Sistema de Apoio ao Processo Legislativo
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<template>
<tr :id="'row_' + id" v-show="visible">
<td :class="['fs-3', titleColorClass]">{{ title }}</td>
<td class="text-end">
<audio ref="player" :src="audioSrc" preload="auto"></audio>
<span :id="'cronometro_' + id"
:class="['fw-bold', 'font-monospace', 'fs-1', titleColorClass]"
ref="time">{{ formatTime(time) }}</span>
</td>
</tr>
</template>
<script>
export default {
name: 'Cronometro',
props: ['id', 'title', 'visible', 'colorClass'],
data() {
return {
time: 300,
isRunning: false,
initialTime: 300,
intervalId: null,
audioSrc: require('@/assets/audio/ring.mp3'),
}
},
computed: {
titleColorClass() {
return this.colorClass || '';
}
},
mounted() {
console.log('Cronometro mounted');
this.$emit('child-mounted');
},
methods: {
changeFontSize(value) {
const el = this.$refs.time;
if (!el) return;
let fontSize = window.getComputedStyle(el).fontSize;
fontSize = parseFloat(fontSize);
el.style.fontSize = (fontSize + value) + 'px';
},
/**
* Aplica o estado completo recebido do backend.
*
* @param {Object} state - { action, duration, start_ts?, remaining_at_stop? }
*
* Lógica:
* - reset / sem estado → para, define time = duration
* - stop → para, define time = remaining_at_stop (tempo no momento do stop)
* - start → calcula tempo restante a partir de start_ts + duration - agora
* e inicia a contagem (idempotente: se já estiver rodando com
* o mesmo start_ts, não reinicia)
*/
applyState(state) {
if (!state || !state.action) {
// Sem estado: apenas configura a duração e para
this.stop();
this.time = this.initialTime;
return;
}
const { action, duration, start_ts, remaining_at_start, remaining_at_stop } = state;
// Atualiza a duração configurada
if (duration != null) {
this.initialTime = duration;
}
if (action === 'reset') {
this.stop();
this.time = this.initialTime;
} else if (action === 'stop') {
this.stop();
// Mostra o tempo exato em que o operador parou o cronômetro
if (remaining_at_stop != null) {
this.time = Math.max(0, Math.round(remaining_at_stop));
}
} else if (action === 'start') {
// Calcula o tempo restante a partir de remaining_at_start e start_ts
const nowSec = Date.now() / 1000;
const elapsed = start_ts != null ? Math.max(0, nowSec - start_ts) : 0;
const baseRem = remaining_at_start != null
? remaining_at_start
: (remaining_at_stop != null
? remaining_at_stop
: (this.time > 0 && this.time < this.initialTime ? this.time : this.initialTime));
const remaining = Math.max(0, baseRem - elapsed);
// Idempotente: se já estiver rodando e a contagem estiver em sincronia
// (diferença <= 2s), mantém o intervalo nativo para não ter saltos
if (!this.isRunning || Math.abs(this.time - remaining) > 2) {
this.stop();
this.time = Math.round(remaining);
if (remaining > 0) {
this._startInterval();
}
}
}
this.$emit('state-changed', { id: this.id, isRunning: this.isRunning });
},
_startInterval() {
this.isRunning = true;
this.intervalId = setInterval(() => {
if (this.time > 0) {
this.time--;
if (this.time == 30) {
this.playSound();
}
} else {
this.isRunning = false;
clearInterval(this.intervalId);
this.playSound();
this.$emit('state-changed', { id: this.id, isRunning: false });
}
}, 1000);
},
// start/stop/reset legados mantidos para compatibilidade com qualquer
// chamador externo, mas internamente agora delegam para applyState().
start() {
if (this.isRunning) return;
this._startInterval();
},
stop() {
this.isRunning = false;
clearInterval(this.intervalId);
this.intervalId = null;
},
reset() {
this.stop();
this.time = this.initialTime;
},
playSound() {
const audio = this.$refs.player
if (!audio) return
audio.play()
},
formatTime(seconds) {
const hrs = Math.floor(seconds / 3600);
const mins = Math.floor((seconds % 3600) / 60);
const secs = seconds % 60;
return `${hrs.toString().padStart(2, '0')}:${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
}
},
watch: {
initialTime(newVal) {
if (!this.isRunning) {
this.time = newVal;
}
}
},
beforeDestroy() {
clearInterval(this.intervalId);
}
}
</script>
<style scoped>
/* Add your own styles here */
</style>