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939 lines
26 KiB
939 lines
26 KiB
/*
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YUI 3.17.2 (build 9c3c78e)
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Copyright 2014 Yahoo! Inc. All rights reserved.
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Licensed under the BSD License.
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http://yuilibrary.com/license/
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*/
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YUI.add('matrix', function (Y, NAME) {
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/**
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* Matrix utilities.
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*
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* @class MatrixUtil
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* @module matrix
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**/
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var MatrixUtil = {
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/**
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* Used as value for the _rounding method.
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*
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* @property _rounder
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* @private
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*/
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_rounder: 100000,
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/**
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* Rounds values
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*
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* @method _round
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* @private
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*/
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_round: function(val) {
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val = Math.round(val * MatrixUtil._rounder) / MatrixUtil._rounder;
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return val;
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},
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/**
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* Converts a radian value to a degree.
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*
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* @method rad2deg
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* @param {Number} rad Radian value to be converted.
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* @return Number
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*/
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rad2deg: function(rad) {
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var deg = rad * (180 / Math.PI);
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return deg;
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},
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/**
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* Converts a degree value to a radian.
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*
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* @method deg2rad
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* @param {Number} deg Degree value to be converted to radian.
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* @return Number
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*/
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deg2rad: function(deg) {
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var rad = deg * (Math.PI / 180);
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return rad;
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},
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/**
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* Converts an angle to a radian
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*
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* @method angle2rad
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* @param {Objecxt} val Value to be converted to radian.
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* @return Number
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*/
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angle2rad: function(val) {
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if (typeof val === 'string' && val.indexOf('rad') > -1) {
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val = parseFloat(val);
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} else { // default to deg
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val = MatrixUtil.deg2rad(parseFloat(val));
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}
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return val;
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},
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/**
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* Converts a transform object to an array of column vectors.
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*
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* / \
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* | matrix[0][0] matrix[1][0] matrix[2][0] |
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* | matrix[0][1] matrix[1][1] matrix[2][1] |
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* | matrix[0][2] matrix[1][2] matrix[2][2] |
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* \ /
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*
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* @method getnxn
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* @return Array
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*/
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convertTransformToArray: function(matrix)
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{
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var matrixArray = [
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[matrix.a, matrix.c, matrix.dx],
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[matrix.b, matrix.d, matrix.dy],
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[0, 0, 1]
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];
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return matrixArray;
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},
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/**
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* Returns the determinant of a given matrix.
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*
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* / \
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* | matrix[0][0] matrix[1][0] matrix[2][0] |
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* | matrix[0][1] matrix[1][1] matrix[2][1] |
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* | matrix[0][2] matrix[1][2] matrix[2][2] |
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* | matrix[0][3] matrix[1][3] matrix[2][3] |
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* \ /
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*
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* @method getDeterminant
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* @param {Array} matrix An nxn matrix represented an array of vector (column) arrays. Each vector array has index for each row.
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* @return Number
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*/
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getDeterminant: function(matrix)
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{
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var determinant = 0,
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len = matrix.length,
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i = 0,
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multiplier;
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if(len == 2)
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{
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return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
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}
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for(; i < len; ++i)
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{
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multiplier = matrix[i][0];
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if(i % 2 === 0 || i === 0)
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{
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determinant += multiplier * MatrixUtil.getDeterminant(MatrixUtil.getMinors(matrix, i, 0));
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}
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else
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{
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determinant -= multiplier * MatrixUtil.getDeterminant(MatrixUtil.getMinors(matrix, i, 0));
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}
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}
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return determinant;
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},
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/**
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* Returns the inverse of a matrix
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*
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* @method inverse
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* @param Array matrix An array representing an nxn matrix
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* @return Array
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*
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* / \
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* | matrix[0][0] matrix[1][0] matrix[2][0] |
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* | matrix[0][1] matrix[1][1] matrix[2][1] |
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* | matrix[0][2] matrix[1][2] matrix[2][2] |
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* | matrix[0][3] matrix[1][3] matrix[2][3] |
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* \ /
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*/
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inverse: function(matrix)
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{
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var determinant = 0,
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len = matrix.length,
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i = 0,
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j,
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inverse,
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adjunct = [],
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//vector representing 2x2 matrix
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minor = [];
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if(len === 2)
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{
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determinant = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
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inverse = [
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[matrix[1][1] * determinant, -matrix[1][0] * determinant],
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[-matrix[0][1] * determinant, matrix[0][0] * determinant]
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];
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}
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else
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{
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determinant = MatrixUtil.getDeterminant(matrix);
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for(; i < len; ++i)
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{
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adjunct[i] = [];
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for(j = 0; j < len; ++j)
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{
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minor = MatrixUtil.getMinors(matrix, j, i);
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adjunct[i][j] = MatrixUtil.getDeterminant(minor);
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if((i + j) % 2 !== 0 && (i + j) !== 0)
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{
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adjunct[i][j] *= -1;
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}
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}
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}
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inverse = MatrixUtil.scalarMultiply(adjunct, 1/determinant);
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}
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return inverse;
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},
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/**
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* Multiplies a matrix by a numeric value.
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*
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* @method scalarMultiply
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* @param {Array} matrix The matrix to be altered.
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* @param {Number} multiplier The number to multiply against the matrix.
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* @return Array
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*/
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scalarMultiply: function(matrix, multiplier)
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{
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var i = 0,
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j,
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len = matrix.length;
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for(; i < len; ++i)
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{
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for(j = 0; j < len; ++j)
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{
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matrix[i][j] = MatrixUtil._round(matrix[i][j] * multiplier);
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}
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}
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return matrix;
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},
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/**
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* Returns the transpose for an nxn matrix.
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*
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* @method transpose
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* @param matrix An nxn matrix represented by an array of vector arrays.
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* @return Array
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*/
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transpose: function(matrix)
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{
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var len = matrix.length,
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i = 0,
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j = 0,
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transpose = [];
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for(; i < len; ++i)
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{
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transpose[i] = [];
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for(j = 0; j < len; ++j)
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{
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transpose[i].push(matrix[j][i]);
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}
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}
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return transpose;
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},
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/**
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* Returns a matrix of minors based on a matrix, column index and row index.
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*
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* @method getMinors
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* @param {Array} matrix The matrix from which to extract the matrix of minors.
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* @param {Number} columnIndex A zero-based index representing the specified column to exclude.
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* @param {Number} rowIndex A zero-based index represeenting the specified row to exclude.
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* @return Array
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*/
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getMinors: function(matrix, columnIndex, rowIndex)
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{
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var minors = [],
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len = matrix.length,
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i = 0,
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j,
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column;
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for(; i < len; ++i)
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{
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if(i !== columnIndex)
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{
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column = [];
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for(j = 0; j < len; ++j)
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{
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if(j !== rowIndex)
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{
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column.push(matrix[i][j]);
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}
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}
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minors.push(column);
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}
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}
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return minors;
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},
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/**
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* Returns the sign of value
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*
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* @method sign
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* @param {Number} val value to be interpreted
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* @return Number
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*/
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sign: function(val)
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{
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return val === 0 ? 1 : val/Math.abs(val);
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},
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/**
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* Multiplies a vector and a matrix
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*
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* @method vectorMatrixProduct
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* @param {Array} vector Array representing a column vector
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* @param {Array} matrix Array representing an nxn matrix
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* @return Array
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*/
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vectorMatrixProduct: function(vector, matrix)
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{
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var i,
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j,
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len = vector.length,
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product = [],
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rowProduct;
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for(i = 0; i < len; ++i)
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{
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rowProduct = 0;
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for(j = 0; j < len; ++j)
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{
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rowProduct += vector[i] * matrix[i][j];
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}
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product[i] = rowProduct;
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}
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return product;
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},
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/**
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* Breaks up a 2d transform matrix into a series of transform operations.
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*
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* @method decompose
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* @param {Array} matrix A 3x3 multidimensional array
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* @return Array
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*/
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decompose: function(matrix)
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{
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var a = parseFloat(matrix[0][0]),
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b = parseFloat(matrix[1][0]),
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c = parseFloat(matrix[0][1]),
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d = parseFloat(matrix[1][1]),
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dx = parseFloat(matrix[0][2]),
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dy = parseFloat(matrix[1][2]),
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rotate,
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sx,
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sy,
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shear;
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if((a * d - b * c) === 0)
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{
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return false;
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}
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//get length of vector(ab)
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sx = MatrixUtil._round(Math.sqrt(a * a + b * b));
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//normalize components of vector(ab)
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a /= sx;
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b /= sx;
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shear = MatrixUtil._round(a * c + b * d);
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c -= a * shear;
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d -= b * shear;
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//get length of vector(cd)
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sy = MatrixUtil._round(Math.sqrt(c * c + d * d));
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//normalize components of vector(cd)
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c /= sy;
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d /= sy;
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shear /=sy;
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shear = MatrixUtil._round(MatrixUtil.rad2deg(Math.atan(shear)));
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rotate = MatrixUtil._round(MatrixUtil.rad2deg(Math.atan2(matrix[1][0], matrix[0][0])));
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return [
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["translate", dx, dy],
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["rotate", rotate],
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["skewX", shear],
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["scale", sx, sy]
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];
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},
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/**
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* Parses a transform string and returns an array of transform arrays.
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*
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* @method getTransformArray
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* @param {String} val A transform string
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* @return Array
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*/
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getTransformArray: function(transform) {
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var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
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transforms = [],
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args,
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m,
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decomp,
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methods = MatrixUtil.transformMethods;
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while ((m = re.exec(transform))) {
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if (methods.hasOwnProperty(m[1]))
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{
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args = m[2].split(',');
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args.unshift(m[1]);
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transforms.push(args);
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}
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else if(m[1] == "matrix")
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{
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args = m[2].split(',');
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decomp = MatrixUtil.decompose([
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[args[0], args[2], args[4]],
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[args[1], args[3], args[5]],
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[0, 0, 1]
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]);
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transforms.push(decomp[0]);
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transforms.push(decomp[1]);
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transforms.push(decomp[2]);
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transforms.push(decomp[3]);
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}
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}
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return transforms;
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},
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/**
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* Returns an array of transform arrays representing transform functions and arguments.
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*
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* @method getTransformFunctionArray
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* @return Array
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*/
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getTransformFunctionArray: function(transform) {
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var list;
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switch(transform)
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{
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case "skew" :
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list = [transform, 0, 0];
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break;
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case "scale" :
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list = [transform, 1, 1];
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break;
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case "scaleX" :
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list = [transform, 1];
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break;
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case "scaleY" :
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list = [transform, 1];
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break;
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case "translate" :
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list = [transform, 0, 0];
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break;
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default :
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list = [transform, 0];
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break;
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}
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return list;
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},
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/**
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* Compares to arrays or transform functions to ensure both contain the same functions in the same
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* order.
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*
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* @method compareTransformSequence
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* @param {Array} list1 Array to compare
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* @param {Array} list2 Array to compare
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* @return Boolean
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*/
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compareTransformSequence: function(list1, list2)
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{
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var i = 0,
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len = list1.length,
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len2 = list2.length,
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isEqual = len === len2;
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if(isEqual)
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{
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for(; i < len; ++i)
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{
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if(list1[i][0] != list2[i][0])
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{
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isEqual = false;
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break;
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}
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}
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}
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return isEqual;
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},
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/**
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* Mapping of possible transform method names.
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*
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* @property transformMethods
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* @type Object
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*/
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transformMethods: {
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rotate: "rotate",
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skew: "skew",
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skewX: "skewX",
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skewY: "skewY",
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translate: "translate",
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translateX: "translateX",
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translateY: "tranlsateY",
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scale: "scale",
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scaleX: "scaleX",
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scaleY: "scaleY"
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}
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};
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Y.MatrixUtil = MatrixUtil;
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/**
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* Matrix is a class that allows for the manipulation of a transform matrix.
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* This class is a work in progress.
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*
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* @class Matrix
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* @constructor
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* @module matrix
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*/
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var Matrix = function(config) {
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this.init(config);
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};
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Matrix.prototype = {
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/**
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* Used as value for the _rounding method.
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*
|
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* @property _rounder
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* @private
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*/
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_rounder: 100000,
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|
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/**
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* Updates the matrix.
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*
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* @method multiple
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* @param {Number} a
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* @param {Number} b
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* @param {Number} c
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* @param {Number} d
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* @param {Number} dx
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* @param {Number} dy
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*/
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multiply: function(a, b, c, d, dx, dy) {
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var matrix = this,
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matrix_a = matrix.a * a + matrix.c * b,
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matrix_b = matrix.b * a + matrix.d * b,
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matrix_c = matrix.a * c + matrix.c * d,
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matrix_d = matrix.b * c + matrix.d * d,
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matrix_dx = matrix.a * dx + matrix.c * dy + matrix.dx,
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matrix_dy = matrix.b * dx + matrix.d * dy + matrix.dy;
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matrix.a = this._round(matrix_a);
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matrix.b = this._round(matrix_b);
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matrix.c = this._round(matrix_c);
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matrix.d = this._round(matrix_d);
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matrix.dx = this._round(matrix_dx);
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matrix.dy = this._round(matrix_dy);
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return this;
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},
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|
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/**
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* Parses a string and updates the matrix.
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*
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* @method applyCSSText
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* @param {String} val A css transform string
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*/
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applyCSSText: function(val) {
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var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
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args,
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m;
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val = val.replace(/matrix/g, "multiply");
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while ((m = re.exec(val))) {
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if (typeof this[m[1]] === 'function') {
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args = m[2].split(',');
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this[m[1]].apply(this, args);
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}
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}
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},
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|
|
/**
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* Parses a string and returns an array of transform arrays.
|
|
*
|
|
* @method getTransformArray
|
|
* @param {String} val A css transform string
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* @return Array
|
|
*/
|
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getTransformArray: function(val) {
|
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var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
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transforms = [],
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args,
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m;
|
|
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val = val.replace(/matrix/g, "multiply");
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while ((m = re.exec(val))) {
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if (typeof this[m[1]] === 'function') {
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args = m[2].split(',');
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args.unshift(m[1]);
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transforms.push(args);
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}
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}
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return transforms;
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},
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|
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/**
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* Default values for the matrix
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*
|
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* @property _defaults
|
|
* @private
|
|
*/
|
|
_defaults: {
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a: 1,
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b: 0,
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|
c: 0,
|
|
d: 1,
|
|
dx: 0,
|
|
dy: 0
|
|
},
|
|
|
|
/**
|
|
* Rounds values
|
|
*
|
|
* @method _round
|
|
* @private
|
|
*/
|
|
_round: function(val) {
|
|
val = Math.round(val * this._rounder) / this._rounder;
|
|
return val;
|
|
},
|
|
|
|
/**
|
|
* Initializes a matrix.
|
|
*
|
|
* @method init
|
|
* @param {Object} config Specified key value pairs for matrix properties. If a property is not explicitly defined in the config argument,
|
|
* the default value will be used.
|
|
*/
|
|
init: function(config) {
|
|
var defaults = this._defaults,
|
|
prop;
|
|
|
|
config = config || {};
|
|
|
|
for (prop in defaults) {
|
|
if(defaults.hasOwnProperty(prop))
|
|
{
|
|
this[prop] = (prop in config) ? config[prop] : defaults[prop];
|
|
}
|
|
}
|
|
|
|
this._config = config;
|
|
},
|
|
|
|
/**
|
|
* Applies a scale transform
|
|
*
|
|
* @method scale
|
|
* @param {Number} val
|
|
*/
|
|
scale: function(x, y) {
|
|
this.multiply(x, 0, 0, y, 0, 0);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Applies a skew transformation.
|
|
*
|
|
* @method skew
|
|
* @param {Number} x The value to skew on the x-axis.
|
|
* @param {Number} y The value to skew on the y-axis.
|
|
*/
|
|
skew: function(x, y) {
|
|
x = x || 0;
|
|
y = y || 0;
|
|
|
|
if (x !== undefined) { // null or undef
|
|
x = Math.tan(this.angle2rad(x));
|
|
|
|
}
|
|
|
|
if (y !== undefined) { // null or undef
|
|
y = Math.tan(this.angle2rad(y));
|
|
}
|
|
|
|
this.multiply(1, y, x, 1, 0, 0);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Applies a skew to the x-coordinate
|
|
*
|
|
* @method skewX
|
|
* @param {Number} x x-coordinate
|
|
*/
|
|
skewX: function(x) {
|
|
this.skew(x);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Applies a skew to the y-coordinate
|
|
*
|
|
* @method skewY
|
|
* @param {Number} y y-coordinate
|
|
*/
|
|
skewY: function(y) {
|
|
this.skew(null, y);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns a string of text that can be used to populate a the css transform property of an element.
|
|
*
|
|
* @method toCSSText
|
|
* @return String
|
|
*/
|
|
toCSSText: function() {
|
|
var matrix = this,
|
|
text = 'matrix(' +
|
|
matrix.a + ',' +
|
|
matrix.b + ',' +
|
|
matrix.c + ',' +
|
|
matrix.d + ',' +
|
|
matrix.dx + ',' +
|
|
matrix.dy + ')';
|
|
return text;
|
|
},
|
|
|
|
/**
|
|
* Returns a string that can be used to populate the css filter property of an element.
|
|
*
|
|
* @method toFilterText
|
|
* @return String
|
|
*/
|
|
toFilterText: function() {
|
|
var matrix = this,
|
|
text = 'progid:DXImageTransform.Microsoft.Matrix(';
|
|
text += 'M11=' + matrix.a + ',' +
|
|
'M21=' + matrix.b + ',' +
|
|
'M12=' + matrix.c + ',' +
|
|
'M22=' + matrix.d + ',' +
|
|
'sizingMethod="auto expand")';
|
|
|
|
text += '';
|
|
|
|
return text;
|
|
},
|
|
|
|
/**
|
|
* Converts a radian value to a degree.
|
|
*
|
|
* @method rad2deg
|
|
* @param {Number} rad Radian value to be converted.
|
|
* @return Number
|
|
*/
|
|
rad2deg: function(rad) {
|
|
var deg = rad * (180 / Math.PI);
|
|
return deg;
|
|
},
|
|
|
|
/**
|
|
* Converts a degree value to a radian.
|
|
*
|
|
* @method deg2rad
|
|
* @param {Number} deg Degree value to be converted to radian.
|
|
* @return Number
|
|
*/
|
|
deg2rad: function(deg) {
|
|
var rad = deg * (Math.PI / 180);
|
|
return rad;
|
|
},
|
|
|
|
angle2rad: function(val) {
|
|
if (typeof val === 'string' && val.indexOf('rad') > -1) {
|
|
val = parseFloat(val);
|
|
} else { // default to deg
|
|
val = this.deg2rad(parseFloat(val));
|
|
}
|
|
|
|
return val;
|
|
},
|
|
|
|
/**
|
|
* Applies a rotate transform.
|
|
*
|
|
* @method rotate
|
|
* @param {Number} deg The degree of the rotation.
|
|
*/
|
|
rotate: function(deg, x, y) {
|
|
var rad = this.angle2rad(deg),
|
|
sin = Math.sin(rad),
|
|
cos = Math.cos(rad);
|
|
this.multiply(cos, sin, 0 - sin, cos, 0, 0);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Applies translate transformation.
|
|
*
|
|
* @method translate
|
|
* @param {Number} x The value to transate on the x-axis.
|
|
* @param {Number} y The value to translate on the y-axis.
|
|
*/
|
|
translate: function(x, y) {
|
|
x = parseFloat(x) || 0;
|
|
y = parseFloat(y) || 0;
|
|
this.multiply(1, 0, 0, 1, x, y);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Applies a translate to the x-coordinate
|
|
*
|
|
* @method translateX
|
|
* @param {Number} x x-coordinate
|
|
*/
|
|
translateX: function(x) {
|
|
this.translate(x);
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Applies a translate to the y-coordinate
|
|
*
|
|
* @method translateY
|
|
* @param {Number} y y-coordinate
|
|
*/
|
|
translateY: function(y) {
|
|
this.translate(null, y);
|
|
return this;
|
|
},
|
|
|
|
|
|
/**
|
|
* Returns an identity matrix.
|
|
*
|
|
* @method identity
|
|
* @return Object
|
|
*/
|
|
identity: function() {
|
|
var config = this._config,
|
|
defaults = this._defaults,
|
|
prop;
|
|
|
|
for (prop in config) {
|
|
if (prop in defaults) {
|
|
this[prop] = defaults[prop];
|
|
}
|
|
}
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* Returns a 3x3 Matrix array
|
|
*
|
|
* / \
|
|
* | matrix[0][0] matrix[1][0] matrix[2][0] |
|
|
* | matrix[0][1] matrix[1][1] matrix[2][1] |
|
|
* | matrix[0][2] matrix[1][2] matrix[2][2] |
|
|
* \ /
|
|
*
|
|
* @method getMatrixArray
|
|
* @return Array
|
|
*/
|
|
getMatrixArray: function()
|
|
{
|
|
var matrix = this,
|
|
matrixArray = [
|
|
[matrix.a, matrix.c, matrix.dx],
|
|
[matrix.b, matrix.d, matrix.dy],
|
|
[0, 0, 1]
|
|
];
|
|
return matrixArray;
|
|
},
|
|
|
|
/**
|
|
* Returns the left, top, right and bottom coordinates for a transformed
|
|
* item.
|
|
*
|
|
* @method getContentRect
|
|
* @param {Number} width The width of the item.
|
|
* @param {Number} height The height of the item.
|
|
* @param {Number} x The x-coordinate of the item.
|
|
* @param {Number} y The y-coordinate of the item.
|
|
* @return Object
|
|
*/
|
|
getContentRect: function(width, height, x, y)
|
|
{
|
|
var left = !isNaN(x) ? x : 0,
|
|
top = !isNaN(y) ? y : 0,
|
|
right = left + width,
|
|
bottom = top + height,
|
|
matrix = this,
|
|
a = matrix.a,
|
|
b = matrix.b,
|
|
c = matrix.c,
|
|
d = matrix.d,
|
|
dx = matrix.dx,
|
|
dy = matrix.dy,
|
|
x1 = (a * left + c * top + dx),
|
|
y1 = (b * left + d * top + dy),
|
|
//[x2, y2]
|
|
x2 = (a * right + c * top + dx),
|
|
y2 = (b * right + d * top + dy),
|
|
//[x3, y3]
|
|
x3 = (a * left + c * bottom + dx),
|
|
y3 = (b * left + d * bottom + dy),
|
|
//[x4, y4]
|
|
x4 = (a * right + c * bottom + dx),
|
|
y4 = (b * right + d * bottom + dy);
|
|
return {
|
|
left: Math.min(x3, Math.min(x1, Math.min(x2, x4))),
|
|
right: Math.max(x3, Math.max(x1, Math.max(x2, x4))),
|
|
top: Math.min(y2, Math.min(y4, Math.min(y3, y1))),
|
|
bottom: Math.max(y2, Math.max(y4, Math.max(y3, y1)))
|
|
};
|
|
},
|
|
|
|
/**
|
|
* Returns the determinant of the matrix.
|
|
*
|
|
* @method getDeterminant
|
|
* @return Number
|
|
*/
|
|
getDeterminant: function()
|
|
{
|
|
return Y.MatrixUtil.getDeterminant(this.getMatrixArray());
|
|
},
|
|
|
|
/**
|
|
* Returns the inverse (in array form) of the matrix.
|
|
*
|
|
* @method inverse
|
|
* @return Array
|
|
*/
|
|
inverse: function()
|
|
{
|
|
return Y.MatrixUtil.inverse(this.getMatrixArray());
|
|
},
|
|
|
|
/**
|
|
* Returns the transpose of the matrix
|
|
*
|
|
* @method transpose
|
|
* @return Array
|
|
*/
|
|
transpose: function()
|
|
{
|
|
return Y.MatrixUtil.transpose(this.getMatrixArray());
|
|
},
|
|
|
|
/**
|
|
* Returns an array of transform commands that represent the matrix.
|
|
*
|
|
* @method decompose
|
|
* @return Array
|
|
*/
|
|
decompose: function()
|
|
{
|
|
return Y.MatrixUtil.decompose(this.getMatrixArray());
|
|
}
|
|
};
|
|
|
|
Y.Matrix = Matrix;
|
|
|
|
|
|
}, '3.17.2', {"requires": ["yui-base"]});
|
|
|