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569 lines
18 KiB
569 lines
18 KiB
/*
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YUI 3.17.2 (build 9c3c78e)
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Copyright 2014 Yahoo! Inc. All rights reserved.
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Licensed under the BSD License.
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http://yuilibrary.com/license/
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*/
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YUI.add('dd-constrain', function (Y, NAME) {
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/**
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* The Drag & Drop Utility allows you to create a draggable interface efficiently,
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* buffering you from browser-level abnormalities and enabling you to focus on the interesting
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* logic surrounding your particular implementation. This component enables you to create a
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* variety of standard draggable objects with just a few lines of code and then,
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* using its extensive API, add your own specific implementation logic.
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* @module dd
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* @main dd
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* @submodule dd-constrain
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*/
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/**
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* Plugin for the dd-drag module to add the constraining methods to it.
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* It supports constraining to a node or viewport. It supports tick based moves and XY axis constraints.
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* @class DDConstrained
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* @extends Base
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* @constructor
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* @namespace Plugin
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*/
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var DRAG_NODE = 'dragNode',
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OFFSET_HEIGHT = 'offsetHeight',
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OFFSET_WIDTH = 'offsetWidth',
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HOST = 'host',
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TICK_X_ARRAY = 'tickXArray',
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TICK_Y_ARRAY = 'tickYArray',
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DDM = Y.DD.DDM,
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TOP = 'top',
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RIGHT = 'right',
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BOTTOM = 'bottom',
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LEFT = 'left',
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VIEW = 'view',
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proto = null,
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/**
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* Fires when this node is aligned with the tickX value.
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* @event drag:tickAlignX
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* @param {EventFacade} event An Event Facade object
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* @type {CustomEvent}
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*/
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EV_TICK_ALIGN_X = 'drag:tickAlignX',
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/**
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* Fires when this node is aligned with the tickY value.
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* @event drag:tickAlignY
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* @param {EventFacade} event An Event Facade object
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* @type {CustomEvent}
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*/
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EV_TICK_ALIGN_Y = 'drag:tickAlignY',
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C = function() {
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this._lazyAddAttrs = false;
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C.superclass.constructor.apply(this, arguments);
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};
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C.NAME = 'ddConstrained';
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/**
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* The Constrained instance will be placed on the Drag instance under the con namespace.
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* @property NS
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* @default con
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* @readonly
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* @protected
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* @static
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* @type {String}
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*/
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C.NS = 'con';
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C.ATTRS = {
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host: {
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},
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/**
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* Stick the drag movement to the X-Axis. Default: false
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* @attribute stickX
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* @type Boolean
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*/
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stickX: {
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value: false
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},
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/**
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* Stick the drag movement to the Y-Axis
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* @type Boolean
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* @attribute stickY
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*/
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stickY: {
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value: false
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},
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/**
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* The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
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* @type Number/false
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* @attribute tickX
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*/
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tickX: {
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value: false
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},
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/**
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* The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
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* @type Number/false
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* @attribute tickY
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*/
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tickY: {
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value: false
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},
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/**
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* An array of page coordinates to use as X ticks for drag movement.
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* @type Array
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* @attribute tickXArray
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*/
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tickXArray: {
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value: false
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},
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/**
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* An array of page coordinates to use as Y ticks for drag movement.
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* @type Array
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* @attribute tickYArray
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*/
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tickYArray: {
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value: false
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},
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/**
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* CSS style string for the gutter of a region (supports negative values): '5 0'
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* (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
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* @attribute gutter
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* @type String
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*/
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gutter: {
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value: '0',
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setter: function(gutter) {
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return Y.DD.DDM.cssSizestoObject(gutter);
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}
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},
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/**
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* Will attempt to constrain the drag node to the boundaries. Arguments:<br>
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* 'view': Contrain to Viewport<br>
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* '#selector_string': Constrain to this node<br>
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* '{Region Object}': An Object Literal containing a valid region (top, right, bottom, left) of page positions
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* @attribute constrain
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* @type {String/Object/Node}
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*/
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constrain: {
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value: VIEW,
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setter: function(con) {
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var node = Y.one(con);
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if (node) {
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con = node;
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}
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return con;
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}
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},
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/**
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* An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
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* @deprecated
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* @attribute constrain2region
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* @type Object
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*/
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constrain2region: {
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setter: function(r) {
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return this.set('constrain', r);
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}
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},
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/**
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* Will attempt to constrain the drag node to the boundaries of this node.
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* @deprecated
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* @attribute constrain2node
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* @type Object
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*/
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constrain2node: {
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setter: function(n) {
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return this.set('constrain', Y.one(n));
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}
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},
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/**
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* Will attempt to constrain the drag node to the boundaries of the viewport region.
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* @deprecated
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* @attribute constrain2view
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* @type Object
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*/
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constrain2view: {
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setter: function() {
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return this.set('constrain', VIEW);
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}
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},
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/**
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* Should the region be cached for performace. Default: true
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* @attribute cacheRegion
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* @type Boolean
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*/
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cacheRegion: {
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value: true
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}
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};
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proto = {
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_lastTickXFired: null,
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_lastTickYFired: null,
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initializer: function() {
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this._createEvents();
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this._eventHandles = [
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this.get(HOST).on('drag:end', Y.bind(this._handleEnd, this)),
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this.get(HOST).on('drag:start', Y.bind(this._handleStart, this)),
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this.get(HOST).after('drag:align', Y.bind(this.align, this)),
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this.get(HOST).after('drag:drag', Y.bind(this.drag, this))
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];
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},
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destructor: function() {
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Y.Array.each(
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this._eventHandles,
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function(handle) {
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handle.detach();
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}
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);
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this._eventHandles.length = 0;
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},
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/**
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* This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
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* @private
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* @method _createEvents
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*/
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_createEvents: function() {
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var ev = [
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EV_TICK_ALIGN_X,
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EV_TICK_ALIGN_Y
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];
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Y.Array.each(ev, function(v) {
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this.publish(v, {
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type: v,
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emitFacade: true,
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bubbles: true,
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queuable: false,
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prefix: 'drag'
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});
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}, this);
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},
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/**
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* Fires on drag:end
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* @private
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* @method _handleEnd
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*/
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_handleEnd: function() {
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this._lastTickYFired = null;
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this._lastTickXFired = null;
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},
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/**
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* Fires on drag:start and clears the _regionCache
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* @private
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* @method _handleStart
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*/
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_handleStart: function() {
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this.resetCache();
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},
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/**
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* Store a cache of the region that we are constraining to
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* @private
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* @property _regionCache
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* @type Object
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*/
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_regionCache: null,
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/**
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* Get's the region and caches it, called from window.resize and when the cache is null
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* @private
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* @method _cacheRegion
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*/
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_cacheRegion: function() {
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this._regionCache = this.get('constrain').get('region');
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},
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/**
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* Reset the internal region cache.
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* @method resetCache
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*/
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resetCache: function() {
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this._regionCache = null;
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},
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/**
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* Standardizes the 'constraint' attribute
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* @private
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* @method _getConstraint
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*/
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_getConstraint: function() {
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var con = this.get('constrain'),
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g = this.get('gutter'),
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region;
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if (con) {
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if (con instanceof Y.Node) {
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if (!this._regionCache) {
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this._eventHandles.push(Y.on('resize', Y.bind(this._cacheRegion, this), Y.config.win));
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this._cacheRegion();
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}
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region = Y.clone(this._regionCache);
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if (!this.get('cacheRegion')) {
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this.resetCache();
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}
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} else if (Y.Lang.isObject(con)) {
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region = Y.clone(con);
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}
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}
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if (!con || !region) {
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con = VIEW;
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}
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if (con === VIEW) {
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region = this.get(HOST).get(DRAG_NODE).get('viewportRegion');
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}
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Y.Object.each(g, function(i, n) {
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if ((n === RIGHT) || (n === BOTTOM)) {
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region[n] -= i;
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} else {
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region[n] += i;
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}
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});
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return region;
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},
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/**
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* Get the active region: viewport, node, custom region
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* @method getRegion
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* @param {Boolean} inc Include the node's height and width
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* @return {Object} The active region.
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*/
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getRegion: function(inc) {
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var r = {}, oh = null, ow = null,
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host = this.get(HOST);
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r = this._getConstraint();
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if (inc) {
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oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
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ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
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r[RIGHT] = r[RIGHT] - ow;
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r[BOTTOM] = r[BOTTOM] - oh;
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}
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return r;
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},
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/**
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* Check if xy is inside a given region, if not change to it be inside.
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* @private
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* @method _checkRegion
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* @param {Array} _xy The XY to check if it's in the current region, if it isn't
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* inside the region, it will reset the xy array to be inside the region.
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* @return {Array} The new XY that is inside the region
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*/
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_checkRegion: function(_xy) {
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var oxy = _xy,
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r = this.getRegion(),
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host = this.get(HOST),
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oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
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ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
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if (oxy[1] > (r[BOTTOM] - oh)) {
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_xy[1] = (r[BOTTOM] - oh);
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}
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if (r[TOP] > oxy[1]) {
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_xy[1] = r[TOP];
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}
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if (oxy[0] > (r[RIGHT] - ow)) {
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_xy[0] = (r[RIGHT] - ow);
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}
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if (r[LEFT] > oxy[0]) {
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_xy[0] = r[LEFT];
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}
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return _xy;
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},
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/**
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* Checks if the XY passed or the dragNode is inside the active region.
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* @method inRegion
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* @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
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* @return {Boolean} True if the XY is inside the region, false otherwise.
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*/
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inRegion: function(xy) {
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xy = xy || this.get(HOST).get(DRAG_NODE).getXY();
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var _xy = this._checkRegion([xy[0], xy[1]]),
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inside = false;
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if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
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inside = true;
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}
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return inside;
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},
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/**
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* Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
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* @method align
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*/
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align: function() {
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var host = this.get(HOST),
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_xy = [host.actXY[0], host.actXY[1]],
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r = this.getRegion(true);
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if (this.get('stickX')) {
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_xy[1] = (host.startXY[1] - host.deltaXY[1]);
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}
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if (this.get('stickY')) {
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_xy[0] = (host.startXY[0] - host.deltaXY[0]);
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}
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if (r) {
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_xy = this._checkRegion(_xy);
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}
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_xy = this._checkTicks(_xy, r);
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host.actXY = _xy;
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},
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/**
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* Fires after drag:drag. Handle the tickX and tickX align events.
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* @method drag
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*/
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drag: function() {
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var host = this.get(HOST),
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xt = this.get('tickX'),
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yt = this.get('tickY'),
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_xy = [host.actXY[0], host.actXY[1]];
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if ((Y.Lang.isNumber(xt) || this.get(TICK_X_ARRAY)) && (this._lastTickXFired !== _xy[0])) {
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this._tickAlignX();
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this._lastTickXFired = _xy[0];
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}
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if ((Y.Lang.isNumber(yt) || this.get(TICK_Y_ARRAY)) && (this._lastTickYFired !== _xy[1])) {
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this._tickAlignY();
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this._lastTickYFired = _xy[1];
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}
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},
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/**
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* This method delegates the proper helper method for tick calculations
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* @private
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* @method _checkTicks
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* @param {Array} xy The XY coords for the Drag
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* @param {Object} r The optional region that we are bound to.
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* @return {Array} The calced XY coords
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*/
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_checkTicks: function(xy, r) {
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var host = this.get(HOST),
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lx = (host.startXY[0] - host.deltaXY[0]),
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ly = (host.startXY[1] - host.deltaXY[1]),
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xt = this.get('tickX'),
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yt = this.get('tickY');
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if (xt && !this.get(TICK_X_ARRAY)) {
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xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
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}
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if (yt && !this.get(TICK_Y_ARRAY)) {
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xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
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}
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if (this.get(TICK_X_ARRAY)) {
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xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
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}
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if (this.get(TICK_Y_ARRAY)) {
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xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
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}
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return xy;
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},
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/**
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* Fires when the actXY[0] reach a new value respecting the tickX gap.
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* @private
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* @method _tickAlignX
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*/
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_tickAlignX: function() {
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this.fire(EV_TICK_ALIGN_X);
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},
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/**
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* Fires when the actXY[1] reach a new value respecting the tickY gap.
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* @private
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* @method _tickAlignY
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*/
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_tickAlignY: function() {
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this.fire(EV_TICK_ALIGN_Y);
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}
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};
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Y.namespace('Plugin');
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Y.extend(C, Y.Base, proto);
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Y.Plugin.DDConstrained = C;
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Y.mix(DDM, {
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/**
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* Helper method to calculate the tick offsets for a given position
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* @for DDM
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* @namespace DD
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* @private
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* @method _calcTicks
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* @param {Number} pos The current X or Y position
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* @param {Number} start The start X or Y position
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* @param {Number} tick The X or Y tick increment
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* @param {Number} off1 The min offset that we can't pass (region)
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* @param {Number} off2 The max offset that we can't pass (region)
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* @return {Number} The new position based on the tick calculation
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*/
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_calcTicks: function(pos, start, tick, off1, off2) {
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var ix = ((pos - start) / tick),
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min = Math.floor(ix),
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max = Math.ceil(ix);
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if ((min !== 0) || (max !== 0)) {
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if ((ix >= min) && (ix <= max)) {
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pos = (start + (tick * min));
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if (off1 && off2) {
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if (pos < off1) {
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pos = (start + (tick * (min + 1)));
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}
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if (pos > off2) {
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pos = (start + (tick * (min - 1)));
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}
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}
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}
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}
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return pos;
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},
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/**
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* This method is used with the tickXArray and tickYArray config options
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* @for DDM
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* @namespace DD
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* @private
|
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* @method _calcTickArray
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* @param {Number} pos The current X or Y position
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* @param {Number} ticks The array containing our custom tick positions.
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* @param {Number} off1 The min offset that we can't pass (region)
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* @param {Number} off2 The max offset that we can't pass (region)
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* @return The tick position
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*/
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_calcTickArray: function(pos, ticks, off1, off2) {
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var i = 0, len = ticks.length, next = 0,
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diff1, diff2, ret;
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if (!ticks || (ticks.length === 0)) {
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return pos;
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}
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if (ticks[0] >= pos) {
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return ticks[0];
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}
|
|
|
|
for (i = 0; i < len; i++) {
|
|
next = (i + 1);
|
|
if (ticks[next] && ticks[next] >= pos) {
|
|
diff1 = pos - ticks[i];
|
|
diff2 = ticks[next] - pos;
|
|
ret = (diff2 > diff1) ? ticks[i] : ticks[next];
|
|
if (off1 && off2) {
|
|
if (ret > off2) {
|
|
if (ticks[i]) {
|
|
ret = ticks[i];
|
|
} else {
|
|
ret = ticks[len - 1];
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
}
|
|
return ticks[ticks.length - 1];
|
|
}
|
|
});
|
|
|
|
|
|
|
|
}, '3.17.2', {"requires": ["dd-drag"]});
|
|
|