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729 lines
24 KiB
729 lines
24 KiB
2 years ago
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/*
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YUI 3.17.2 (build 9c3c78e)
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Copyright 2014 Yahoo! Inc. All rights reserved.
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Licensed under the BSD License.
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http://yuilibrary.com/license/
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*/
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YUI.add('axis-numeric-base', function (Y, NAME) {
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/**
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* Provides functionality for the handling of numeric axis data for a chart.
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*
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* @module charts
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* @submodule axis-numeric-base
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*/
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var Y_Lang = Y.Lang;
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/**
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* NumericImpl contains logic for numeric data. NumericImpl is used by the following classes:
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* <ul>
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* <li>{{#crossLink "NumericAxisBase"}}{{/crossLink}}</li>
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* <li>{{#crossLink "NumericAxis"}}{{/crossLink}}</li>
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* </ul>
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*
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* @class NumericImpl
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* @constructor
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* @submodule axis-numeric-base
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*/
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function NumericImpl()
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{
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}
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NumericImpl.NAME = "numericImpl";
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NumericImpl.ATTRS = {
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/**
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* Indicates whether 0 should always be displayed.
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*
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* @attribute alwaysShowZero
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* @type Boolean
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*/
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alwaysShowZero: {
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value: true
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},
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/**
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* Method used for formatting a label. This attribute allows for the default label formatting method to overridden.
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* The method use would need to implement the arguments below and return a `String` or an `HTMLElement`. The default
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* implementation of the method returns a `String`. The output of this method will be rendered to the DOM using
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* `appendChild`. If you override the `labelFunction` method and return an html string, you will also need to override
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* the Data' `appendLabelFunction` to accept html as a `String`.
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* <dl>
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* <dt>val</dt><dd>Label to be formatted. (`String`)</dd>
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* <dt>format</dt><dd>Object containing properties used to format the label. (optional)</dd>
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* </dl>
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*
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* @attribute labelFunction
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* @type Function
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*/
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/**
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* Object containing properties used by the `labelFunction` to format a
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* label.
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*
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* @attribute labelFormat
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* @type Object
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*/
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labelFormat: {
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value: {
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prefix: "",
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thousandsSeparator: "",
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decimalSeparator: "",
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decimalPlaces: "0",
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suffix: ""
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}
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},
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/**
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*Indicates how to round unit values.
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* <dl>
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* <dt>niceNumber</dt><dd>Units will be smoothed based on the number of ticks and data range.</dd>
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* <dt>auto</dt><dd>If the range is greater than 1, the units will be rounded.</dd>
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* <dt>numeric value</dt><dd>Units will be equal to the numeric value.</dd>
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* <dt>null</dt><dd>No rounding will occur.</dd>
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* </dl>
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*
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* @attribute roundingMethod
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* @type String
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* @default niceNumber
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*/
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roundingMethod: {
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value: "niceNumber"
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},
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/**
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* Indicates the scaling for the chart. The default value is `linear`. For a logarithmic axis, set the value
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* to `logarithmic`.
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*
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* @attribute
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* @type String
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* @default linear
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*/
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scaleType: {
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value: "linear"
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}
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};
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NumericImpl.prototype = {
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/**
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* @method initializer
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* @private
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*/
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initializer: function() {
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this.after("alwaysShowZeroChange", this._keyChangeHandler);
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this.after("roundingMethodChange", this._keyChangeHandler);
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this.after("scaleTypeChange", this._keyChangeHandler);
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},
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/**
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* Formats a label based on the axis type and optionally specified format.
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*
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* @method
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* @param {Object} value
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* @param {Object} format Pattern used to format the value.
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* @return String
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*/
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formatLabel: function(val, format)
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{
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if(format)
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{
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return Y.DataType.Number.format(val, format);
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}
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return val;
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},
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/**
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* Returns the sum of all values per key.
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*
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* @method getTotalByKey
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* @param {String} key The identifier for the array whose values will be calculated.
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* @return Number
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*/
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getTotalByKey: function(key)
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{
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var total = 0,
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values = this.getDataByKey(key),
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i = 0,
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val,
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len = values ? values.length : 0;
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for(; i < len; ++i)
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{
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val = parseFloat(values[i]);
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if(!isNaN(val))
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{
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total += val;
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}
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}
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return total;
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},
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/**
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* Returns the value corresponding to the origin on the axis.
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*
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* @method getOrigin
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* @return Number
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*/
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getOrigin: function() {
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var origin = 0,
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min = this.get("minimum"),
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max = this.get("maximum");
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origin = Math.max(origin, min);
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origin = Math.min(origin, max);
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return origin;
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},
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/**
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* Type of data used in `Data`.
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*
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* @property _type
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* @readOnly
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* @private
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*/
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_type: "numeric",
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/**
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* Helper method for getting a `roundingUnit` when calculating the minimum and maximum values.
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*
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* @method _getMinimumUnit
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* @param {Number} max Maximum number
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* @param {Number} min Minimum number
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* @param {Number} units Number of units on the axis
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* @return Number
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* @private
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*/
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_getMinimumUnit:function(max, min, units)
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{
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return this._getNiceNumber(Math.ceil((max - min)/units));
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},
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/**
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* Calculates a nice rounding unit based on the range.
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*
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* @method _getNiceNumber
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* @param {Number} roundingUnit The calculated rounding unit.
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* @return Number
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* @private
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*/
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_getNiceNumber: function(roundingUnit)
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{
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var tempMajorUnit = roundingUnit,
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order = Math.ceil(Math.log(tempMajorUnit) * 0.4342944819032518),
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roundedMajorUnit = Math.pow(10, order),
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roundedDiff;
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if (roundedMajorUnit / 2 >= tempMajorUnit)
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{
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roundedDiff = Math.floor((roundedMajorUnit / 2 - tempMajorUnit) / (Math.pow(10,order-1)/2));
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tempMajorUnit = roundedMajorUnit/2 - roundedDiff*Math.pow(10,order-1)/2;
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}
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else
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{
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tempMajorUnit = roundedMajorUnit;
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}
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if(!isNaN(tempMajorUnit))
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{
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return tempMajorUnit;
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}
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return roundingUnit;
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},
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/**
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* Calculates the maximum and minimum values for the `Data`.
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*
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* @method _updateMinAndMax
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* @private
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*/
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_updateMinAndMax: function()
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{
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var data = this.get("data"),
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max,
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min,
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len,
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num,
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i = 0,
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setMax = this.get("setMax"),
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setMin = this.get("setMin");
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if(!setMax || !setMin)
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{
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if(data && data.length && data.length > 0)
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{
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len = data.length;
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for(; i < len; i++)
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{
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num = data[i];
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if(isNaN(num))
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{
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max = setMax ? this._setMaximum : max;
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min = setMin ? this._setMinimum : min;
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continue;
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}
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if(setMin)
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{
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min = this._setMinimum;
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}
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else if(min === undefined)
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{
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min = num;
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}
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else
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{
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min = Math.min(num, min);
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}
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if(setMax)
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{
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max = this._setMaximum;
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}
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else if(max === undefined)
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{
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max = num;
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}
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else
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{
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max = Math.max(num, max);
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}
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this._actualMaximum = max;
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this._actualMinimum = min;
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}
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}
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if(this.get("scaleType") !== "logarithmic")
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{
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this._roundMinAndMax(min, max, setMin, setMax);
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}
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else
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{
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this._dataMaximum = max;
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this._dataMinimum = min;
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}
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}
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},
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/**
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* Rounds the mimimum and maximum values based on the `roundingUnit` attribute.
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*
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* @method _roundMinAndMax
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* @param {Number} min Minimum value
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* @param {Number} max Maximum value
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* @private
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*/
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_roundMinAndMax: function(min, max, setMin, setMax)
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{
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var roundingUnit,
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minimumRange,
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minGreaterThanZero = min >= 0,
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maxGreaterThanZero = max > 0,
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dataRangeGreater,
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maxRound,
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minRound,
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topTicks,
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botTicks,
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tempMax,
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tempMin,
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units = this.getTotalMajorUnits() - 1,
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alwaysShowZero = this.get("alwaysShowZero"),
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roundingMethod = this.get("roundingMethod"),
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useIntegers = (max - min)/units >= 1;
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if(roundingMethod)
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{
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if(roundingMethod === "niceNumber")
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{
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roundingUnit = this._getMinimumUnit(max, min, units);
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if(minGreaterThanZero && maxGreaterThanZero)
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{
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if((alwaysShowZero || min < roundingUnit) && !setMin)
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{
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min = 0;
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roundingUnit = this._getMinimumUnit(max, min, units);
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}
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else
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{
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min = this._roundDownToNearest(min, roundingUnit);
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}
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if(setMax)
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{
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if(!alwaysShowZero)
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{
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min = max - (roundingUnit * units);
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}
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}
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else if(setMin)
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{
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max = min + (roundingUnit * units);
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}
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else
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{
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max = this._roundUpToNearest(max, roundingUnit);
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}
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}
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else if(maxGreaterThanZero && !minGreaterThanZero)
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{
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if(alwaysShowZero)
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{
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topTicks = Math.round(units/((-1 * min)/max + 1));
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topTicks = Math.max(Math.min(topTicks, units - 1), 1);
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botTicks = units - topTicks;
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tempMax = Math.ceil( max/topTicks );
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tempMin = Math.floor( min/botTicks ) * -1;
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if(setMin)
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{
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while(tempMin < tempMax && botTicks >= 0)
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{
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botTicks--;
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topTicks++;
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tempMax = Math.ceil( max/topTicks );
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tempMin = Math.floor( min/botTicks ) * -1;
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}
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//if there are any bottom ticks left calcualate the maximum by multiplying by the tempMin value
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//if not, it's impossible to ensure that a zero is shown. skip it
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if(botTicks > 0)
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{
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max = tempMin * topTicks;
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}
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else
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{
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max = min + (roundingUnit * units);
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}
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}
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else if(setMax)
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{
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while(tempMax < tempMin && topTicks >= 0)
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{
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botTicks++;
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topTicks--;
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tempMin = Math.floor( min/botTicks ) * -1;
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tempMax = Math.ceil( max/topTicks );
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}
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//if there are any top ticks left calcualate the minimum by multiplying by the tempMax value
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//if not, it's impossible to ensure that a zero is shown. skip it
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if(topTicks > 0)
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{
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min = tempMax * botTicks * -1;
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}
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else
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{
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min = max - (roundingUnit * units);
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}
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}
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else
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{
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roundingUnit = Math.max(tempMax, tempMin);
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roundingUnit = this._getNiceNumber(roundingUnit);
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max = roundingUnit * topTicks;
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min = roundingUnit * botTicks * -1;
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}
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}
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else
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{
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if(setMax)
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{
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min = max - (roundingUnit * units);
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}
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else if(setMin)
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{
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max = min + (roundingUnit * units);
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}
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else
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{
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min = this._roundDownToNearest(min, roundingUnit);
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max = this._roundUpToNearest(max, roundingUnit);
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}
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}
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}
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else
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{
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if(setMin)
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{
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if(alwaysShowZero)
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{
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max = 0;
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}
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else
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{
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max = min + (roundingUnit * units);
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}
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|
}
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|
else if(!setMax)
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{
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if(alwaysShowZero || max === 0 || max + roundingUnit > 0)
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{
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max = 0;
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roundingUnit = this._getMinimumUnit(max, min, units);
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min = max - (roundingUnit * units);
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}
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else
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{
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min = this._roundDownToNearest(min, roundingUnit);
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max = this._roundUpToNearest(max, roundingUnit);
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}
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}
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else
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{
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min = max - (roundingUnit * units);
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}
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}
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}
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else if(roundingMethod === "auto")
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{
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if(minGreaterThanZero && maxGreaterThanZero)
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{
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if((alwaysShowZero || min < (max-min)/units) && !setMin)
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{
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min = 0;
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}
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roundingUnit = (max - min)/units;
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if(useIntegers)
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{
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roundingUnit = Math.ceil(roundingUnit);
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max = min + (roundingUnit * units);
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}
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else
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||
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{
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max = min + Math.ceil(roundingUnit * units * 100000)/100000;
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}
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||
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}
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else if(maxGreaterThanZero && !minGreaterThanZero)
|
||
|
{
|
||
|
if(alwaysShowZero)
|
||
|
{
|
||
|
topTicks = Math.round( units / ( (-1 * min) /max + 1) );
|
||
|
topTicks = Math.max(Math.min(topTicks, units - 1), 1);
|
||
|
botTicks = units - topTicks;
|
||
|
|
||
|
if(useIntegers)
|
||
|
{
|
||
|
tempMax = Math.ceil( max/topTicks );
|
||
|
tempMin = Math.floor( min/botTicks ) * -1;
|
||
|
roundingUnit = Math.max(tempMax, tempMin);
|
||
|
max = roundingUnit * topTicks;
|
||
|
min = roundingUnit * botTicks * -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tempMax = max/topTicks;
|
||
|
tempMin = min/botTicks * -1;
|
||
|
roundingUnit = Math.max(tempMax, tempMin);
|
||
|
max = Math.ceil(roundingUnit * topTicks * 100000)/100000;
|
||
|
min = Math.ceil(roundingUnit * botTicks * 100000)/100000 * -1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
roundingUnit = (max - min)/units;
|
||
|
if(useIntegers)
|
||
|
{
|
||
|
roundingUnit = Math.ceil(roundingUnit);
|
||
|
}
|
||
|
min = Math.round(this._roundDownToNearest(min, roundingUnit) * 100000)/100000;
|
||
|
max = Math.round(this._roundUpToNearest(max, roundingUnit) * 100000)/100000;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
roundingUnit = (max - min)/units;
|
||
|
if(useIntegers)
|
||
|
{
|
||
|
roundingUnit = Math.ceil(roundingUnit);
|
||
|
}
|
||
|
if(alwaysShowZero || max === 0 || max + roundingUnit > 0)
|
||
|
{
|
||
|
max = 0;
|
||
|
roundingUnit = (max - min)/units;
|
||
|
if(useIntegers)
|
||
|
{
|
||
|
Math.ceil(roundingUnit);
|
||
|
min = max - (roundingUnit * units);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
min = max - Math.ceil(roundingUnit * units * 100000)/100000;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
min = this._roundDownToNearest(min, roundingUnit);
|
||
|
max = this._roundUpToNearest(max, roundingUnit);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
else if(!isNaN(roundingMethod) && isFinite(roundingMethod))
|
||
|
{
|
||
|
roundingUnit = roundingMethod;
|
||
|
minimumRange = roundingUnit * units;
|
||
|
dataRangeGreater = (max - min) > minimumRange;
|
||
|
minRound = this._roundDownToNearest(min, roundingUnit);
|
||
|
maxRound = this._roundUpToNearest(max, roundingUnit);
|
||
|
if(setMax)
|
||
|
{
|
||
|
min = max - minimumRange;
|
||
|
}
|
||
|
else if(setMin)
|
||
|
{
|
||
|
max = min + minimumRange;
|
||
|
}
|
||
|
else if(minGreaterThanZero && maxGreaterThanZero)
|
||
|
{
|
||
|
if(alwaysShowZero || minRound <= 0)
|
||
|
{
|
||
|
min = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
min = minRound;
|
||
|
}
|
||
|
max = min + minimumRange;
|
||
|
}
|
||
|
else if(maxGreaterThanZero && !minGreaterThanZero)
|
||
|
{
|
||
|
min = minRound;
|
||
|
max = maxRound;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(alwaysShowZero || maxRound >= 0)
|
||
|
{
|
||
|
max = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
max = maxRound;
|
||
|
}
|
||
|
min = max - minimumRange;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
this._dataMaximum = max;
|
||
|
this._dataMinimum = min;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Rounds a Number to the nearest multiple of an input. For example, by rounding
|
||
|
* 16 to the nearest 10, you will receive 20. Similar to the built-in function Math.round().
|
||
|
*
|
||
|
* @method _roundToNearest
|
||
|
* @param {Number} number Number to round
|
||
|
* @param {Number} nearest Multiple to round towards.
|
||
|
* @return Number
|
||
|
* @private
|
||
|
*/
|
||
|
_roundToNearest: function(number, nearest)
|
||
|
{
|
||
|
nearest = nearest || 1;
|
||
|
var roundedNumber = Math.round(this._roundToPrecision(number / nearest, 10)) * nearest;
|
||
|
return this._roundToPrecision(roundedNumber, 10);
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Rounds a Number up to the nearest multiple of an input. For example, by rounding
|
||
|
* 16 up to the nearest 10, you will receive 20. Similar to the built-in function Math.ceil().
|
||
|
*
|
||
|
* @method _roundUpToNearest
|
||
|
* @param {Number} number Number to round
|
||
|
* @param {Number} nearest Multiple to round towards.
|
||
|
* @return Number
|
||
|
* @private
|
||
|
*/
|
||
|
_roundUpToNearest: function(number, nearest)
|
||
|
{
|
||
|
nearest = nearest || 1;
|
||
|
return Math.ceil(this._roundToPrecision(number / nearest, 10)) * nearest;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Rounds a Number down to the nearest multiple of an input. For example, by rounding
|
||
|
* 16 down to the nearest 10, you will receive 10. Similar to the built-in function Math.floor().
|
||
|
*
|
||
|
* @method _roundDownToNearest
|
||
|
* @param {Number} number Number to round
|
||
|
* @param {Number} nearest Multiple to round towards.
|
||
|
* @return Number
|
||
|
* @private
|
||
|
*/
|
||
|
_roundDownToNearest: function(number, nearest)
|
||
|
{
|
||
|
nearest = nearest || 1;
|
||
|
return Math.floor(this._roundToPrecision(number / nearest, 10)) * nearest;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Returns a coordinate corresponding to a data values.
|
||
|
*
|
||
|
* @method _getCoordFromValue
|
||
|
* @param {Number} min The minimum for the axis.
|
||
|
* @param {Number} max The maximum for the axis.
|
||
|
* @param {Number} length The distance that the axis spans.
|
||
|
* @param {Number} dataValue A value used to ascertain the coordinate.
|
||
|
* @param {Number} offset Value in which to offset the coordinates.
|
||
|
* @param {Boolean} reverse Indicates whether the coordinates should start from
|
||
|
* the end of an axis. Only used in the numeric implementation.
|
||
|
* @return Number
|
||
|
* @private
|
||
|
*/
|
||
|
_getCoordFromValue: function(min, max, length, dataValue, offset, reverse)
|
||
|
{
|
||
|
var range,
|
||
|
multiplier,
|
||
|
valuecoord,
|
||
|
isNumber = Y_Lang.isNumber;
|
||
|
dataValue = parseFloat(dataValue);
|
||
|
if(isNumber(dataValue))
|
||
|
{
|
||
|
if(this.get("scaleType") === "logarithmic" && min > 0)
|
||
|
{
|
||
|
min = Math.log(min);
|
||
|
max = Math.log(max);
|
||
|
dataValue = Math.log(dataValue);
|
||
|
}
|
||
|
range = max - min;
|
||
|
multiplier = length/range;
|
||
|
valuecoord = (dataValue - min) * multiplier;
|
||
|
valuecoord = reverse ? offset - valuecoord : offset + valuecoord;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
valuecoord = NaN;
|
||
|
}
|
||
|
return valuecoord;
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Rounds a number to a certain level of precision. Useful for limiting the number of
|
||
|
* decimal places on a fractional number.
|
||
|
*
|
||
|
* @method _roundToPrecision
|
||
|
* @param {Number} number Number to round
|
||
|
* @param {Number} precision Multiple to round towards.
|
||
|
* @return Number
|
||
|
* @private
|
||
|
*/
|
||
|
_roundToPrecision: function(number, precision)
|
||
|
{
|
||
|
precision = precision || 0;
|
||
|
var decimalPlaces = Math.pow(10, precision);
|
||
|
return Math.round(decimalPlaces * number) / decimalPlaces;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
Y.NumericImpl = NumericImpl;
|
||
|
|
||
|
/**
|
||
|
* NumericAxisBase manages numeric data for an axis.
|
||
|
*
|
||
|
* @class NumericAxisBase
|
||
|
* @constructor
|
||
|
* @extends AxisBase
|
||
|
* @uses NumericImpl
|
||
|
* @param {Object} config (optional) Configuration parameters.
|
||
|
* @submodule axis-numeric-base
|
||
|
*/
|
||
|
Y.NumericAxisBase = Y.Base.create("numericAxisBase", Y.AxisBase, [Y.NumericImpl]);
|
||
|
|
||
|
|
||
|
}, '3.17.2', {"requires": ["axis-base"]});
|