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381 lines
11 KiB
381 lines
11 KiB
/*
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YUI 3.17.2 (build 9c3c78e)
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Copyright 2014 Yahoo! Inc. All rights reserved.
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Licensed under the BSD License.
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http://yuilibrary.com/license/
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*/
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YUI.add('dd-ddm-base', function (Y, NAME) {
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/**
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* Provides the base Drag Drop Manager required for making a Node draggable.
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* @module dd
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* @submodule dd-ddm-base
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*/
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/**
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* Provides the base Drag Drop Manager required for making a Node draggable.
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* @class DDM
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* @extends Base
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* @constructor
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* @namespace DD
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*/
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var DDMBase = function() {
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DDMBase.superclass.constructor.apply(this, arguments);
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};
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DDMBase.NAME = 'ddm';
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DDMBase.ATTRS = {
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/**
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* The cursor to apply when dragging, if shimmed the shim will get the cursor.
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* @attribute dragCursor
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* @type String
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*/
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dragCursor: {
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value: 'move'
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},
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/**
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* The number of pixels to move to start a drag operation, default is 3.
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* @attribute clickPixelThresh
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* @type Number
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*/
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clickPixelThresh: {
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value: 3
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},
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/**
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* The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
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* @attribute clickTimeThresh
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* @type Number
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*/
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clickTimeThresh: {
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value: 1000
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},
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/**
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* The number of milliseconds to throttle the mousemove event. Default: 150
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* @attribute throttleTime
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* @type Number
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*/
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throttleTime: {
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//value: 150
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value: -1
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},
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/**
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* This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of all future Drag instances.
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* @attribute dragMode
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* @type String
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*/
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dragMode: {
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value: 'point',
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setter: function(mode) {
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this._setDragMode(mode);
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return mode;
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}
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}
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};
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Y.extend(DDMBase, Y.Base, {
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_createPG: function() {},
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/**
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* flag set when we activate our first drag, so DDM can start listening for events.
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* @property _active
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* @type {Boolean}
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*/
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_active: null,
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/**
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* Handler for dragMode attribute setter.
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* @private
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* @method _setDragMode
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* @param {String|Number} mode The Number value or the String for the DragMode to default all future drag instances to.
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* @return Number The Mode to be set
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*/
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_setDragMode: function(mode) {
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if (mode === null) {
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mode = Y.DD.DDM.get('dragMode');
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}
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switch (mode) {
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case 1:
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case 'intersect':
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return 1;
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case 2:
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case 'strict':
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return 2;
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case 0:
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case 'point':
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return 0;
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}
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return 0;
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},
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/**
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* The PREFIX to attach to all DD CSS class names
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* @property CSS_PREFIX
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* @type {String}
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*/
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CSS_PREFIX: Y.ClassNameManager.getClassName('dd'),
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_activateTargets: function() {},
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/**
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* Holder for all registered drag elements.
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* @private
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* @property _drags
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* @type {Array}
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*/
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_drags: [],
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/**
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* A reference to the currently active draggable object.
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* @property activeDrag
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* @type {Drag}
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*/
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activeDrag: false,
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/**
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* Adds a reference to the drag object to the DDM._drags array, called in the constructor of Drag.
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* @private
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* @method _regDrag
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* @param {Drag} d The Drag object
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*/
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_regDrag: function(d) {
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if (this.getDrag(d.get('node'))) {
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return false;
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}
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if (!this._active) {
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this._setupListeners();
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}
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this._drags.push(d);
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return true;
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},
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/**
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* Remove this drag object from the DDM._drags array.
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* @private
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* @method _unregDrag
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* @param {Drag} d The drag object.
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*/
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_unregDrag: function(d) {
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var tmp = [];
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Y.Array.each(this._drags, function(n) {
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if (n !== d) {
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tmp[tmp.length] = n;
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}
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});
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this._drags = tmp;
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},
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/**
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* Add the document listeners.
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* @private
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* @method _setupListeners
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*/
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_setupListeners: function() {
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this._createPG();
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this._active = true;
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var doc = Y.one(Y.config.doc);
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doc.on('mousemove', Y.throttle(Y.bind(this._docMove, this), this.get('throttleTime')));
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doc.on('mouseup', Y.bind(this._end, this));
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},
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/**
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* Internal method used by Drag to signal the start of a drag operation
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* @private
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* @method _start
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*/
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_start: function() {
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this.fire('ddm:start');
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this._startDrag();
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},
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/**
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* Factory method to be overwritten by other DDM's
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* @private
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* @method _startDrag
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* @param {Number} x The x position of the drag element
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* @param {Number} y The y position of the drag element
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* @param {Number} w The width of the drag element
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* @param {Number} h The height of the drag element
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*/
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_startDrag: function() {},
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/**
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* Factory method to be overwritten by other DDM's
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* @private
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* @method _endDrag
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*/
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_endDrag: function() {},
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_dropMove: function() {},
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/**
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* Internal method used by Drag to signal the end of a drag operation
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* @private
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* @method _end
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*/
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_end: function() {
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if (this.activeDrag) {
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this._shimming = false;
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this._endDrag();
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this.fire('ddm:end');
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this.activeDrag.end.call(this.activeDrag);
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this.activeDrag = null;
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}
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},
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/**
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* Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
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* @method stopDrag
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* @chainable
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*/
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stopDrag: function() {
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if (this.activeDrag) {
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this._end();
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}
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return this;
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},
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/**
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* Set to true when drag starts and useShim is true. Used in pairing with _docMove
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* @private
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* @property _shimming
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* @see _docMove
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* @type {Boolean}
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*/
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_shimming: false,
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/**
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* Internal listener for the mousemove on Document. Checks if the shim is in place to only call _move once per mouse move
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* @private
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* @method _docMove
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* @param {EventFacade} ev The Dom mousemove Event
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*/
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_docMove: function(ev) {
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if (!this._shimming) {
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this._move(ev);
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}
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},
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/**
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* Internal listener for the mousemove DOM event to pass to the Drag's move method.
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* @private
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* @method _move
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* @param {EventFacade} ev The Dom mousemove Event
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*/
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_move: function(ev) {
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if (this.activeDrag) {
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this.activeDrag._move.call(this.activeDrag, ev);
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this._dropMove();
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}
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},
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/**
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* //TODO Private, rename??...
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* Helper method to use to set the gutter from the attribute setter.
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* CSS style string for gutter: '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
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* @private
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* @method cssSizestoObject
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* @param {String} gutter CSS style string for gutter
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* @return {Object} The gutter Object Literal.
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*/
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cssSizestoObject: function(gutter) {
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var x = gutter.split(' ');
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switch (x.length) {
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case 1: x[1] = x[2] = x[3] = x[0]; break;
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case 2: x[2] = x[0]; x[3] = x[1]; break;
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case 3: x[3] = x[1]; break;
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}
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return {
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top : parseInt(x[0],10),
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right : parseInt(x[1],10),
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bottom: parseInt(x[2],10),
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left : parseInt(x[3],10)
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};
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},
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/**
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* Get a valid Drag instance back from a Node or a selector string, false otherwise
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* @method getDrag
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* @param {String/Object} node The Node instance or Selector string to check for a valid Drag Object
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* @return {Object}
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*/
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getDrag: function(node) {
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var drag = false,
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n = Y.one(node);
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if (n instanceof Y.Node) {
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Y.Array.each(this._drags, function(v) {
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if (n.compareTo(v.get('node'))) {
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drag = v;
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}
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});
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}
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return drag;
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},
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/**
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* Swap the position of 2 nodes based on their CSS positioning.
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* @method swapPosition
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* @param {Node} n1 The first node to swap
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* @param {Node} n2 The first node to swap
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* @return {Node}
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*/
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swapPosition: function(n1, n2) {
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n1 = Y.DD.DDM.getNode(n1);
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n2 = Y.DD.DDM.getNode(n2);
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var xy1 = n1.getXY(),
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xy2 = n2.getXY();
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n1.setXY(xy2);
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n2.setXY(xy1);
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return n1;
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},
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/**
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* Return a node instance from the given node, selector string or Y.Base extended object.
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* @method getNode
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* @param {Node/Object/String} n The node to resolve.
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* @return {Node}
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*/
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getNode: function(n) {
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if (n instanceof Y.Node) {
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return n;
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}
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if (n && n.get) {
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if (Y.Widget && (n instanceof Y.Widget)) {
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n = n.get('boundingBox');
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} else {
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n = n.get('node');
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}
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} else {
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n = Y.one(n);
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}
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return n;
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},
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/**
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* Swap the position of 2 nodes based on their DOM location.
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* @method swapNode
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* @param {Node} n1 The first node to swap
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* @param {Node} n2 The first node to swap
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* @return {Node}
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*/
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swapNode: function(n1, n2) {
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n1 = Y.DD.DDM.getNode(n1);
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n2 = Y.DD.DDM.getNode(n2);
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var p = n2.get('parentNode'),
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s = n2.get('nextSibling');
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if (s === n1) {
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p.insertBefore(n1, n2);
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} else if (n2 === n1.get('nextSibling')) {
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p.insertBefore(n2, n1);
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} else {
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n1.get('parentNode').replaceChild(n2, n1);
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p.insertBefore(n1, s);
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}
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return n1;
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}
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});
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Y.namespace('DD');
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Y.DD.DDM = new DDMBase();
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/**
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* Fires from the DDM before all drag events fire.
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* @event ddm:start
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* @type {CustomEvent}
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*/
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/**
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* Fires from the DDM after the DDM finishes, before the drag end events.
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* @event ddm:end
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* @type {CustomEvent}
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*/
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}, '3.17.2', {"requires": ["node", "base", "yui-throttle", "classnamemanager"]});
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