
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function game_cron () {
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global $CFG;
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return true;
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}
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/**
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* Must return an array of grades for a given instance of this module,
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* indexed by user. It also returns a maximum allowed grade.
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*
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* Example:
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* $return->grades = array of grades;
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* $return->maxgrade = maximum allowed grade;
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*
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* return $return;
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*
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* @param int $gameid ID of an instance of this module
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* @return mixed Null or object with an array of grades and with the maximum grade
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**/
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function game_grades($gameid) {
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/// Must return an array of grades, indexed by user, and a max grade.
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$game = get_record('game', 'id', intval($gameid));
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if (empty($game) || empty($game->grade)) {
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return NULL;
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}
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$return = new stdClass;
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$return->grades = get_records_menu('game_grades', 'gameid', $game->id, '', "userid, score * {$game->grade}");
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$return->maxgrade = $game->grade;
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return $return;
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}
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/**
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* Return grade for given user or all users.
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*
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* @param int $gameid id of game
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* @param int $userid optional user id, 0 means all users
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* @return array array of grades, false if none
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*/
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function game_get_user_grades($game, $userid=0) {
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global $CFG;
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$user = $userid ? "AND u.id = $userid" : "";
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$sql = "SELECT u.id, u.id AS userid, $game->grade * g.score AS rawgrade, g.timemodified AS dategraded, MAX(a.timefinish) AS datesubmitted
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FROM {$CFG->prefix}user u, {$CFG->prefix}game_grades g, {$CFG->prefix}game_attempts a
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WHERE u.id = g.userid AND g.gameid = {$game->id} AND a.gameid = g.gameid AND u.id = a.userid
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$user
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GROUP BY u.id, g.score, g.timemodified";
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return get_records_sql($sql);
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}
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/**
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* Must return an array of user records (all data) who are participants
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* for a given instance of game. Must include every user involved
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* in the instance, independient of his role (student, teacher, admin...)
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* See other modules as example.
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*
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* @param int $gameid ID of an instance of this module
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* @return mixed boolean/array of students
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**/
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function game_get_participants($gameid) {
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return false; //todo
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}
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/**
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* This function returns if a scale is being used by one game
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* it it has support for grading and scales. Commented code should be
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* modified if necessary. See forum, glossary or journal modules
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* as reference.
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*
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* @param int $gameid ID of an instance of this module
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* @return mixed
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* @todo Finish documenting this function
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**/
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function game_scale_used ($gameid,$scaleid) {
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$return = false;
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//$rec = get_record("game","id","$gameid","scale","-$scaleid");
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//
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//if (!empty($rec) && !empty($scaleid)) {
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// $return = true;
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//}
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return $return;
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}
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/**
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* Update grades in central gradebook
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*
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* @param object $game null means all games
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* @param int $userid specific user only, 0 mean all
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*/
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function game_update_grades($game=null, $userid=0, $nullifnone=true) {
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global $CFG;
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if (!function_exists('grade_update')) { //workaround for buggy PHP versions
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if( file_exists( $CFG->libdir.'/gradelib.php')){
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require_once($CFG->libdir.'/gradelib.php');
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}else{
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return;
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}
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}
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if ($game != null) {
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if ($grades = game_get_user_grades($game, $userid)) {
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game_grade_item_update($game, $grades);
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} else if ($userid and $nullifnone) {
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$grade = new object();
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$grade->userid = $userid;
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$grade->rawgrade = NULL;
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game_grade_item_update( $game, $grade);
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} else {
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game_grade_item_update( $game);
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}
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} else {
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$sql = "SELECT a.*, cm.idnumber as cmidnumber, a.course as courseid
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FROM {$CFG->prefix}game a, {$CFG->prefix}course_modules cm, {$CFG->prefix}modules m
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WHERE m.name='game' AND m.id=cm.module AND cm.instance=a.id";
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if ($rs = get_recordset_sql($sql)) {
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while ($game = rs_fetch_next_record( $rs)) {
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if ($game->grade != 0) {
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game_update_grades( $game, 0, false);
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} else {
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game_grade_item_update( $game);
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}
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}
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rs_close( $rs);
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}
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}
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}
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/**
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* Create grade item for given game
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*
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* @param object $game object with extra cmidnumber
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* @param mixed optional array/object of grade(s); 'reset' means reset grades in gradebook
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* @return int 0 if ok, error code otherwise
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*/
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function game_grade_item_update($game, $grades=NULL) {
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global $CFG;
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if (!function_exists('grade_update')) { //workaround for buggy PHP versions
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if( file_exists( $CFG->libdir.'/gradelib.php')){
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require_once($CFG->libdir.'/gradelib.php');
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}else{
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return;
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}
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}
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if (array_key_exists('cmidnumber', $game)) { //it may not be always present
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$params = array('itemname'=>$game->name, 'idnumber'=>$game->cmidnumber);
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} else {
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$params = array('itemname'=>$game->name);
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}
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if ($game->grade > 0) {
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$params['gradetype'] = GRADE_TYPE_VALUE;
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$params['grademax'] = $game->grade;
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$params['grademin'] = 0;
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} else {
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$params['gradetype'] = GRADE_TYPE_NONE;
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}
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if ($grades === 'reset') {
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$params['reset'] = true;
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$grades = NULL;
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}
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return grade_update('mod/game', $game->course, 'mod', 'game', $game->id, 0, $grades, $params);
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}
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/**
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* Delete grade item for given game
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*
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* @param object $game object
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* @return object game
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*/
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function game_grade_item_delete( $game) {
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global $CFG;
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if( file_exists( $CFG->libdir.'/gradelib.php')){
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require_once($CFG->libdir.'/gradelib.php');
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}else{
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return;
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}
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return grade_update('mod/game', $game->course, 'mod', 'game', $game->id, 0, NULL, array('deleted'=>1));
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}
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/**
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* Returns all game graded users since a given time for specified game
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*/
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function game_get_recent_mod_activity(&$activities, &$index, $timestart, $courseid, $cmid, $userid=0, $groupid=0) {
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global $CFG, $COURSE, $USER;
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if ($COURSE->id == $courseid) {
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$course = $COURSE;
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} else {
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$course = get_record('course', 'id', $courseid);
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}
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$modinfo =& get_fast_modinfo($course);
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$cm = $modinfo->cms[$cmid];
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if ($userid) {
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$userselect = "AND u.id = $userid";
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} else {
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$userselect = "";
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}
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if ($groupid) {
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$groupselect = "AND gm.groupid = $groupid";
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$groupjoin = "JOIN {$CFG->prefix}groups_members gm ON gm.userid=u.id";
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} else {
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$groupselect = "";
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$groupjoin = "";
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}
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if (!$attempts = get_records_sql("SELECT qa.*, q.grade,
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u.firstname, u.lastname, u.email, u.picture
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FROM {$CFG->prefix}game_attempts qa
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JOIN {$CFG->prefix}game q ON q.id = qa.gameid
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JOIN {$CFG->prefix}user u ON u.id = qa.userid
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$groupjoin
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WHERE qa.timefinish > $timestart AND q.id = $cm->instance
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$userselect $groupselect
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ORDER BY qa.timefinish ASC")) {
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return;
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}
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$cm_context = get_context_instance(CONTEXT_MODULE, $cm->id);
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$grader = has_capability('moodle/grade:viewall', $cm_context);
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$accessallgroups = has_capability('moodle/site:accessallgroups', $cm_context);
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$viewfullnames = has_capability('moodle/site:viewfullnames', $cm_context);
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//$grader = has_capability('mod/game:grade', $cm_context);
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$grader = isteacher( $courseid, $userid);
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$groupmode = groups_get_activity_groupmode($cm, $course);
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if (is_null($modinfo->groups)) {
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$modinfo->groups = groups_get_user_groups($course->id); // load all my groups and cache it in modinfo
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}
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$aname = format_string($cm->name,true);
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foreach ($attempts as $attempt) {
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|
if ($attempt->userid != $USER->id) {
|
|
if (!$grader) {
|
|
// grade permission required
|
|
continue;
|
|
}
|
|
|
|
if ($groupmode == SEPARATEGROUPS and !$accessallgroups) {
|
|
$usersgroups = groups_get_all_groups($course->id, $attempt->userid, $cm->groupingid);
|
|
if (!is_array($usersgroups)) {
|
|
continue;
|
|
}
|
|
$usersgroups = array_keys($usersgroups);
|
|
$interset = array_intersect($usersgroups, $modinfo->groups[$cm->id]);
|
|
if (empty($intersect)) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
$tmpactivity = new object();
|
|
|
|
$tmpactivity->type = 'game';
|
|
$tmpactivity->cmid = $cm->id;
|
|
$tmpactivity->name = $aname;
|
|
$tmpactivity->sectionnum= $cm->sectionnum;
|
|
$tmpactivity->timestamp = $attempt->timefinish;
|
|
|
|
$tmpactivity->content->attemptid = $attempt->id;
|
|
$tmpactivity->content->sumgrades = $attempt->score * $attempt->grade;
|
|
$tmpactivity->content->maxgrade = $attempt->grade;
|
|
$tmpactivity->content->attempt = $attempt->attempt;
|
|
|
|
$tmpactivity->user->userid = $attempt->userid;
|
|
$tmpactivity->user->fullname = fullname($attempt, $viewfullnames);
|
|
$tmpactivity->user->picture = $attempt->picture;
|
|
|
|
$activities[$index++] = $tmpactivity;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
function game_print_recent_mod_activity($activity, $courseid, $detail, $modnames) {
|
|
global $CFG;
|
|
|
|
echo '<table border="0" cellpadding="3" cellspacing="0" class="forum-recent">';
|
|
|
|
echo "<tr><td class=\"userpicture\" valign=\"top\">";
|
|
print_user_picture($activity->user->userid, $courseid, $activity->user->picture);
|
|
echo "</td><td>";
|
|
|
|
if ($detail) {
|
|
$modname = $modnames[$activity->type];
|
|
echo '<div class="title">';
|
|
echo "<img src=\"$CFG->modpixpath/{$activity->type}/icon.gif\" ".
|
|
"class=\"icon\" alt=\"$modname\" />";
|
|
echo "<a href=\"$CFG->wwwroot/mod/game/view.php?id={$activity->cmid}\">{$activity->name}</a>";
|
|
echo '</div>';
|
|
}
|
|
|
|
echo '<div class="grade">';
|
|
echo get_string("attempt", "game")." {$activity->content->attempt}: ";
|
|
$grades = "({$activity->content->sumgrades} / {$activity->content->maxgrade})";
|
|
echo "<a href=\"$CFG->wwwroot/mod/game/review.php?attempt={$activity->content->attemptid}\">$grades</a>";
|
|
echo '</div>';
|
|
|
|
echo '<div class="user">';
|
|
echo "<a href=\"$CFG->wwwroot/user/view.php?id={$activity->user->userid}&course=$courseid\">"
|
|
."{$activity->user->fullname}</a> - ".userdate($activity->timestamp);
|
|
echo '</div>';
|
|
|
|
echo "</td></tr></table>";
|
|
|
|
return;
|
|
}
|
|
|
|
function game_before_add_or_update(&$game) {
|
|
|
|
$pos = strpos( $game->questioncategoryid, ',');
|
|
if( $pos != false)
|
|
$game->questioncategoryid = substr( $game->questioncategoryid, 0, $pos);
|
|
|
|
if( $game->gamekind == 'millionaire')
|
|
{
|
|
if( substr( $game->param8, 0, 1) == '#')
|
|
{
|
|
$game->param8 = hexdec(substr( $game->param8, 1));
|
|
}
|
|
}else if( $game->gamekind == 'snakes')
|
|
{
|
|
$s = '';
|
|
if( $game->param3 == 0)
|
|
{
|
|
if( isset( $_POST[ 'snakes_cols']))
|
|
{
|
|
$fields = array( 'snakes_board', 'snakes_cols', 'snakes_rows', 'snakes_headerx', 'snakes_headery', 'snakes_footerx', 'snakes_footery');
|
|
foreach( $fields as $f)
|
|
$s .= '#'.$f.':'.$_POST[ $f];
|
|
$s = substr( $s, 1);
|
|
}
|
|
}
|
|
$game->param9 = $s;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function is called at the end of game_add_instance
|
|
* and game_update_instance, to do the common processing.
|
|
*
|
|
* @param object $game the game object.
|
|
*/
|
|
function game_after_add_or_update($game) {
|
|
|
|
if( $game->gamekind == 'snakes')
|
|
{
|
|
game_snakes_savefile( $game);
|
|
}
|
|
|
|
//update related grade item
|
|
game_grade_item_update( stripslashes_recursive( $game));
|
|
}
|
|
|
|
function game_file_area_name( $game) {
|
|
global $CFG;
|
|
// Creates a directory file name, suitable for make_upload_directory()
|
|
|
|
return "$CFG->dataroot/$game->course/$CFG->moddata/game/$game->id";
|
|
}
|
|
|
|
function game_snakes_savefile( &$game)
|
|
{
|
|
$filename = basename( $_FILES['param4']['name']);
|
|
if( $filename == '')
|
|
{
|
|
$game->param4 = 0;
|
|
return true;
|
|
}
|
|
|
|
$target_path = game_file_area_name( $game);
|
|
if( !check_dir_exists( $target_path, true, true))
|
|
{
|
|
$game->param4 = 0;
|
|
return false;
|
|
}
|
|
game_snakes_removefile( $target_path, 'board');
|
|
|
|
$pos = strrpos( $filename, '.');
|
|
if( $pos == false)
|
|
{
|
|
$game->param4 = 0;
|
|
return false;
|
|
}
|
|
$filename = 'file'.substr( $filename, $pos);
|
|
|
|
game_snakes_removefile( $target_path, 'file');
|
|
|
|
$target_path = $target_path . '/'.$filename;
|
|
|
|
if( move_uploaded_file($_FILES['param4']['tmp_name'], $target_path)) {
|
|
$game->param4 = 1;
|
|
return true;
|
|
} else{
|
|
$game->param4 = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//remove all files that start with name $file
|
|
function game_snakes_removefile( $target_path, $file)
|
|
{
|
|
$d = dir( $target_path);
|
|
while (false !== ($entry = $d->read())) {
|
|
if( substr( $entry, 0, strlen( $file)) != $file)
|
|
continue;
|
|
|
|
unlink( $target_path.'/'.$entry);
|
|
}
|
|
$d->close();
|
|
}
|
|
|
|
|
|
/**
|
|
* Removes all grades from gradebook
|
|
* @param int $courseid
|
|
* @param string optional type
|
|
*/
|
|
function game_reset_gradebook($courseid, $type='') {
|
|
global $CFG;
|
|
|
|
$sql = "SELECT q.*, cm.idnumber as cmidnumber, q.course as courseid
|
|
FROM {$CFG->prefix}game q, {$CFG->prefix}course_modules cm, {$CFG->prefix}modules m
|
|
WHERE m.name='game' AND m.id=cm.module AND cm.instance=q.id AND q.course=$courseid";
|
|
|
|
if ($games = get_records_sql( $sql)) {
|
|
foreach ($games as $game) {
|
|
game_grade_item_update( $game, 'reset');
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns an array of game type objects to construct
|
|
* menu list when adding new game
|
|
*
|
|
*/
|
|
function game_get_types(){
|
|
global $CFG;
|
|
|
|
$types = array();
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game_group_start";
|
|
$type->typestr = '--'.get_string( 'modulenameplural', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=hangman";
|
|
$type->typestr = get_string('game_hangman', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=contest";
|
|
$type->typestr = get_string('game_contest', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=cross";
|
|
$type->typestr = get_string('game_cross', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=cryptex";
|
|
$type->typestr = get_string('game_cryptex', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=hiddenpicture";
|
|
$type->typestr = get_string('game_hiddenpicture', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=millionaire";
|
|
$type->typestr = get_string('game_millionaire', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=snakes";
|
|
$type->typestr = get_string('game_snakes', 'game');
|
|
$types[] = $type;
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=sudoku";
|
|
$type->typestr = get_string('game_sudoku', 'game');
|
|
$types[] = $type;
|
|
|
|
if(get_record_select( 'modules', "name='book'", 'id,id')){
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game&type=bookquiz";
|
|
$type->typestr = get_string('game_bookquiz', 'game');
|
|
$types[] = $type;
|
|
}
|
|
|
|
$type = new object();
|
|
$type->modclass = MOD_CLASS_ACTIVITY;
|
|
$type->type = "game_group_end";
|
|
$type->typestr = '--';
|
|
$types[] = $type;
|
|
|
|
return $types;
|
|
|
|
}
|
|
|
|
/**
|
|
* Return a textual summary of the number of attemtps that have been made at a particular game,
|
|
* returns '' if no attemtps have been made yet, unless $returnzero is passed as true.
|
|
* @param object $game the game object. Only $game->id is used at the moment.
|
|
* @param object $cm the cm object. Only $cm->course, $cm->groupmode and $cm->groupingid fields are used at the moment.
|
|
* @param boolean $returnzero if false (default), when no attempts have been made '' is returned instead of 'Attempts: 0'.
|
|
* @param int $currentgroup if there is a concept of current group where this method is being called
|
|
* (e.g. a report) pass it in here. Default 0 which means no current group.
|
|
* @return string a string like "Attempts: 123", "Attemtps 123 (45 from your groups)" or
|
|
* "Attemtps 123 (45 from this group)".
|
|
*/
|
|
function game_num_attempt_summary($game, $cm, $returnzero = false, $currentgroup = 0) {
|
|
global $CFG, $USER;
|
|
$numattempts = count_records('game_attempts', 'gameid', $game->id, 'preview', 0);
|
|
if ($numattempts || $returnzero) {
|
|
if (groups_get_activity_groupmode($cm)) {
|
|
$a->total = $numattempts;
|
|
if ($currentgroup) {
|
|
$a->group = count_records_sql('SELECT count(1) FROM ' .
|
|
$CFG->prefix . 'game_attempts qa JOIN ' .
|
|
$CFG->prefix . 'groups_members gm ON qa.userid = gm.userid ' .
|
|
'WHERE gameid = ' . $game->id . ' AND preview = 0 AND groupid = ' . $currentgroup);
|
|
return get_string('attemptsnumthisgroup', 'quiz', $a);
|
|
} else if ($groups = groups_get_all_groups($cm->course, $USER->id, $cm->groupingid)) {
|
|
$a->group = count_records_sql('SELECT count(1) FROM ' .
|
|
$CFG->prefix . 'game_attempts qa JOIN ' .
|
|
$CFG->prefix . 'groups_members gm ON qa.userid = gm.userid ' .
|
|
'WHERE gameid = ' . $game->id . ' AND preview = 0 AND ' .
|
|
'groupid IN (' . implode(',', array_keys($groups)) . ')');
|
|
return get_string('attemptsnumyourgroups', 'quiz', $a);
|
|
}
|
|
}
|
|
return get_string('attemptsnum', 'quiz', $numattempts);
|
|
}
|
|
return '';
|
|
}
|
|
|
|
/**
|
|
* Implementation of the function for printing the form elements that control
|
|
* whether the course reset functionality affects the Game.
|
|
* @param object $mform form passed by reference
|
|
*/
|
|
function game_reset_course_form_definition(&$mform) {
|
|
$mform->addElement('header', 'gameheader', get_string('modulenameplural', 'game'));
|
|
$mform->addElement('checkbox', 'reset_game_all', get_string('reset_game_all','game'));
|
|
|
|
$mform->addElement('checkbox', 'reset_game_deleted_course', get_string('reset_game_deleted_course', 'game'));
|
|
}
|
|
|
|
/**
|
|
* Course reset form defaults.
|
|
* @return array
|
|
*/
|
|
function game_reset_course_form_defaults($course) {
|
|
return array('reset_game_all'=>0, 'reset_game_deleted_course' => 0);
|
|
}
|
|
|
|
/**
|
|
* Actual implementation of the reset course functionality, delete all the
|
|
* Game responses for course $data->courseid.
|
|
*
|
|
* @global object
|
|
* @param $data the data submitted from the reset course.
|
|
* @return array status array
|
|
*/
|
|
function game_reset_userdata($data) {
|
|
global $CFG;
|
|
|
|
$componentstr = get_string('modulenameplural', 'game');
|
|
$status = array();
|
|
|
|
for($i=1; $i <= 2; $i++){
|
|
if( $i == 1){
|
|
if (empty($data->reset_game_all))
|
|
continue;
|
|
$allgamessql = "SELECT g.id FROM {$CFG->prefix}game g WHERE g.course = ".$data->courseid;
|
|
$allattemptssql = "SELECT ga.id FROM {$CFG->prefix}game g LEFT JOIN {$CFG->prefix}game_attempts ga ON g.id = ga.gameid WHERE g.course = ".$data->courseid;
|
|
$newstatus = array('component'=>$componentstr, 'item'=>get_string('reset_game_all', 'game'), 'error'=>false);
|
|
}else if( $i == 2)
|
|
{
|
|
//Delete data of deleted courses
|
|
if (empty($data->reset_game_deleted_course))
|
|
continue;
|
|
$allgamessql = "SELECT g.id FROM {$CFG->prefix}game g WHERE NOT EXISTS( SELECT * FROM {$CFG->prefix}course c WHERE c.id = g.course)";
|
|
$allattemptssql = "SELECT ga.id FROM {$CFG->prefix}game_attempts ga WHERE NOT EXISTS( SELECT * FROM {$CFG->prefix}game g WHERE ga.gameid = g.id)";
|
|
$newstatus = array('component'=>$componentstr, 'item'=>get_string('reset_game_deleted_course', 'game'), 'error'=>false);
|
|
}
|
|
|
|
$recs = get_recordset_sql($allgamessql);
|
|
if ($recs != false) {
|
|
foreach ($recs as $rec) {
|
|
$game = get_record_select( 'game', 'id='.$rec[ 'id'], 'id,name,course');
|
|
|
|
remove_dir( $CFG->dataroot.'/'.$game->course.'/moddata/game/'.$game->id);
|
|
|
|
//reset grades
|
|
$grades = NULL;
|
|
$params = array('itemname'=>$game->name, 'idnumber'=>0);
|
|
$params['reset'] = true;
|
|
grade_update('mod/game', $game->course, 'mod', 'game', $game->id, 0, $grades, $params);
|
|
}
|
|
}
|
|
|
|
delete_records_select('game_bookquiz', "id IN ($allgamessql)");
|
|
delete_records_select('game_bookquiz_chapters', "attemptid IN ($allattemptssql)");
|
|
delete_records_select('game_bookquiz_questions', "gameid IN ($allgamessql)");
|
|
delete_records_select('game_cross', "id IN ($allgamessql)");
|
|
delete_records_select('game_cryptex', "id IN ($allgamessql)");
|
|
delete_records_select('game_export_html', "id IN ($allgamessql)");
|
|
delete_records_select('game_export_javame', "id IN ($allgamessql)");
|
|
delete_records_select('game_grades', "gameid IN ($allgamessql)");
|
|
delete_records_select('game_hangman', "id IN ($allgamessql)");
|
|
delete_records_select('game_hiddenpicture', "id IN ($allgamessql)");
|
|
delete_records_select('game_millionaire', "id IN ($allgamessql)");
|
|
delete_records_select('game_queries', "gameid IN ($allgamessql)");
|
|
delete_records_select('game_repetitions', "gameid IN ($allgamessql)");
|
|
delete_records_select('game_snakes', "id IN ($allgamessql)");
|
|
delete_records_select('game_sudoku', "id IN ($allgamessql)");
|
|
|
|
if( $i == 2)
|
|
delete_records_select('game_attempts', "NOT EXISTS (SELECT * FROM {$CFG->prefix}game g WHERE {$CFG->prefix}game_attempts.gameid=g.id)");
|
|
else
|
|
delete_records_select('game_attempts', "gameid IN ($allgamessql)");
|
|
|
|
$status[] = $newstatus;
|
|
}
|
|
|
|
if (empty($data->reset_game_deleted_course))
|
|
return $status;
|
|
|
|
//Delete data from deleted games
|
|
$a = array( 'bookquiz', 'cross', 'cryptex', 'grades', 'bookquiz_questions', 'export_html', 'export_javame', 'hangman',
|
|
'hiddenpicture', 'millionaire', 'snakes', 'sudoku');
|
|
foreach( $a as $table)
|
|
delete_records_select( 'game_'.$table, "NOT EXISTS( SELECT * FROM {$CFG->prefix}game g WHERE {$CFG->prefix}game_$table.id=g.id)");
|
|
|
|
//Tables that have the field gameid
|
|
$a = array( 'grades', 'queries', 'repetitions');
|
|
foreach( $a as $table)
|
|
delete_records_select( 'game_'.$table, "NOT EXISTS( SELECT * FROM {$CFG->prefix}game g WHERE {$CFG->prefix}game_$table.gameid=g.id)");
|
|
|
|
//Tables that have the key attemptid
|
|
$a = array( 'bookquiz_chapters');
|
|
foreach( $a as $table)
|
|
delete_records_select( 'game_'.$table, "NOT EXISTS( SELECT * FROM {$CFG->prefix}game_attempts ga WHERE {$CFG->prefix}game_$table.attemptid=ga.id)");
|
|
|
|
return $status;
|
|
}
|
|
|
|
function game_file_area_query_name( $game, $query) {
|
|
return game_file_area_name( $game).'/queries/'.$query->id;
|
|
}
|
|
|
|
|
|
|